Game Over Online ~ Preview - Dark Age of Camelot: Shrouded Isles (c) Mythic Entertainment



Preview - Dark Age of Camelot: Shrouded Isles (c) Mythic Entertainment

Published: Thursday, November 14th, 2002 at 05:19 PM
Written By: Fwiffo


At long last, the first expansion pack to Dark Ages of Camelot, one of the fastest growing online games, is about to be released. We're here today to lift the veil and reveal some details of what Camelot players should expect from this much anticipated title. Shrouded Isles includes new races, and by way of these new races, some fresh character classes are introduced to spice up the existing Camelot cast. The Inconnu, Sylvan, and Valkyn are added to the Albion, Hibernia and Midgard realms respectively. The Sylvan are wood-like creatures, tree ents or forest giants in other RPG lore. They have druidic classes like Animists, who have mastery over plant life, and Valewalkers, who rely on nature-related buffs to augment their fighting skills. The Valkyns are a Norse influenced race who also have their character classes bifurcated into two: the Savage for fighting and Bonedancer for magic. Obviously, that's a lot of new material for Camelot players to try out. As I'm more used to Albion, I'll mainly focus on exploring the race of the Inconnu in Avalon.







The Inconnu race is a pale-faced newcomer to Shrouded Isles and upon playing them you'll also assume the hatred borne against them. Apparently, the sudden appearance of the race was also tied to sudden attacks on local cities by Morgana and her allied minions. Indeed, the first starter quests have you trying to redeem the Inconnu's reputation in a local town. I don't blame them. The Inconnu look like preternatural creatures of the night, and character classes like the necromancer or reaver certainly don't help them look like saints.

The necromancer's modus operandi is to simply have someone else do all the fighting. Similar to (dare I mention) Diablo II, the necromancer is a hands-off, leader-general type of figure. You summon increasingly powerful creatures (proportional to your level advancement) and they do the fighting for you. You can then cast enhancement buffs and even offensive spells directly through your minions. In the early going, you'll probably spend time healing your pet creature, but your minions become more powerful as you progress. It's an innovative twist, although in comparison to building other characters, a time consuming process. The necromancer, because of its ties to the ethereal plane, engages in absolutely zilch hand-to-hand combat (nor would you really want him or her to). Even compared to other wizard-type characters, the necromancer is physically weaker. In my experience, you level up significantly slower and some of the beta testing players I spoke to agreed that playing the necromancer will entail a different attitude and approach to the game.







The muscle in the Inconnu race is encapsulated by the reavers. Those who have played other races, however, will know that the Inconnu aren't particularly good fighters. Having access to a new class of weapons (flails, whips, etc.), the reavers can stand their ground toe-to-toe, but their piece de resistance lies in the use of magical spells: de-buffs that eliminate the bonuses on your enemies and life-leeching attacks that replenish one's health while inflicting damage.

Customary to most expansion packs for online games, there are new lands, terrain and visual eye candy that you will bear witness to. On the functional side, one important refinement is the speed of the new Shrouded Isles engine, which purportedly takes care of the lag suffered when you engage in large realm versus realm battles. Put ten players on the screen and you'll know what the achilles heel was for the original Camelot. What's worse was the realm versus realm combat, events where hundreds of characters clash simultaneously on screen, usually reducing epic battles into choppy slideshows. Shrouded Isles promises to fix this common phenomenon, although I didn't get a firsthand opportunity to test it, namely because my characters were so low level (the slow advancement of my primary necromancer character didn't help), but also because the test server averages only a few hundred players at most; compared to the thousands upon thousands found on the other ones.







One noticeable piece of eye candy added in Shrouded Isles is reflective water, allowing it to catch up to a recent RPG fad seen earlier this year in Morrowind. In certain places, reflective textures are also added and for those who have the video power, shadows can be added to all game objects now. Shrouded Isles' new graphics should bring it up to speed with the numerous updates and sequels being released by other online games this holiday season.

The makeover extends to existing lands as well. Trees, for example, have more volume to them and leaves are better articulated. The most noticeable enhancements, logically enough, will be found in the new setting. Standing grass will dot the marshy landscapes. A better animation system for monsters means sharper looking floating/flying monsters will be more frequent in the new dungeons.







However, one thing remains true while I was playing Shrouded Isles. This online game, unlike many of the others, was built from the ground up for playability. Even the terms used in the game, like buffs or tanks, are results of playing the game. A high and mighty franchise would try to enshrine such terminology with some proprietary gibberish associated with its fiction. The interface, spartan but functional, is also geared towards the players, featuring none of the superfluous fluff that clutter other online titles.

For players of the fastest growing online game, Shrouded Isles is shaping up to be something of a must-have. Serious players will not want to overlook the game engine improvements, which will make relic raids and realm versus realm battles more enjoyable. Newcomers, however, will be at a dilemma because Shrouded Isles requires the original game. For those who are thinking of beginning to sink time into this world, the craftsmanship and attention by Mythic put into Shrouded Isles ensures a rewarding quid pro quo.


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