Critics of the GameCube have cited that the launch titles Nintendo
offered were all based on cartoons and oriented towards children. Rogue
Leader was one of the few titles that bucked the trend. Rogue Leader is
the sequel to a title developed by Factor 5 that debuted on the N64. It
follows in the same vein as its predecessor in covering the events of the
middle Star Wars trilogy; the one that no one has any complaints about.
This takes you from the desert planet of Tatoonie to the icy planet of
Hoth.
Rogue Leader plays like its sibling products from a third person
fashion. You pilot all the classic Star Wars craft like the Y-Wing,
X-Wing, A-Wing, B-Wing and snow speeders. And yes, you'll be able to
pilot the Millennium Falcon as well. Because Rogue Leader is an arcade
shooter at heart, the physics of the craft are not overly deep but there
differences are much more pronounced than the recently released
Starfighter. The Millenium Falcon is still able to execute fighter
craft-like turns though and no matter what Hans Solo claims, I don't
believe it's supposed to be able to do so. Granted, I understand Rogue
Leader is ultimately constructed for the mass audience, it certainly
does that job well. None of the controls appear anything less than
intuitive on the GameCube.
One of the things that differ between a Star Wars sim on the PC and an
arcade shooter on a console is the amount of information displayed. If
you've seen a PC space sim, you know how many different dialog and gauge
boxes can pop up during the game. Just looking at the key assignments
for all the different functions of your craft is enough to intimidate
console players. Things like tracking targets and prioritizing them has
long been a PC trait but the developers have come up with a more elegant
solution to that here. Rogue Leader features the infamous targeting
computer and when you put it on, it highlights critical targets a
certain color and classifies the information presented to you so you
know how to proceed during the game. It's a novel and visual way of
solving this problem without a glut of clutter on-screen.
You'd think a game could be boring when it covers nearly the same
material as its predecessor and also covers one of the most well known
franchises in the world verbatim. Rather than creating an ancillary
plot with correlating characters, Rogue Leader makes no qualms about
emulating, recreating and imitating the actual film franchise. The
dialogue follows the film intact, which is definitely not a bad thing.
Some of cinematic shots included are just like the real film and in
fact, one of the major characters you play, Wedge Antilles, is voiced by
the actor himself. Throughout Rogue Leader, you'll mostly be playing
Wedge Antilles, although there are times you are going to play as Luke
Skywalker. The tie-ins to the film actually merge some both the
experience you get in cinema as well as the interactivity offered by a
game.
Not all is the same as the film. Some of the things the characters do
off-screen are actually performed by you in the game and I'm happy to
say, none of it seems too far-fetched or too boring. The developers put
you in the centre of action all the time. There are ten missions
involved and they span from the first film with the initial attack on
the Death Star to the epic Battle of Hoth. Along the way, you'll
encounter some levels such as the Ison Corridor, which is something you
don't see in the film trilogy. Typically, these artificial creations
have always been a little suspect amongst gaming fans. They either
don't fit in too well with the existing trilogy material or seem too
derivative (boring) of the existing designs. Sometimes other
developers use these custom creations as artificial ways of lengthening
the game. Roundabout quests and aimless exploration are some of the
symptoms. I have to say, the creative quality in Rogue Leader is
consistent throughout.
Of course, these innovations would not come to fruition if it weren't
for the graphical presentation of the title. Rogue Leader brings Star
Wars graphics to the next stage of evolution. The level of the detail
on the textures is so eerily close to what we see on the silver screen
that you'll have time picking apart whether you're watching a DVD or
playing a game. Considering everything in a Star Wars game is more or
less grayish, the developers have made Rogue Leader into a vibrant title
by incorporating a number of special effects like real-time lighting.
If you haven't seen this in action, you really haven't played a Star
Wars game yet. This is, visually, the most impressive Star Wars title,
par excellence.
Rogue Leader scales up easily to support your home theatre hardware,
including support for Dolby Pro Logic II, but regardless of what you play
this on, you'll be able to appreciate its aural and visual brilliance.
As with all LucasArts Star Wars titles, there's not much to complain
about in the audio department. All of the effects are reproduced
wonderfully and the engine of the game never stutters an effect or a
word of speech. Its technical quality is matched by the effort put into
the speech itself. With ten missions, you can bet that every line will be savoured by players and Rogue Leader provides some convincing
voiceovers. Those lines that weren't originally in the film fit right
in with the mold.
The ten missions can be completed in a short amount of time, relatively
speaking, if you're a pro at this. Without multiplayer, replay value
rests on gaining medals and finding secrets to gain access to extras.
But in general, the few hours you will spend with this game will be one
of the very best, so length hasn't become a problem. I am always for
ten minutes of pure gaming nirvana, rather than sixty minutes of drawn
out boring and mindless gameplay. Unfortunately, this title isn't that
great for inviting your friends over since you can't play against them
or with them. But spectators will have just as much fun watching the
game, as well as playing it. Luckily, the enemy artificial intelligence
puts up quite a fight. Unlike Starfighter, the emphasis is not on
numbers but on skill. Some of the dogfights you get into are gripping
and remind me a lot of the venerable franchises on the PC. The
in-cockpit mode is still underdeveloped though. You can view left or
right inside the cockpit but this action and the gauges displayed, are
completely useless. I wish there was some way to make this part
practical too, like the targeting computer.
Holistically speaking, Rogue Leader raises the bar again for the Star
Wars franchise. I think for the foreseeable future, other developers
and licensees will try to beat the immersion this title exudes. The
developers, Factor 5, have shown themselves to be a master of the
cinematic experience inside the trilogy framework and it would be
exciting to see what they can come up with if they were provided with
some of the prequel material. Simply reliving some of the exciting
sequences, like the Death Star trench run, on modern equipment is an
experience that is worth the price of admission itself. For those who
are shying away because they've seen or played Hoth sequences in other
titles, there is plenty of new material in here as well. Ultimately,
Factor 5 picked a tough set of material to tackle. Most people
remember, quite memorably, the feeling and awe of watching the original
trilogy. But the developers have somehow engineered that adrenalin once
again in Rogue Leader, capturing that filmmaking magic and placing you
as the star of it all.