What we said about it:
The world of Oblivion is big. Really big. It takes a really long time to walk across it, though you can buy a horse to ride and save yourself some time. There are a dozen major cities, a multitude of smaller villages, untold numbers of dungeons, mines, caves, ruins, forts, temples, shrines and camps. I've run across many different weapons, pieces of armor, a couple of dozen potion ingredients, magic rings, necklaces and jewels. I've battled imps, goblins, bears, boars, spiders, rats, crabs, fish, orcs, ogres, giants, mages, thieves, wolves, and the lists go on and on. Oblivion is by far the closest I have come to playing D&D Sunday afternoons with my friends (yes, I did that, though I'm on medication now), all wrapped up in a stunning package with tens of thousands of lines of spoken dialog and good music. Oblivion is supposed to have hundreds of hours of playtime inside. As I've solved about 20 quests, have another 10 open in my quest log, and have yet to even get involved in the plot, I find that very easy to believe. What more could an RPG fan want?
Read more: Review (PC) | Review (Xbox 360)
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The Elder Scrolls IV: Oblivion
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