By: Pseudo Nim
Wing Commander... that name... the name that dates back to 1991
when the original hit by Chris Roberts was released. You must've
heard of it, lest you lived in a trailer park with a broken satellite
dish, no TV and no Internet for the past 8 years. Much has
happened since then, and, having released Wing Commander II,
III, IV, Chris Roberts left Origin. Was that why Prophecy was ...
different? We'll never know. The storyline was radically different,
the atmosphere, even the cast started to mutate - we all know
what happened by the end of Prophecy. In any case, building
upon the events outlined in Prophecy, Secret Ops, at the same
time, shines with a few new features, namely the fact that it's free.
Admittedly, Origin could afford to release a free game, as this is
basically Prophecy with the FMV's stripped out - but nevertheless,
it's a Wing Commander, and an excellent one at that. But more to
the point, and, mind you, if you want a usual review of strictly Secret
Ops, jump to Umax's review - mine's about SO with flashbacks as
well as elements of epic nostalgia and digression.
Origin has been widely criticized for their server problems with
Ultima Online, and I feared this would be the case with SO... and
so it was. I was fortunate to drop by their site on August 24th, about
10 - 15 minutes after registration started, so their servers were not
yet swept by a tidal wave of people trying to get their usernames,
but, as you'll see in Umax's review, he was not as lucky. I also
happened to stumble upon ftp.download.com's release of it about
20 minutes before it was posted on their site, so I had a chance to
get it off before their lines saturated, as well. In any case, this
time, Origin did a better job, in my view, of mirroring downloads
(well, fine, UO wasn't downloadable, but at least corporate policy
didn't prevent them from offloading the WC:SO archive them to
multiple servers). I believe they should've done a better job with
mirroring registration, as I'm sure many people would've
volunteered ATM links just for the Wing Commander cause.
'Mais retournons au nos moutons.' The idea behind SO is similar to
that of a soap opera, but without the lamented crying and trying to
figure out for about 15 - 20 years who is whose son. After the initial
download, which includes 5 missions, there will be an 8-mission
addon each week, for a period of 7 weeks. That idea sounds pretty
good, until you try the game and find yourself compelting the
initial download missions in under an hour - or so I did, anyway. A
neat feature, incidentally, is that when you register, depending on
the data you provide Origin with, such as your past Wing
Commander experience, etc. your game settings will be somewhat
different, in particular, game difficulty. Of course, you can chicken
out and lower the difficulty, but I find it's still a neat feature.
A word has to be said about cutscenes. I'm not sure why this
feature is so overlooked in most games - perhaps, because it's
much easier to just do an FMV shoot and get it over with, but so
far, I've seen two games that implemented it, one well, the other
well enough - Final Fantasy VII and WC:SO. I'm talking about
engine-rendered cinematics. What I mean by that are cutscenes,
but which are rendered using the game engine - like you saw your
character walk around, etc. but without your control. If done
properly, like I believe it was done in FF7, it could help the game
greatly, as you will no longer play a character that look a certain
way, make up your own opinion of him, etc. - then have an FMV
where he looks like a bum from that street next to you.
Engine-rendered scenes, though, always use the same 3D models
throughout the game, so you never feel like you're suddenly
seeing some weird guy that you've never noticed in the game.
There is, of course, the other extreme - fully FMV-based games,
such as Gabriel Knight II, but that requires significant amounts of
media, and stresses your CD-ROM a lot, thereby automatically
raising the requirements plank. In WC:SO the engine-rendered
cutscenes are not earth-shattering, but, on the other hand, the
reason why it's so small (comparative to, say, Prophecy) is that
FMVs are no longer used in the game, and they sure get the point
across.
The gameplay closely resembles Prophecy, as well as the previous
Wing Commanders, which is a great thing. Umax compares this
game to Descent: Freespace, but I really doubt there's a
comparison - Freespace is a _spinoff_ from a pretty good game,
and Wing Commander IS the good game. It has a story to it, it has
an atmosphere, it has the dedication of fans, it has something
Freespace can never have. The flight models are somewhat
simplified in SO, I admit - but many nifty tricks can be done, which
truly shows off ace pilots: for example, the Vampire has incredible
pitch rate, but a relatively low yaw rate - so when you need a
quick turn to the starboard, you'd roll your ship right, then pull up -
instead of just turning right - thereby doing a quicker turn than you
normally would. There's also the autoslide, which is, perhaps, one
of the cleverest inventions of all time - and other space sims don't
seem to have it for some reason. The story of the autoslide is
interesting. It was originally called the Shelton slide, and was
implemented in WC2 on the Sabre, then later on on all ships in
WC3 and 4, and then, in Prophecy (and SO) only on some, which
was pretty disconcerting, if you got majorly used to it (given that it
saved your life way more than once, you really should have).
Missiles and guns stick to the tradition, which was briefly violated
by WC3 where all guns looked similar, just with different colors.
The Cloudburst is a pretty neat weapon, and the Swarmer AB is
still there, as well as the usual array of Pilums, HSers, Imrecs and
torpedoes. And one thing that I completely adore about Wing
Commander, which LucasArts never put in any X-Wing games, or
Volition in Freespace - is the waypoint idea. You never know
what'll hit you on the next waypoint - it could be a lone Moray that
strayed from the flock, could be void, could be a whole fleet - and
it's always fun to find it out. (Although I preferred WC2's waypoints,
where surprises were always much more accentuated - you'd fly
into an area, and find three Dorkirs complete with a Jalkehi
escort... now that was fun.)
The graphics in the game are very similar to Prophecy. The
company states that improvements have been made to the engine
- I reserve judgment on that, but so far I haven't seen too many.
That is not to say they're bad - they're perfectly beautiful-looking...
but there's something to the whole Prophecy line that I still can't
put up with... I still maintain WC3 and 4 were the best Wing
Commanders ever made (even though I know general opinion
seems to tend towards them being the worst). And I still find the
ships in Prophecy/WCSO are somewhat unoriginal. That is, the
ships and the whole Aligned (=Alien) idea is original, but ...
somehow I liked hanging on the tail of a Vakthoth in WC3, and
seeing him get ripped apart with my cannons, see pieces of the
ship fall off, then the explosion.... you see none of that in SO. And
while I'm at that, why does shooting asteroids count towards your
percentage hits? That doesn't make much sense.
And while I'm on the complaint bandwagon, here's one, which will
no doubtedly raise some controversy - the flight stats. I was always
proud that WC was story and skill-based, but where every shot you
fire wasn't kept track of, a la X-Wing. Then Prophecy came... and I
don't know if it's a good thing at all. Obviously, the kill score
should be kept track of - that's sacred. But every single laser?.. I'm
not so sure.
In any case, to the sound issues. I found the music to be pretty
good, but not for long - it's a bit repetitive after a while. It seems to
be the music from the ending credits of Prophecy, though - and
back then I liked it, but I guess I never entertained the idea of
listening to it endlessly during missions. The radio chatter is the
same as always, but admittedly, some variety could be thrown in.
In that sense, a neat feature of Descent: Freespace was when one
of your wingmen would scream at you when you pick up a shadow
- which is useful sometimes, in case you want to either drop a
mine or got somewhat carried away with your pursuit. But then
again, skill comes into play here - shake the shadow, and try to
take him out. However, even on nightmare difficulty, I found it to
be all too easy - those bugs just don't fly well enough. I mean, this
is nightmare - why does it fly in a straight line when I get on its tail
and start filling its tailpipes with explosives?
The overall feel of the game is great. There's still no force
feedback support, but I find the shockwave of an explosion is so
well-timed with the boom in the woofer that it almost gives you a
realistic feeling. Granted, the shockwave is completely fake, as
there's nothing in space to _produce_ one, but then again, this
one's for fun, not authentic recreation of space.
In resume, this is an incredible addition to the Wing Commander
saga. The storyline, at the moment, is at a cliffhanger - but that's
the point. I find some missions could be made harder, say by
exponentially increasing the number of enemies for nightmare
level. And that 75% kill ratio bonus is just annoying... but that's my
personal opinion. In any case, this game is most definitely worth
your download time (I've wanted to say something like that for so
long) - and, even though I whined about so many things in it, it's
an incredible game. (Things balance out in life... you try to search
out positive things in a despicably bad item, and you try to 'dump'
on a good item... same here.) And the story truly justifies the 'Price
of freedom is eternal vigilance...'
Pros: great graphics, good control, innovative idea of a free game,
'soap opera' idea sounds like it'll work out well, fast-paced,
action-packed gameplay;
Cons: somewhat easy, relatively annoying 75% kill bonus (as if you
don't kill 75% of the enemies, your mission score is lowered,
so what kind of bonus is that?).
Graphics: 18/20
Sound: 13/15
Gameplay: 27/30
Fun Factor: 18/20
Storyline: 4/5
Overall Impression: 10/10
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