Another day, another FPS.  Fortunately, this particular FPS is 
made by Raven Software, a company that has long produced 
quality games from the Quake engines.  Soldier of Fortune has 
been billed as the most "ultra-violent" FPS ever, but is there a 
quality game behind the violence?  I think so.
Graphically, SOF is pretty impressive considering it's using the 
venerable Q2 engine and has to compete with the next-gen 
engines powering Q3 and UT.  Raven has done a pretty 
commendable job of hiding the limitations of the Q2 engine and 
making some very nice and memorable levels.  The gun models 
and animations are pretty well done, I especially like the 
reloading.  The player models are decent, the enemies are all 
quite varied thanks to a feature that allows the same model to use 
a variety of head textures and clothing textures.  I thought it would 
be a lot more impressive than it actually is though, all the enemies 
still look pretty similar.  One player model that I think looks pretty 
bad is the person you play.  What's with the goofy moustache 
buddy?  If you're trying to create the image of a cool dangerous 
mercenary, why did you create such a chumpy skin?  Oh well, you 
only ever see yourself in the cinematics.  Speaking of cinematics, 
they are quite well done; they are all done in-game so they aren't 
CGI masterpieces but they progress the game quite well.  The 
GHOUL system (which separates body parts) allows for realistic 
pain animations on the enemies, such as clutching the neck while 
blood sprays, hopping in pain from being shot in the leg etc.  I 
hear you can shoot weapons out the enemies hands which is 
pretty cool, but I haven't done it (I aim for the crotch cuz it's fun 
watching them double over).
I like the sound in SOF.  They did a very good job getting together 
all the weapon sounds, reloading sounds, etc.  The dynamic music 
is a very nice addition, it changes seamlessly depending on what 
kind of action you are in.  As soon as you encounter an enemy it 
becomes a lot faster, more dramatic music, but when you're just 
wandering around it's a quiet non-intrusive sound.  The 
background sounds are pretty nice and complement the level well, 
from the quiet railroad sounds on the train mission to the air raid 
sirens and explosions in the Kosovo levels.
Gameplay wise, I like SOF but it's not what it claims to be.  Raven 
hired an ex-mercenary specifically to help them develop a game 
that was "as close as players can get to experiencing the dangers 
and thrills of authentic mercenary combat." Obviously we've been 
playing authentic mercenary combat in all the FPS that have come 
out.  There is definitely a greater element of stealth and a lot more 
"1 shot kills" but the gameplay is NOT radically different.  Still, it 
combines somewhat realistic gameplay with plain and simple 
action which is a mix that I really like.  I should point out the guns 
are modelled and designed after real guns but due to licensing 
issues can't be called by their real names.
The AI in SOF is pretty bad, you can kill an enemy and have his 
friend standing 5 feet away not realize anything.  The enemies 
either hide behind walls and shoot, or run directly at you.  They 
don't do a combination of the two, or basically anything else.  
They're basically just giant blood bags waiting to be burst by your 
gun.  There is a noise meter which is pretty cool, as soon as you 
start firing tons of shots this noise meter goes up and at a certain 
point enemy reinforcements will come in.  This forces you to take 
small, accurate burst shots instead of just running around 
aimlessly.
The "story" in single player mode is a little sparse, but it ties the 
varied mission locales together nicely.  No matter what the mission 
objective is, basically the real objective is to get to the end of the 
level where you will watch a cinematic of you completing the 
objective (like blow up a plane or a nuke or something).  One thing 
I think is pretty funny is on a bunch of the levels they detonate 
nuclear weapons, and you can see yourself running away from the 
growing explosion behind you.  Sorry guys, you can't "outrun" a 
nuclear explosion like that.  And why would you detonate it in the 
first place?  Whatever though.
Multiplay is fine, but nothing to write home about.  If you want 
straight action I'd play Q3 or UT, if you want realism I'd play 
Counter-Strike or wait for mods for UT and Q3 to start coming out.  
It uses Q2 netplay so it's pretty fast, and you can turn on "1 hit kill" 
options to make it a lot more realistic.  Buy it for the first person 
game if anything though.
Bottom line, this is a fun game that combines a little bit of stealth 
and strategy with your classic FPS action.  It doesn't break any 
new FPS barriers and the "ultra-violence" is nothing to get all 
worked up over, you psychotic violent kiddies. Oh and Raven, try 
and get your money back from that ex-mercenary.

 16/20
16/20
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