Game Over Online ~ Preview - Hitman 2: Silent Assassin (c) Eidos Interactive



Preview - Hitman 2: Silent Assassin (c) Eidos Interactive

Published: Friday, September 27th, 2002 at 12:48 PM
Written By: Jeff 'Linkphreak' Haynes


Do something for me: Take your life, as it is now, and completely forget everything about it. No family, no friends, no known past at all. You exist as a perfect blank slate. Then, suddenly, one day you awake to find yourself in a room with a bar code branded into the back of your skull and a voice from loudspeakers giving you orders. You, the voice says, are a hitman, and the only thing you’ve ever thought of as important is the completion of a contract. Silence and darkness are your friends, stealth and precision, your two main weapons. Kinda puts a new spin on your current job, doesn’t it? When Eidos and IO Interactive unmasked Hitman: Codename 47 on the world two years ago, they placed a new spin on the action genre by introducing a protagonist from this “gray” profession. Now, two years later, they’re ready to reacquaint the world with the shadowy world of contract killing with Hitman 2: Silent Assassin.

Players will once again assume control over 47, a professionally trained killer feared the world over for his previous “jobs.” The legends that have grown around 47’s work have literally likened him to Keyser Soze for his ability to kill and disappear without detection. He took and fulfilled tasks given to him by his employers, a secret international organization called The Agency. However, after discovering his origins in the first game, 47 decided to retire from the business and take up a more peaceful existence. As Hitman 2 starts, it’s apparent that he’s managed to start a new life as a groundskeeper for a small Sicilian church. Seeking penance for the lives he’s ended and the destruction he’s wrought, he frequently attends confession and donates large sums of his blood money to the church.







Unfortunately, old habits die hard, and so does the life of a hitman. Especially a famous, retired hitman. Unbeknownst to 47, some men have been studying his past work, and have decided to hire him to perform a few “jobs” for him whether he wants to or not. Knowing that 47 would never willingly work for them, they decide to press him into service by taking someone dear to him. One day, as 47 attends confession, two thugs assault and kidnap Father Vittorio, leaving a large ransom note that 47 can’t possibly pay on short notice. While he hates to do it, returning to the deadly fold is the only way to save his friend’s life. So, dusting off the old equipment, 47 contacts The Agency for assistance, which they are only too happy to provide, given that 47 fulfills certain tasks.

Fortunately for 47, his skills haven’t degraded in the slightest. As a matter of fact, everything surrounding the sanctuary turns into a base of operations. A scarecrow turns into a practice dummy for garroting. His living quarters becomes his communications center, where he contacts The Agency and receives information about his next mission. The tool shed on the grounds doubles as an equipment room. Here, he can store weapons and items from past missions, as well as prepare for his next assignment. The weapons list has been increased, with more than 25 different wieldable arms available for enemy destruction. Everything from 47’s trusty HardBallers and piano-wire garrote to submachine guns and sniper rifles will eventually adorn the walls of the shed as potential options to take on operations.







Speaking of operations, Hitman 2 is hard. Extremely hard. The kind of hard that will make you rip hair out of your head, and that’s just on the easy level. See, Hitman has been considered by many to be the “thinking man’s Metal Gear Solid”, and it manages to live up to this reputation rather well. For example, although you can outfit 47 with machine guns, and although he is a crack shot, charging directly into combat is a near instantaneous suicide wish for the reload screen. Enemy AI is definitely some of the best seen in games today, with guards actively patrolling surroundings and calling for support at even the tiniest out of place detail. This seriously jacks up the difficulty level for any base infiltration, forcing you to plan your entrance and exit routes meticulously and operate with silent efficiency.

This also means that you won’t have to go in and blow everyone away. Instead, removing those guards in the immediate way of your target will usually ensure the most success within missions. This is dramatically brought to life with the inverse kinematics worked into Hitman’s engine, which literally measures the direction and force of a bullet’s impact upon a body and makes it react accordingly. So, a thug shot in the head with a sniper rifle is going to have a different reaction than one shot in the chest with a shotgun. This also applies to the bodies as well, allowing you to pick up and drag someone by the arm or foot towards safer, more undetectable areas.







Graphically, Hitman 2 appears to have been scaled up dramatically from its original, allowing for smoother motion for both 47 and his enemies. Cinematics have been improved as well, providing a richer experience during cutscenes. For example, the kidnapping of the priest is a pretty violent assault on an innocent bystander, yet it looks amazing. I found myself restarting part of the game over just to see that section play again and again (I know, it’s sick, but that personally gave me an extra sense of motivation when I was fighting through missions). Backgrounds as well as secondary elements are also highly detailed, providing a deeper sense of realism. Plus, critics of the first title will be glad to know that the annoying camera angles that plagued gameplay has been adequately fixed.

Vocal delivery within the title is very nice, with 47’s somber, direct tone leading the way for the rest of the actors. There is a decent mix of dialogue that mixes English with other languages, but for the most part, this comes across seamlessly and conversationally. An orchestral overtone with choir underscores the action, with swells occurring during dramatic moments of cutscenes and battles. Additionally, sound effects are very well done, and match nicely with onscreen action.





The improvements made over the original Hitman are rather striking to anyone who’s played the original, and for fans of the series, the enhancements will provide a deeper, more involving experience into the world of contract killing. Plotwise, the story that unfolds pulls you in and holds on to you, prompting you to press your way through any obvious frustration that may develop during gameplay. In a week or so, Hitman will be sneaking its way onto shelves and computers across the country. If strategic action, a unique story and creative gameplay appeal to you, you may just want to put a hit out on this title.


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