Shiny, who delivered such classics as Earthworm Jim and MDK, 
bring us Messiah, a third-person action/adventure title. Those of us 
who like to keep up with all the gaming gossip and news will most 
probably have heard of Messiah some time ago. As is the trend in 
the computer gaming industry, Messiah was plagued by an overly 
long development time and therefore was delayed enough to 
cause frustration for those waiting for the game. To be brief, 
Messiah is an above average game, which has suffered from minor 
design issues, which in turn, cause major gameplay problems.
In Messiah, you play Bob, an angel sent down to a futuristic Earth 
to save humanity from doom. If you're thinking, "It's a just a 
glorified Quake-style plot," then you would be right. So as you can 
see, the storyline was definitely not a priority on the developer's 
minds. Aside from that, the premise of Messiah is quite original. As 
Bob, you are pretty useless, but you are able to possess anyone in 
the game's world and by controlling them you are able to perform 
various tasks.
Shiny has taken it into their own hands to create a graphics engine 
for Messiah and I must say they have done a superb job. From a 
technical stand point, the engine runs smoothly and allows many 
features to be implemented. The colours are vibrant and bright, 
although coloured lighting is overused in many areas. I was very 
impressed with all the models throughout the game. They were 
well designed and moved realistically. With such a high standard 
of 3D models, I was surprised to notice that the model of Bob 
seemed to be neglected and appeared below par. The stages have 
a good look and feel to them. The futuristic architecture is 
believable and is well implemented into the game. All in all, the 
graphics won't blow you away as we've seen it all before, but don't 
get me wrong, they still are damn good.
I have no complaints with Messiah in the sound department. The 
sound effects are used suitably and fit perfectly in the game. The 
voices are well done and as is the case throughout Messiah, there 
is an underlying humourous edge.
Messiah has the graphics and the sounds, but how does it play? 
Unfortunately, for a good deal of the time, not very well. 
Generally, the game presents itself as very dynamic as you can 
possess just about anyone who moves, yet the game is very linear. 
The "puzzles" are usually only solved with a specific character. 
The freedom, which you expect with this possession theory, does 
not exist. This, however, is not the largest problem. Trouble lies in 
the fact that you die too often. You die all the time and I feel like 
I'm spending most of the time saving and reloading. The futuristic 
world Shiny has created is obviously a dangerous world because 
certain death lies around every corner. I have no problem with a 
game being difficult or challenging, but in an action game like 
this, it kills the fluency of the gameplay. If you want to save and 
reload every 3,5 seconds, go play a realistic first-person simulation 
where you control real people and use realistic weapons. This 
shouldn't be the case in a game where you are a flying baby with 
angel wings. Unfortunately, Messiah has made itself a name of 
being a buggy game and you know there can only be problems 
when the largest link on the game's official web site is to the 
troubleshooting section. 
On the brighter side, Messiah has some great aspects. The AI of 
the characters found in the game is of an excellent standard. They 
respond to the action around them accordingly, sometimes even 
surprising me. As I mentioned earlier, Shiny have made an 
extremely innovative game and it keeps you interested as you 
progress to new areas and get to use new characters. The interest, 
however, does not balance out the irritation experienced from the 
regularity of dying, therefore killing the fun. Since it is a very short 
game, maybe Shiny were trying to hide this fact by making you 
play longer.
In conclusion, I enjoyed playing Messiah, regardless of the above 
mentioned gameplay issues. Shiny have put together a good 
package and they should be proud of it. We can only expect good 
things to come from them in the future and let's hope they have 
learnt from their mistakes. 

 17/20
17/20
 13/15
13/15
 22/30
22/30
 12/20
12/20
 0/5
0/5
 7/10
7/10