As much as I love the multiplay of Quake 2, I simply cannot get
into the singleplayer in the game. This mission pack adds 14
new levels and 10 deathmatch maps. I actually found 14
deathmatch levels though. The plot of this mission is to find a
way to destroy the Gravity Well. By combining items from the
various levels you eventually make a bomb to destroy it. There
are also some new weapons and a few new monsters.
Graphically, nothing is really different in this mission pack than
in the original retail release, last Christmas. Most of the levels
are the dull, factory/warehouse/base look and some portions
seem copied directly from the original levels. A few hacks here
and there alter the graphics or use the same graphics in new
ways. Ocassionaly I saw some interesting architectural designs
or other good uses of the q2 engine. The Gravity Well itself,
used a neat light strobing effect that I hadn't seen before. The
new weapons also had some new visuals such as the beam
weapon and the floor electrocutor traps. Still though, the game
really looks dated now when compared to more recent games
like Unreal. New tidbits here and there interested me but didn't
make me think, wow! Certain levels were lit extremely well,
such as the green sewer area, but most of the time levels had
that yellow or red/brown tinge to them that really makes me
sick.
Aurally, the game is the same. Monsters yell out a phrase when
they spot you and explosions and weapon effects are the usual
array of sounds. Again, nothing really that new here, and
annoying stuff like that irritating computer voice and the silly
com chatter are back. Wetrix for example, has a computer
voice, but it sounds really cool, Q2 has that stupid repeating
voice say "computer updated". Nobody liked it in the original
Quake 2 and nobody likes it now. The music is more of the same generic guitar rock, so don't go wasting your
money if you think the music is worth the purchase. The more
game music I hear, the more impressed I am with the work that
Trent Reznor did for Quake 1. It was inventive and moody, and
he took a chance, most games just put in "safe" music that
doesn't get you worked up to play. Real excellence in game
music is rare.
I *forced* myself to finish this mission pack. I wasn't going to
just skim through a few levels and rate it on only a surface
inspection. I have mixed feelings about this Mission Pack. In
general it is dull and really lacking in innovation. But at times
there are some pretty neat things that have been done with the
Quake 2 engine. At one point, you emerge from a cliff above a
valley with a new enemy base below. Suddenly a space craft
flies overhead and crashes into the base, destroying the
entrance doors. Then the computer informs you that your
mission is to meet up with the marine in the spacecraft. For a
brief moment, I thought a computer controlled marine might
hop out of the downed spacecraft, but I was soon disappointed.
Had you been joined up with an AI marine, this mission pack
would have been fantastic; instead the computer changes your
mission outline and your back to the bore of finding keys and
switches for various doors. What a letdown. If anyone who
designs levels reads this, please remember this. Stop making
levels that loop back forth between each other. It was slightly
cool in the original Quake 2 levels when you realized that the
exit for level 3 led back to another area of level 2, but in this
mission pack it goes beyond ridiculous. I felt ill every time the
computer goals told me I had to return to a past level to find
"X" item. I finished this mission pack but at about the 6th level I
couldn't wait for it to end. It is better than the first Mission Pack,
but it is still severely limited. I wouldn't even call this addon
difficult. On the normal difficulty level, I zipped through the
whole game in about 4 hours and only died maybe 3 times.
After playing so many Quake 2 games against real human
opponents on the Internet, it was a breeze strafing around and
blasting the snot out of the unwitting Q2 monsters. They are
veritable morons, with just enough AI to shoot a gun at
something that moves. As far as the new weapons go, none of
them really impressed me with innovation. There's a chainsaw
(how rare, remember Doom 2?), a wannabe nailgun that fires
ice-blue nails instead of regular colored ones, a proximity
grenade launcher that is just too weak to be of any real use, a
Beam weapon that you don't even get til basically the second
last level, and a few other items like infra-red goggles and
floor traps. In deathmatch these may be fun however, but no
server is gonna run these DM maps. The DM maps themselves
are fairly bland and lack any flair or complexity. Some of the
free maps for the mod called Action Quake
(action.telefragged.com) could blow these boring levels away.
I was really disappointed with this mission pack. That brief
spark of joy when I thought a computer marine would appear,
was shattered when I realized that it was just a false hope.
Good stuff:
new weapons might be good for deathmatch
a few interesting hacks to the Q2 engine
Although there are thousands of addons and modifications for
Quake and Quake 2, a mission pack is a rarity. Tracking back
in history, the first official mission pack released was Scourge
Of Armagon by Hypnotic Interactive. It added a few new
enemies, a few new weapons, and a linear storyline, making
singleplayer play in Quake not just bearable, but very fun and
intriguing to play. Shortly after, Rogue Entertainment released
Dissolution Of Eternity, a 2nd mission pack which concentrated
more on the Deathmatch aspect, giving us great deathmatch
levels but added little to singleplayer play. Not long after the
release of Quake 2, Activision released another mission pack
by Xatrix, The Reckoning. The verdict? It was absolutely
horrid. So for the 2nd mission pack, Activision called upon
Rogue Entertainment. So here is the 2nd mission pack for
Quake 2, Ground Zero.
Typical for an addon, there are new weapons, levels, and
enemies. The new weapons consists of the Chainsaw, the ETF
Rifle, the Plasma Beam, the Proximity Mine Launcher, and,
Placeable Tesla Coils. The levels include 10 deathmatch levels
and 14 singleplayer levels, and invading these levels are many
new enemies. There is also an end boss and a surprise to wrap
up singleplayer play. The one unusual addition to Quake 2, is
the smarter AI on the enemies. One example, if they are really
hurt, they'll run away. Oh, before I forget, the story consists of
the Stroggs' (The baddies) new weapon called the Gravity
Well, which can bring down mankind. Your mission as one of
the survivors landing on their planet is to, as unpredictable as
it is.....go through a number of enemies and destroy the Gravity
Well.....
Graphics: 16 / 20
Although Quake 2's engine has been surpassed by Unreal's, it
is still one of the best game engines out there.
In Ground Zero, there are many additions. Along with the
enemies, there are also new textures to be found in the
environments. Since the level design is great, the environment
in Ground Zero is a sight to see (minus the ugly looking lava,
but that's only because Quake 2 has ugly looking lava). As you
roam around, you'll encounter mines that have rotating
grinders working away, crystals out of the rocky walls that
emits light, etc. As for the new enemies, the animations are
great. For example, the flying critters, forgive me if I'm wrong
but I think they're called Stalkers, fly back spinning when you
shoot them with something heavy like the Double Shotgun, or
the Railgun. Too bad the explosions in Quake 2 looks horrible,
consisting of yellow, orange, and red spheres. The weapons
also carry sum good animations. The Chainsaw is an example,
along with my personal favorite, the Plasma Beam, that shoots
a constant beam of laser. Last but not least, Quake 2 v3.19
update is included with this release. The most noticeable
difference is VWep, which lets you see, in multiplayer, what
weapon your opponent/teammate is carrying.
Sound: 10 / 15
As for the sound, it's just the usual Quake stuff. There is really
nothing much to be said. Nothing is really added, leaving it
with just the usual grunts, gunshots, and the "Computer
Updated" voice that comes on time to time. To sum it up,
nothing has really been added.
Gameplay: 26 / 30
As this is a Quake 2 addon, what makes it or breaks it is
obviously the levels, weapons, and any other enhancements it
makes to the original game. So lets start with the most
noticeable one, the levels. The singleplayer levels are nicely
done, revolving around a construction of the big weapon, the
Gravity Well. You roam through mines, sewers, and
construction sites as you try to find and destroy the weapon. As
for multiplayer levels, they are even more refined than the
singleplayer ones. These huge levels, plotted very nicely,
should entice all the deathmatch lovers out there. The
weapons are also a good addition to the package. The new
artillery includes the Chainsaw (Pretty much self explanatory),
the Plasma Beam (One of the best weapons I've seen. The best
way to describe it would be saying it's a constant Railgun. It
travels from the nose of your gun to your opponent in a split
second, with a beam that stays to hurt them more, ala the
Lightning Gun in Quake. On the downside, it does drain your
plasma supply very fast), the ETF Rifle (The Icepick Gun in
Unreal makes a stop in Quake 2), the Proximity Mine Launcher
(Like a grenade launcher but proximity land mines instead of
grenades), and Placeable Tesla Coils (Landmines you set on
the ground, and anyone who comes near it gets zapped with
lightning). Along with the weapons, there are many power ups
like the Anti-Matter Bomb, which if coupled with Quad
Damage, would practically kill everyone in the level, including
yourself of course. There are also many new enemies to kill
with the new found artillery, including the Stalkers (Little flying
critters that fire multiple laser shots), the Turrets (A turret on the
wall that fires all sorts of weapons), and much, much more.
The addition to Quake 2 is noticeably good, especially in
multiplayer, to make this a great addon.
Fun Factor: 16 / 20
Well, good levels, interesting new weapons, and many new
enemies, would add up to a good addon for Quake 2, but
there's more. The AI for the monster is also improved. This is
shown as enemies who get hurt tend to run away. If you meet
up with a monster, and another monster is close by, it'll run
back and get help, attacking you with its partner rather than
alone. This should make the singleplayer play a lot more
challenging. A noticeable flaw in the singleplayer play,
however, is the lack of a linear storyline that is somewhat
interesting. Rather than follow in Hypnotic Interactive's
footsteps to include a storyline in this first person shooter,
Rouge Entertainment opted to use the "if you don't destroy this
thing, everyone will die, so destroy it" storyline. A linear
storyline in a mission pack is rare, since Scourge Of Armagon
was the first and only one to offer it. Other than that, the
challenging levels, in my opinion besting the original Quake 2
levels, should keep most people playing for hours. The
multiplayer levels are very well designed. The huge levels and
the new weapons should entice many of the deathmatch fans
out there. All in all, it's a rather good addon, only lacking in the
storyline department.
Multiplayer Play: 5 / 5
Multiplayer is a blast. The huge deathmatch levels are
extremely well done.
Overall Impression: 8 / 10
Simply describing it, a good addon. More attention to
singleplayer play, like Scourge Of Armagon, would make it
better. Then again, compared to first mission pack, The
Reckoning, and the original Quake 2 levels, this addon bested
both by a fairly large margin.
Overall Rating: 81 / 100
(Just a little side note. I want to say a little something to
Wicked 3D. Their recent attempt to persuade buyers to buying
their Voodoo 2 board was cheap and pathetic. The early
enhancement they made to their boards were commendable,
1024x672 resolution and native H3D support for many games.
Recently, they implemented X-Ray vision for glide games,
which can make you see through walls in glide games. This
obviously attracts many Quake 2 fans to buy their boards as
they get a little advantage in their deathmatch, but I mean they
are getting you to buy their boards so you can cheat and play
unfairly in deathmatches. How pathetic is that? It was good to
see it get pulled back after a day, but trying that in the first
place was just a piteous attempt to rake buyers to buy their
boards.)