Game Over Online ~ Preview - Shenmue II (c) Sega



Preview - Shenmue II (c) Sega

Published: Friday, October 11th, 2002 at 03:04 PM
Written By: Alex Fitzgerald


The original Shenmue deserved a better fate. For those of you who didn’t play it (don’t feel bad, you’re not alone), the original Shenmue was a revolutionary game for the Dreamcast. In it, players assumed the role of Ryo Hazuki, a mild-mannered Japanese teenager growing up in 1980’s Japan. In classic kung-fu movie fashion, one day Ryo has his world turned upside down when his father is killed by a man named Lan Di, a master of a mysteriously deadly martial art never before seen. Ryo, having witnessed his father get brutally murdered, vowed to avenge his death.

This plotline led Ryo through an engaging adventure that, while immensely fun and original, wasn’t experienced by as many people as Sega had hoped. That wasn’t reason enough to give up hope for Sega though, as their latest installment in the series is set to release this fall. This new sequel has been touted to fix all the things that were wrong with the original title, as gamers will now find themselves in Hong Kong, continuing Ryo’s quest for revenge. If early indications are correct, we’ll be seeing yet another great installment to the franchise, which will hopefully reach a greater audience on the Xbox.







If there’s one sure thing about a sequel, it’s that it almost always outdoes its predecessor in terms of visuals. Such is the case with Shenmue II. While the original was miraculous looking itself (so good looking, in fact, that it ran the game’s budget up considerably), Shenmue II looks even better. The game is far more detailed and realistic now than before. Because of this, everything from the shine in Ryo’s black hair to his polygonal shoes will look better than ever. All this detail comes at price though, as Shenmue II, at this point, suffers from some serious slowdown. To make matters worse, while Shenmue’s developer AM2 (headed by Yu Suzuki, the creator of Virtua Fighter) has spent a great deal of time on Ryo’s character models, many others in the game don’t fare as well; can you say blocky?

Shenmue was a monster in the sound department back when it released for the Dreamcast, and such is the case with the game’s sequel. All one thousand in-game characters will speak full, english voice-overs in Shenmue II. AM2 has also promised that the voice acting this time around won’t be as colorless as it was in the original Shenmue. Early indications say otherwise however, as early demos have shown that the game still does suffer from rather tasteless dialogue.

Still though, there is plenty of time before the game’s release to fix these relatively small problems. The real meat to Shenmue is the gameplay. For most of the time in Shenmue, you will be traveling through the game’s virtual towns, asking people questions that will hopefully lead you to the whereabouts of Lan Di. This part of the game was engaging in the original Shenmue, despite the rather emotionless speech by the in-game characters. This part has been revamped though in Shenmue II, and many needed improvements have been made.







For example, one thing that really annoyed people about the original Shenmue was that the conversations got somewhat repetitive at times, as you continually asked people something and almost always got an “I don’t know answer.” AM2, hoping to cure this, has vowed to make it so that you can talk about a variety of subjects with the game’s many pedestrians this time around. Though AM2 has promised this, early demos have revealed that Ryo is still asking the same question to these gazillions of NPC’s. Hopefully, AM2 will make good on their word before the game’s release.

You can do many more things in virtual Hong Kong besides chatting it up with pedestrians though, like gambling. Hong Kong, it seems, like any good city, is loaded with gambling activities, such as arm wrestling and dice games. If you want to earn money the “fair” way though, you can also take on a host of odd jobs to earn some yen. Or, if you just want to waste some cash, you can hop right on over to the game’s virtual arcade, and play Afterburner, Outrun, and Space Harrier in their full, dated-polygon glory.

AM2 has also improved many annoyances associated with exploring in the original Shenmue. One of the more aggravating aspects of the first game was that many times you had to stand around waiting for someone to show up somewhere, which got very annoying at times when you had to wait around for ten minutes or more. AM2 has wisely fixed this by adding in an option that allows you to fast-forward through time. Another problem that AM2 has fixed has to deal with finding places in Hong Kong. Just like in real life, it can sometimes be a bit hard to find certain places where you have to show up for a meeting. AM2 has remedied this two ways; One, people you talk to will now sometimes guide you to certain destinations, and two, you can now purchase maps in the game.







Seeing that Shenmue was created by Yu Suzuki, the mastermind behind the acclaimed Virtua Fighter series, it should come as no surprise that Shenmue contains some fighting elements. The first type, QTE (Quick-Time Event) battles, are like a fast-paced version of Dungeons and Dragons. In QTE battles, players have to execute button sequences that appear on the screen. Depending on if you press the button on the screen, Ryo will perform specific actions. These battles are usually a good change of pace and really allow for some tense action sequences, and AM2 plans to add more in Shenmue’s sequel. The one that has been available in the game’s demos has shown little change in how QTE’s play out, with the exception that they are a little more fast-paced and the scope of them is a little grander.

The game’s other type of fighting is very reminiscent to the Virtua Fighter series. The fighting system still works well within the game, as Ryo has many moves available to him (all easy to execute through the game’s control system). Fights will also happen more often than in the original Shenmue, where fights seemed almost non-existent up till the last third of the game. Players can still train Ryo as well, as certain locations within the game’s environments will allow you to do so, which in turn will make your moves stronger and more devastating.

Things are looking up for the Shenmue franchise. Sega has made the wise choice of porting the game over to Xbox, which will surely allow the game to reach a wider audience then it did on the Dreamcast. And should the public give Shenmue a chance, it will catch on. The question is, will the public pick up on this significantly improved sequel? Only time will tell.


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