Game Over Online ~ Preview - Devastation (c) ARUSH Entertainment



Preview - Devastation (c) ARUSH Entertainment

Published: Tuesday, February 18th, 2003 at 05:49 PM
Written By: Fwiffo


Developed by Digitalo Studios, Devastation is an interesting eclectic mix of a first person shooter and team competitive gaming. Considering the two genres Digitalo is dabbling in, what better way to do this than building on top of the ubiquitous Unreal engine. Coupled with some physics and animation improvements, Devastation will take you to a war torn landscape wrought by greedy mega corporations and their paramilitary arm: the pacification squads.

You join Devastation's world on the side of the resistance fighters as you work to subvert corporate efforts to control and effectively enslave what's left of the world population. This makes for an interesting game, as the developers successfully mix in real world modern weapons along with some high tech gizmos for a total of forty weapons. In 2075, not much of civilization exists anymore and in the ruins of cities, sometimes a baseball bat, a 9mm pistol or a nail gun is all you'll have fighting off the what the resistance fighters call 'pac' squads.







What's interesting about Devastation is its take on the first person shooter. Rather than construct a lengthy single player campaign, it has decided to leverage on one of the strong suits of the Unreal engine; that of bots, multiplayer and the ability to create a compelling teamplay atmosphere with all of the above. On one level, Devastation's Territories multiplayer mode is not unlike something you'd find in Unreal Tournament, Tribes, Counterstrike, so on and so forth. Similar or mirror objectives are assigned to either side and you proceed to lead your team in completing those tasks. An enemy base, for example, may require you to disable a power grid before you can enter. That you're able to use the 'V' key and call up a mouse-driven menu to assign orders to teammates makes it all the more similar to this mode of play.

Devastation, however, is not merely a sterile team competition game. By now, I think we've seen enough Counterstrikes, Global Operations, Battlefield 1942s on the PC. Digitalo puts some meaning into these matches by instilling a storyline into the game itself. The first half of the game involves more traditional first person shooter mechanics. You're asked to find mainframe computers and hack into them for security codes. You're also asked by the resistance to destroy infrastructure crucial to the corporate syndicate. These might involve finding explosives and then arming them at the designated site. As simple as some of these objectives might sound, they're pretty fun to tackle; only because they're given some justification by the cinematic cutscenes that appear periodically to flesh out the story.







One of the first missions takes you through a run-down rubble filled version of Chinatown where corporation thugs dressed in black will suddenly pop out of alleyways to impede you and snipers will take potshots at you from ruined buildings above. The urban combat can get quite hectic as you scurry from one charred out car to another for cover and the AI puts up some stiff challenge. They're able and willing to fall back to strong points so they can better ambush you when you advance. But Devastation is also helped by some smart scripting. Often times if you're unaware and you move too quickly, you'll find yourself trapped, cornered or caught in a crossfire out in the open.

The AI works well but so does the motif in Devastation. True to its namesake, 2075 on Earth in Digitalo's vision is not a pretty one. A lot of attention has been given to creating that apocalyptic future feel, down to the resistance symbols and the pop cans and garbage that is strewn all throughout the levels. At times, playing the resistance side in Devastation inspires a kind of Deus Ex, The Matrix or Dark Angel type of feel, as you dodge authorities against insurmountable odds. The fact that all of the enemies you come across look and dress in an institutionalized manner helps promote this sort of feeling. While Devastation is simpler and more focused on pure action with respect to those franchises, it also proves that having a sensible plot certainly does not hurt.







The gritty feel of urban decay is aided by excellent visuals provided through Unreal, but it appears the developers didn't simply rest content with using one of the big 3D engines available on the PC. The unique physics engine imbued into Devastation allows you to do a lot of things with normally inanimate objects. Move into a pigsty of an apartment and you'll make noise by kicking those pop cans and glass bottles hanging around. Push up against a barrel and you can use it as mobile cover against enemy fire.

The character animation is also fairly good. You aren't looking at stiff robots during the in-game scenes and you aren't fighting against inflexible automatons during the action sequences. It's clear a lot of care was put into this. Enemies slump over convincingly in the game, managing to avoid the pre-rendered 'death animations' of Rainbow Six or Soldier of Fortune. The resistance is also filled with some unique characters, some of whom are female. Like the landscape, they aren't perfect either. This is one of the few first person shooters where the men and women don't look like they rolled off the assembly line of Estee Lauder, Guess or Calvin Klein, without freckles, pimples or discolorations; a very refreshing touch of realism.







When Devastation rears it head on retail store shelves, there will be thirty-two levels in total, with a dozen chalked up for multiplayer and the rest for the single player campaign. That's plenty of gameplay slated for release. Furthermore, an editor is already present in the preview version. Certainly, the Unreal base will make it easier for a mod community to spring up.

At the end of the day, Devastation is able to do something that other developers have had trouble doing in the past. Digitalo has taken team competitive mechanics unique to multiplayer and some stock first person shooter action, turning both into a compelling single player campaign. In Devastation, the apocalyptic setting and resistance storyline gives credence to what you're doing. This leads to believable objectives on the maps themselves. When you come up against a sealed door, a teammate will actually pipe up and suggest a way for getting around it. That type of intelligence is sorely lacking in prior attempts at combining a team game and making a single player product out of it. People laugh when you mention a single player version of Battlefield 1942, Counterstrike or Tribes. It's not that it couldn't be done. It is done but why bother playing it since it either ends up being vapid or a pale version of the actual multiplayer action. The intensity of a team competitive game and the intimacy and allure of a strong single player campaign are both presented here simultaneously. From what's been shown so far, it is a convincing fait accompli.

Sitting on top of the Unreal engine, the same engine that powers one of the best multiplayer titles out there, online and off-line, Devastation proves that a good story really does go a long way. And it's the magic ingredient that makes the whole gamble for Digitalo work. Your chance to travel to the wastelands and battle with the 'pac' squads will come in late March.


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