Starfighter is an arcade title adapted from the PS2 and Xbox. Its
premise rests on you taking the persona of three pilots: one Royal
Naboo cadet (Rhys Davies), one female mercenary (Vana Sage) and one male
mercenary (Nym). They make an unlikely alliance pact to help the Naboo
repel the Trade Federation. Like many of the games that are based on
the Phantom Menace prequel setting, some the game's events revolve
around what you see in the film; albeit from a slightly different
vantage point. Make no mistake about it, this is not a successor to
the critically acclaimed X-Wing Alliance. This is another arcade title
developed by Secret Level for LucasArts. It bears an uncanny
resemblance to the Battle for Naboo except the fact that Battle for
Naboo was adapted from the N64 for the PC. I had heard that Starfighter
was destined for the PC all along but this edition appears to be a
straight port, and in some cases a more inferior port than the PS2 or
Xbox versions.
Some of the chief problems that plague a console to PC port continue to
linger. Most PC users know that configuring video modes and other
performance features is the first thing to do when setting up a PC game.
Starfighter's configuration looks like it was grafted onto the console
port. You configure keys and video modes outside of the game itself.
Furthermore, it appears only accessible through a nested feature within
the autorun menus. Another tell-tale sign of a console port is the menu
interface itself. For a game that supports the mouse, the menu screen
forces you to use a gamepad/joystick or keyboard to navigate.
Luckily, Starfighter supports a variety of display modes in both 16-bit
and 32-bit color. Even dated machines can run 1024x768x32 modes with
ease. What looked fairly well on television though, does not fare so
well on the monitor. Many of the simplified textures that appeared in
the console editions are exacerbated by the precision of computer
monitors. It becomes apparent that no matter how high a resolution you
run, Starfighter will only look so much better than its console
counterparts. That's not to say it is as bad as Battle for Naboo but it
certainly is not stellar. The gargantuan objects like the Trade
Federation Droid Control ships look great from afar, but as you close
in, the textures are bland and the whole ship looks to be devoid of any
features; unlike the cinematic portrayal.
My conjecture as to why this happens is due to the level design. If the
Trade Federation fighters looked downright dumb in film, they suffer
from some form of dementia during the course of this game. Often you'll
come up against a swarm of fifty Federation fighters only to find out
that your makeshift mercenary group (of 1/10 the size of the enemy) can
pull away unscathed, only to face down another swarm of them. One of
the characters succinctly points out, "We may be outnumbered but we're
not outgunned!" My response is, “Of course we're not outgunned, most of
the Federation craft appear unable to shoot.” On the more positive side,
keeping a low detail on the 3D objects within the game lets designers
throw some of these swarms at you. And indeed, it definitely persuaded
me to recollect some of the experiences faced by the various characters
in the film.
Throughout the course of the narrative, you'll be assigned to an
assortment of missions and all of them will involve some form of combat.
The different vantage points the narrative uses is an excuse to put you
into various spacecrafts. Although their armament is different, all of
the crafts perform roughly the same; that is to say in an arcade
fashion. You can powerslide very easily, even with a lumbering bomber
craft. The game is playable with a mouse and keyboard combo. If you
are playing this title for any length of time, a joystick and gamepad
is, as quoted by the readme, "HIGHLY recommended." I think LucasArts
took a cue from the rabid complaints about the initial release of X-Wing
vs. Tie Fighter, when a gamepad or joystick was a fixed prerequisite.
Generally, you'll be involved in disarming freighters, suicide attacks
on whole convoys, ground assaults and defense missions. I found the
most entertaining missions to be at the tail-end of the narrative where
you fend off the massive Trade Federation armies. Unrealistic as it may
sound, it's actually quite fun to rack up dozens of kills. Combined
with the excellent sound effects, you really get a sense of why George
Lucas' creation has connotations to WWII style warfare. Starfighter is
not an overly deep title. Many of the missions you are tasked to do
involve very little finesse. Unlike X-Wing vs. Tie Fighter or X-Wing
Alliance, there are no specific goals like drain this ship's shields to
25% or damage these sections of a certain capital ship. Those looking
for a complex space simulation will be disappointed. Starfighter
manages to retain the bonus missions introduced in the Xbox version
(albeit some of them). But what irks me most is the lack of multiplayer
altogether. Split-screen play, I believe, is a compromise on consoles
for the lack of true multiplayer. The PC version, I would expect, is
where multiplayer should come naturally. Yet in spite of the PC's
strengths in multiplayer features, Starfighter for the PC is a solo
experience through and through.
I admit, my expectations for Starfighter may have been overstretched, but it has been quite some time since a serious space simulation came
out. These titles sell great since they are easy to pick up and
accessible on most PCs. If you already own a console copy of this game,
there really is no need to get this title. It adds nothing except the
ability to apply some brute force PC power in churning out higher
resolution (but not necessarily better looking) graphics. If you have
the Xbox version, you might as well stick with that one as the SE features there are more appreciable on television. The disparity,
however, between this title and the great classics that LucasArts used
to create is too great of a void to disregard. As such, I can only
recommend this as a title that may tide you over until the next official
LucasArts PC Star Wars product. Since the PC lost out on Obi-Wan, that might be some time for most of us, until we get our paws on Jedi Knight II: Jedi Outcast.