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One of the reasons to game is to be able to do the impossible. For example, only in gaming is it possible to wade into a mess of terrorists, dual H&K submachineguns blazing, and knock them down like bowling pins. They will, of course, retaliate, with everything from grenades to throwing knives to a heavily armored tank, but you'll be fine so long as you simply duck behind a handy riot shield. That's Crisis Zone, really: it's Time Crisis with two-machine-gun-mojo. CZ leaves behind some of the cinematic spectacle of Time Crisis 3's environments, but replaces it with equally spectacular gunfights. For one thing, you get to carry a machine gun now. As Claude McGarren, an agent of the Special Tactical Force, you are not sent to a small island with a pistol and expected to shoot it out with approximately twenty thousand people, as is the trend in Time Crisis games.
Instead, you're a member of a strike force, fighting the terrorist forces of U.R.D.A. Led by Derrick Lynch, U.R.D.A. has taken over the newly open Garland Square in London. Practically a city unto itself, Garland Square hosts a mall, a large park, and an office building. Now, every square inch of those locations is teeming with terrorists, from one-shot-one-kill cannon fodder to knife-wielding psychopaths who look like the horrific offspring of Dennis Rodman and a ninja. Claude's job is to lead his team in so they can shoot everyone they see and fight their way to Derrick Lynch.
The typical Time Crisis shooter mechanic is in full effect here. Claude carries a riot shield, which you can duck behind whenever you want to reload and take cover. Then you get to emerge and spit death from a machine gun with a forty-round clip, so you can lean on the trigger until somebody dies. You'd think it'd break the game, but instead, Crisis Zone just makes the withering hail of return fire twice as intense.
Average enemies in Crisis Zone don't just quietly fall over anymore. They have health bars and they're kind of wary of getting shot. Several have riot shields that're only a little bit less durable than your own, and others like to throw grenades. You can try for accuracy by volume, letting rip with both machine guns and trusting to luck, but that'll probably get you killed. Instead, you need to pick your opportunities quickly, before time runs out, and retaliate with focused bursts of gunfire. Another new feature is that your bullets have immediate and lasting effects on the world around you. Missed shots can shatter televisions, upend furniture, break windows, throw shredded magazines into the air, knock crates over, or punch large and realistic-looking holes in the wall. There aren't any explosive crates or barrels of diesel fuel, but then again, you are in a mall. What did you expect? Was U.R.D.A supposed to pick a fight with you in the propane store?
Most of your enemies die flipping, spinning cinematic deaths, and Crisis Zone lets one player wield two guns. All you need now is a flock of doves and maybe a morally conflicted antihero and this is a Hong Kong action flick. You can opt to make your initial attack at the plaza, mall, or office building within Garland Square, each of which comes with its own advantages and drawbacks. Fighting through the mall lets you blast armored men through display racks and over sporting goods, so magazines flutter through the air as you fire back and forth en route to a final encounter with a heavily armored tank. As you duck and weave throughout the office building, monitors blow out, ninjas throw knives at you from behind concealment, windows break, and you're constantly chased by a heavily armored man who looks like he was bitten by a radioactive mountain range. You'll duck and weave through several storefronts, and eventually force a final showdown with two of Lynch's lieutenants. One of them's the bulky strongman you've seen before now, who likes to use a machine gun when he's not swatting you with parts of the landscape, and the other's a blade-wielding ninja faintly reminiscent of Street Fighter's Vega.
Finally, if you choose to make your approach via the plaza, you'll shoot it out throughout a bazaar packed with bric-a-brac, shattering statuary and sending balloons flying. Unfortunately, this attack plan means you're out in the open, which means you'll take fire from all sides, including above you, and you're an easy target for the terrorists' squadron of one-man helicopters. Crisis Zone is a worthy follow-up to the other games in the Time Crisis series: it's difficult, it's cinematic as hell, and it's got a serious mean streak. This is some of the tightest, fastest hell-for-leather arcade action I've seen on a home console, and it's coming your way in mid-October.
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