The Might and Magic family has long been a cash cow for New
World Computing. With seven Might and Magic games
(role-playing) and three Heroes of Might and Magic titles (strategy)
all being hits, the logical step was to branch out further and blaze
new trails of adventure in their ongoing quest to mix innovation
with solid and time tested gameplay. From what I can gather,
rather than worrying their cute little heads over actually doing any
"work" to achieve this goal they decided to make Crusaders of
Might and Magic, an action game that expertly blends long
stretches of boredom with even longer stretches of apathy. How
could a respected developer like New World Computing let a
piece of shovelware like this out the door? One word: Christmas.
The idea behind Crusaders was to take the world of Might and
Magic and transplant it to an action setting. In it you assume the
role of Drake, a charmingly bland rogue on a quest to save either
the world or a puppy from some sort of nasty guy, possibly a dog
catcher, but don't quote me on that. At least, thats what I gathered
during the precious few moments that I was lucid enough to stop
trying to gnaw my arms off and actually pay attention to the story.
Crusaders of Might and Magic uses a third person 3d perspective. It
was co-developed for the Playstation and PC, and it shows in
every aspect of the graphics. The game engine is extremely
workmanlike, with a substandard set of doodads and sparklypuffs
to keep you interested. Clipping is not only prevalent, but
overbearing, and the few attempts to add flourishes to the graphics
largely fail. For instance, there is a setting to turn on a shadow for
the player that takes the form of a large man shaped blob that
moves around and stretches depending on your location.
Unfortunately, even in its highest setting it doesn?t look very good,
and to top things off has an annoying tendency to get lost. Its a bit
disconcerting to see your disembodied shadow stretched across
the ceiling. Another example is footprints, which always appear
behind your character, even when walking on stone or ice.
All of these faults would be forgivable if the game made up for it in
other areas. After all, its an action/rpg game that takes place in an
expansive world. Lush graphics are a bonus but by no means a
requirement. However, the greatest graphical sin in the game is its
complete and utter abuse of textures. The game world is broken
up into six zones. By an amazing coincidence, hours of careful
experimentation led me to the startling discovery that there are
also exactly six textures in the game.
Bland visuals and repetitive level design alone are not enough to
condemn a game. After all, in a fantasy world the sound effects
and vocals are often as important as the graphics. The various
sounds are serviceable, but the voices, oh those voices... The only
thing I can come up with is that the lead sound technician decided
that his idiot step-children deserved to be in a video game so that
they could impress all of their idiot step-friends. The video game
industry has a rich history of horrendous voice acting, but this has
to be some of the worst I have ever encountered, and I do not say
that lightly. Think Fran Drescher mixed with Ben Stein mixed with
a three month old corpse and you'll get an idea of the quality of
vocal talent they got.
Bland visuals, repetitive level design and pathetic voices are not
enough to condemn a game. After all, in a fantasy/action world the
gameplay and story are the true goal. All else is mere ephemeral
nothingness that merely serves to distract. In Crusaders, the
gameplay consists of running (and I most certainly mean lots of
running) around trying to complete quests while hacking anything
and everything to bits. While it claims to be an action/RPG hybrid,
it emulates both and succeeds at neither. The rpg elements are
pathetic. While the character can gain experience and levels, very
little is achieved by this. Equipment and weapons suffer from a
lack of variety, and talking to characters serves no purpose other
than to marvel at the amateurishness of the vocals. The action
element is only a step above the rpg. The actual combat, while
exceedingly repetitive isn't totally a wash. Even after the
hundredth time there?s a bit of joy to be derived from hacking a
skeleton to bits or watching it stumble after you sever a few key
arteries (I never knew skeletons even had arteries until I saw them
clutch at them in this game, boy do I feel silly. Speaking of which,
I also learned that barrels bleed, but only when shot with arrows.
Learn something new every day). Unfortunately, any pleasures
gained from the killing is completely outweighed by the fact that
combat is one dimensional. On top of that, the entire game
consists of your character running tremendous distances down
narrow corridors (even the forests are narrow 'hallways'). Because
of the utter lack of variety in the textures, if your character should
ever get turned around you might not notice until you find yourself
emerging into the wrong area half an hour later.
At the risk of repeating myself: Bland visuals, repetitive level
design, pathetic voices, insipid gameplay and bleeding barrels
alone are not enough to condemn a game. Nay, a noble and true
story can outshine them all. Yea verily I say, yea verily. As I
mentioned before, the story involves some quest to save some
thing from some other thing, but I must admit I was
oversimplifying. The story actually involves a whole slew of things
saving things from a multitude of other things, which all come
together to form an underwhelming anti-climax at the end of the
game. The most distressing part is that the game blatantly leaves
things open for a sequel, presumably so that eager gamers can
learn the riveting conclusion to a story that nobody understands or
cares about in the first place. May Lee J. Cobb have mercy on our
souls.
Essentially, Crusaders of Might and Magic is a depressing addition
to the Might and Magic family that doesn't deserve to wear that
proud name. While there are a few nuggets of gold buried inside,
for the most part its a vapid husk of a game that never should have
left the studio. The best part is that it only take 10-15 hours to
complete. Of course, the unshaven masses will still probably make
this game a hit due to the Christmas buying rush. Just don't count
on anyone actually liking it. How the mighty have fallen.

11/20
6/15
17/30
8/20
1/5
4/10