| Home | News | Reviews | Gallery | Videos | Calendar | Blogs | Cheats | Demos | Contact Us |

|
Sly Cooper and the Thievius Raccoonus is yet another first-rate adventure/platform game that was recently unveiled at this year’s E3, brought to you by our friends at Sony Computer Entertainment. Sucker Punch is doing the honors and surprisingly, this is only their second project. Sucker Punch is hoping that their latest effort will prove to be a massive success, banking on the popularity of other mascot-based games like Jak & Daxter and Maximo. With the way Sly Cooper is shaping up, they may just get their wish. Sly Cooper has a very distinctive visual style that is only outdone by its innovative hide-and-sneak elements. You’ll find yourself creeping around corners, tip-toeing about in a barrel, and pulling other such stealth maneuvers (some of which seem like they were pulled straight out of the Metal Gear Solid series), in an attempt to stay out of sight while you complete your objectives. Along with Sly’s computer-nerd turtle buddy, Bentley, they will attempt to retrieve an old family heirloom called the Thievius Raccoonus. This heirloom is a book that was stolen from Sly’s family and contains the deep dark secrets of Coop’s burglar heritage, describing in detail the various methods of histories’ most renowned and successful thieves. The criminals who stole the book have torn it into many pieces and scattered the various pages around the world, locked in coded vaults. Bentley’s brains and Sly’s stealth tactics are a match made in thievery-heaven. Sly will sneak around and dispose of various enemies while Bentley decodes secret clues and conducts remote-reconnaissance from afar, all the while keeping in constant contact with Cooper and alerting him of potential hazards.
The first thing I thought of when I played this game was: “this is Maximo with a cel-shaded raccoon guy”. Upon delving deeper into the game however, I realized that the level of creativity and innovation in Sly Cooper is as-of-yet unsurpassed. The demo included one huge environment called Raleigh’s Estate that was composed of three separate areas. The way the levels are layed out is not unlike that of Maximo’s. You’ll traverse the main environment and come across various entrances that lead to stages within the level. The over-world or “hub” that ties together all the other stages is not your run-of-the-mill enemy-less map. You’ll have to deal with flashlight toting baddies, searchlight towers, impossible-looking acrobatic obstacles, and many deadly atmospheric conditions. Each level in the demo highlighted a different gameplay element, like the Reading Room, which included stealth elements via a wooden barrel. Sly would comically jump into the barrel and tiptoe around. The overall effect was both humorous and graphically impressive. Another stage, called the Moolah Museum, had Sly jumping through moving infrared detection systems and traipsing around on objects floating on a lava-filled pool. If Sly inadvertently sets off the security-system, all the infrared devices would turn into deadly laser-beams that would constantly attempt to track down Sly and kill him. At this point the only choice you have is to run for your life and find the deactivation module. Graphically, Sly Cooper is very impressive, right down to the way he erratically wags his tail while he is idle. Atmospheres are huge, sharp, and very detailed - surprisingly the contents of each level are loaded entirely into the modest 4Meg video memory of the PS2. You can literally eject the CD while the game is running and continue to play through the entirety of the level without a hitch. There were instances of minor slow-down in particularly hectic sequences but this will assumably be ironed out by the time of its release sometime this September. Animation is incredibly smooth but the dialogue sequences are nowhere near up to par with that of Jak & Daxter’s. (Or Ratchet & Clank’s for that matter.) In addition, the sound effects will play an integral part in the experience. For instance, when your back is against the wall Metal Gear Solid-style or when Sly is in a protective barrel and your tiptoeing around, there will be musical accompaniment that audibly mimics his on-screen movements, changing tempo, pitch, and frequency according to your actions. It is an almost subconscious effect that adds to the overall flair of the game. The various acrobatic maneuvers that Sly can perform include everything from scaling twisting pipe and rappelling from walls, to swinging from objects hanging in the sky with his hook-weapon. Even the infamous double-jump is included. You’ll come across clues in the form of notes in a bottle scattered throughout the nooks and crannies of the games’ expansive environments. Finding every clue will give you the pass-code to the level’s vault, which contains pages from the legendary Thievius Raccoonus and teaches Sly how to perform new maneuvers for use in your quest.
Between the upcoming games of The Mark of Kri, Ratchet & Clank, and Sly Cooper, it looks like a certain tortoise-smashing plumber will have his hands full come Fall. Sony is hoping that this holy trinity of differently flavored platform games will find their way into gamer’s homes everywhere, and what better way to ensure that this becomes so than to become your own competitor? Yeah, we know what you’re up to, Sony, and I’m pretty sure I like it.
|
Copyright (c) 1998-2009 ~ Game Over Online Incorporated ~ All Rights Reserved
Game Over Online Privacy Policy