The gaming industry is taking a turn for the
better as new genres are being introduced (or, you
could say, tested) right now which are hoped to
become accepted by future, and current gamers.
Starsiege Tribes is somewhat of a pioneer in the
multiplayer-only capable genre. There have been a
few games in the past which are similar, but Tribes
takes full advantage of todays networking technology.
The game could be categorized as a First person
shooter, but to date there haven't really been any
succesful multiplayer-only FPS games. Sure, there is
Quake and Half-Life, but, in Tribes' case, the team at
Dynamix focused on what people use the most in this
genre, and that is the networking features which
allow players from around the world to battle each
other.
Tribes takes place 1100 years after the events of the third Earthsiege.
Mankind has spread across the galaxy, inhabiting hundreds of worlds. Being so
far from Terra, they have deevolved, becoming barbaric in their fights over
land and resources. (thanks James!)
It is truly a unique experience, since there
is nearly everything a multiplayer fan could wish for.
By passing through already existing master servers,
Tribes players can join Internet games with a click of a
button. I found it simple to use, much like the
Gamespy interface and refreshing the server list took
little time. Since the network engine is Client/Server
Based (meaning one computer is the server and all
the clients connect to it), players can join games while
they are in progress and leave whenever they wish to.
It creates a very large environment to play amongst
and since they are multiple servers, you'll never have
to worry about not finding a game to join.
There are many built-in variants to play in,
including Deathmatch, Teamplay, Capture the Flag
and even Objective-based multiplayer missions. My
personal favourite was Capture the Flag because it
required the most interaction between everyone on
your team. One or two people would co-ordinate
attacks, while others stood post defending the base
entrance. Snipers would be positioned in key areas
and pilots would be flying around in HPC's picking up
fellow soldiers to invade the enemy base. So much
action was going on, it would make me forget I am
playing a game since I became so involved with the
missions.
There are enough features to make even
the veteran Quake player dizzy. I'll start off with the
weapons, which I must say were one of the weaker
aspects of Tribes. There are only 5-6 handheld
weapons you can utilize, I suppose designers had
realism in mind when they decided this, but I would
have preferred more variety. You start off with a
standard Laser rifle which is quite powerful alone, but
once you discover the Utilities stations, the need for
power is increased ten fold. Within the bases there
are multiple Stations where you can purchase new
weapons, ammunition, utilities, kits and armour. I
found it quite amusing watching a wimpy soldier go to
a station, and then suddenly becoming a giant
slow-paced killing machine because he had upgraded.
There are a couple other stations available in the
game (depending on the variant you are playing). One
station fully resupplies your ammunition and health,
the other is a building station designed for teammates
to create passenger and assault vehicles. You can
create scout and assault vehicles which hover high
above the ground, the sad part is if you don't jump
into your vehicle in time, a fellow team member can
take it before you. Personally, I did this a lot to my
fellow Squad members since so much action was
going on outside our bases that there was no time to
think. But after gaining more experience, ALL players
on a team learn that decisions have to be made
properly in order to be sucessful. To add to the fun,
every player is equipped with a standard Jet pack, so
expect to see many aerial assaults as well as
obstacles which require the use of this feature.
To increase this communication between
players, there is an entire array of pre-recorded voice
messages at your disposal. In order to keep interest
in this feature, the designers made 10 types of voices
available (5 male, 5 female) in the Character
customization. That way, you don't always hear the
same voice over and over again. Along with this
feature are some animations as well (Quake 2 players
know what I'm talking about.. the Salute, the Point,
the Wave... the Finger :), but unlike Quake 2's lack of
usefulness, these animations do become useful in
pointing out key areas to your team. Also for easier
recognition, when you aim at a player, their name
shows up beside the crosshair so you know who is
who. Overall, the designers have paid attention to
every aspect the players need to communicate
effectively with each other.
Now Tribes is not just about shooting, it
also takes tactics to a new level. Much like the game
Wargasm, there is a "Commander" mode in which
you can take a satellite view of the entire battlefield
and coordinate your attacks more efficiently. When
the game starts, one player is chosen as the
Commander, but he is not the only one who may
issue orders. Inside each base is a Commanding
Station, if you link up to one you can see all of the
soldiers on the map and assign them to attack or
defend certain targets. When they are assigned a
target, they see a Waypoint marker on their Heads-Up
Displays (aka HUDs) and can easily take on the tasks
at hand. I enjoyed this mode because I could
coordinate such a well-balanced attack, it was as if I
were playing a Real Time Strategy game at the same
time. However, the soldiers do have a choice of
Acknowledging or Declining a command, so you're
not completely in control. The more sensors and
radars your team sets up, the more control the
Commander can get over the situation, thus adding to
the interaction level between the entire team. This
new mode of play offers a feature which may draw
fans of other genres to play Tribes.
Visually, Tribes lacks the flare and
innovation that the gameplay sports. They used the
"True Terrain 3D" engine to render the landscapes,
which in themselves appear quite realistic, but lack
creativity. Nearly every level seems like this: an
endless landscape which is generated by the 3D
engine, and then 2 bases and maybe some key
areas/turrets. If you play any other FPS game in
Deathmatch, levels are beautifully designed and time
is taken to create each and every one. In the case of
Tribes, it seems like they were rushed and not really
cared for. One would think if the design team took so
much time to perfect the gameplay and networking
capabilities, the levels would have had equal
attention. To add to the dissappointment, the game
engine only supports Glide and Software Rendering,
which means only players with 3Dfx cards will
experience the benefit of 3D acceleration, everyone
with new TNT or other Direct3D Cards are at a dead
end with this one. However, I do have a Glide capable
card and tested the game in both modes. As far as
special effects go, the engine doesn't really take
advantage of the capabilites 3D acceleration can offer.
There is occasional coloured lighting and nice
explosions, but that's about it, not much eye-candy at
all. Since the graphics stay pretty simple throughout
every aspect of the missions, you experience high
framerates and no slowdowns. All in all, I found the
graphics uninspiring and bland both visually and in
the design.
The sound also lacks in a few areas, mainly
in variety. During missions there are a lot of gunfire
and explosions sounds going off, but most of them
just sound the same. To make up for this is the great
voice acting which the speech offers. The stereo
becomes a useful realism element, since you can use
your ears to hear exactly where battles are taking
place. Even though you have a map to locate
positions, using your hearing can become a more
simplistic way of locating enemy snipers and large
battles.
In conclusion, graphics issues aside, Tribes
is honestly a great game. You'll have great fun playing
over Lans and the Internet. Lag did not become an
issue since I recently upgraded to a DSL connection,
but from looking at ping times and playing with
friends who have modems, modem users should be
fine in 16 player games. I was pleased with the effort
taken to perfect the multiplayer experience, and it
sure paid off. Maybe now we can understand how
Quake 3 and other network-only games will become in
terms of popularity and replay value. So if you are an
avid FPS player who always finds themselves battling
it out on network servers, and you're also looking for
more interaction in multiplayer mode, take Starsiege
Tribes for a test drive. Remember this though, there
is no single player element to this game (with the
exception of the 30 minute training session). This
shouldn't be a disclaimer since the product was
designed for multiplayer only anyways.

11/20
11/15
26/30
18/20
5/5
8/10