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Rush for Berlin is Stormregion’s newest real time strategy game that focuses on the final stages of the war. It lets you play between the Allied Front (including a separate campaign for the Free French), Soviet Union and the Germans (less Hitler for political reasons). Paradox Interactive has recently picked up the publishing rights to Rush for Berlin and following their tradition, it’s only apt that the game includes what if scenarios. What if the Americans had reached the Reichstag first? What if the wunderwaffen that the Germans were cooking up could be fielded in the battlefield?
Each mission begins with you handpicking units to aid your army. Interestingly, overloading your starting complement of units will reduce the amount of time you have to achieve the objective. You can choose to pick a bunch of grunts or the game also has special officers that act as hero units. Hero units come in different flavors (infantry, engineer, tank ace, etc.) and gain experience as they progress throughout the battle. On the highest levels, they can do a lot more than affect the attack/defense modifier of surrounding units. A Luftwaffe Ground Officer at the highest level, for example, can cause all enemy aircraft to be shot down.
Within the game itself, Rush for Berlin is true to the need for combined arms warfare. Combined arms, after all, was how the Germans advanced so quickly. Within urban environments, artillery becomes a slow moving liability and tanks become vulnerable to anti armor devices. Luckily, Rush for Berlin is flexible. You can ask your crews to dismount and let them carry on. This is particularly useful when you have damaged or unwieldy equipment that you want to leave behind and pick up later.
Some of the scenarios I got to play in Rush for Berlin were gigantic battles and luckily some friendly AI players were put in to give the realism that you are a commander in a small part of the battlefield. There are a lot of units in the game and it seems some units work particularly well together in tandem when you’re progressing across the map.
While the look and feel of the game is great, there were some issues with the camera in my preview build. It simply moves too fast around the map and I had to resort to using the arrow keys to manipulate the camera. The game also tends to slow down a bit when there are multiple explosions, aircraft and a mass of units on the ground. Players with slower computers might want to take note by downloading the demo first.
Rush for Berlin looks to be a promising WWII strategy title. The German campaign looks particularly interesting. A host of multiplayer modes, including co-operative play, will be welcomed by strategy gamers. Look for Rush for Berlin in the next few weeks as it hit stores on May 30th, 2006.
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