By: Tutti
Hasbro has had some success in the PC Gaming industry. This
is a company which has released a number of excellent
games, although they have released a bust or two as well. The
Monopoly series has been successful (with editions such as
France '98 and Star Wars) and Centipede and the Small
Soldiers duo of releases were a group of great games. Glover
is a very interesting game, it resembles Mario 64 quite a lot, yet
the control is very awkward and annoying, much like Die By
The Sword.
Graphics: 8/20
There are hardly enough characters or objects to judge the
graphics by, which in itself brings this rating down
considerably. The landscapes are clearly rendered surfaces
lacking in detail. As far as hardware support goes, Glover does
support 3dfx and ran quite smoothly on my Voodoo². I also
noticed support for Matrox and ATI cards meaning Glover also
supports Direct3D acceleration. There are no LOD (level of
detail) options that you can adjust, which was irritating. As for
the graphics themselves, the level's detail was very low and I
found the best visuals to be the water. One of the only
appealing effects occurs when Glover jumps into the water and
a vibrating ring is produced; this is very nicely mip-mapped. In
the third level high hills are introduced and as you take Glover
up them, if he falls or slides back a very sharp-looking,
well-rendered dust trail emerges. Graphically, Glover has some
decent attributes and features to it, but as a whole, the visuals
just don't compare to the standards set for today's 3D games.
Sound: 4/15
Turn off your speakers, stuff your ears, just don't listen to the
sound in Hasbro's Glover. First off, when you begin to play the
actual game, you'll hear this annoying-as-hell "evil" laugh - or
rather, a pathetic attempt at one. There is no speech, which is
not uncommon since Glover is a Platform\Puzzle game. The
actions that Glover makes are heard through low-quality,
generic sounds. "Woohoo!"s and giggles are the most you can
expect when he jumps and does somersaults, etc. The quality
of the sounds is at best 22khz, and as far as support goes,
there's no setup or options for any 3D sound cards. Sound is
definitely an area that Hasbro needed to work on here.
Gameplay: 6/30
I can't think of anything worse than the gameplay in Glover.
First off I shall address the control. The combinations of moves
and the movement itself for Glover are disgustingly annoying.
Walking is at far too slow a pace, the swimming isn't realistic
at all (you are still able to do somersaults and jump through the
water at the same speed as on land) and the control of the ball,
when you're in possession of it, is pretty wild. I do not mean
realistically wild either, like on slippery surfaces where one
would more wildly begin to slip, but on regular land the glove
goes out of control a bit. Although it is a small error in control,
it is noticeable while you're playing and is extremely annoying
as you continue on in the game. Difficulty is another detriment.
It's pretty obvious that Glover isn't exactly a teen or
adult-oriented game with a sophisticated plot, extreme
violence or coarse language when you first play it. However,
when you really get into the game you realize the difficulty is
not something a younger aged player could handle. It's not too
difficult, but for the target players Hasbro is unquestionably
aiming at here it is definitely a bit too complex. Playing the
first level is not a challenge, but the second level and then the
third even are evidence of the game being too difficult for
younger players. The AI in Glover is hard to judge seeing that
all you do is jump and fist down on the enemies until they turn
into tasty tokens for you to collect on your way to a free life
(now isn't that a revolutionary feature, never seen that before).
Well, that and throw the ball through checkpoints to ensure
you reappear at the most recent points possible in anticipation
of your death. As for the interface, it is truly representative of
the game's target age: bubbly letters, cloud-shaped borders
and dancing options are what you can expect. Gameplay in
Glover goes almost unnoticed, but the interface makes its mark
as annoying as it can !@#$! be.
Fun Factor: 2/20
Glover has to be the most boring game I've ever played, and
trust me, I've played some boring games. From the second I hit
the jump key for the first time to the last time I threw the ball at
the big-headed fish guy (who rather brutally comes down with
a head crusher on you if you get too close :P) I was trying to
keep my tears to a minimum. The very playing, solving of the
"puzzles" and running around in the Hasbro-proclaimed "3D
world" just made me want to break the CD (and eat it after).
This game's serious lack of any fun whatsoever in any aspect of
play truly destroys any possible quality it could have outputted.
Overall Impression: 0/10
There was absolutely nothing in this game that made me want
to keep playing, recommend it to others, or be a glove. I first
ran Glover knowing Hasbro was aiming for a younger group of
players, but it is a 3D platform\puzzle game and any true 3D
game has to be aimed for older, more experienced and
knowledgeable gameplayers. Playing Glover is probably the
worst gaming experience this reviewer has ever had. As far as
recommending it goes, I would rather tell people to spend their
time getting Wolfenstein working with their TNTs than
encouraging them to get their hands on this title. The below
standard graphics, low-quality sound, obvious lack of effort in
producing it, strange control and gameplay as good as a one
meg trident video card all combine into one of the worst
games I have ever played.
Highs: Damn, this is one helluva sessio-er, the game?
None.
Lows: Graphics that couldn't impress the 5 year olds it's meant
for, absolutely ridiculous gameplay and sound that makes you
wish you were deaf.
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