After a dismal history in PC gaming, the Star Trek universe has
received an injection of life over the past couple of years with a
number of solid titles from an assortment of gaming genres.
Interplay's 14 Degrees East division has had a strong hand in the
resurgence of the Star Trek franchise, having released both
Starfleet Command and Klingon Academy in recent months/years.
Unfortunately, their latest effort, a 3D real-time strategy game
entitled Star Trek: New Worlds, is one that'll have fans reliving
memories of Star Trek games past, as New Worlds falls victim to
some of the most basic flaws and elements of a real-time strategy
title.
New Worlds begins with a solid opening sequence which reveals
the following plot:
(Cue Star Trek theme)
While experimenting in the Neutral Zone with a powerful weapon
termed the 'Shiva Device', the Romulans have accidentally created
an entire system of resource-rich worlds. To no surprise, each of
the big three - the Federation, Romulans and Klingons - want
to get their hands on the newly-found resources and that's where
you come in, acting as an officer for one of the three factions as
you attempt to acquire the wealth of these New Worlds.
You begin the game by choosing to play as the Federation,
Klingons or the Romulans. As an officer of your selected faction,
you'll progress through a series of 14 missions (for each faction, 42
missions in total). You'll be required to follow the standard strategy
format of establishing a colony capable of building vehicles and
structures, seeking out and mining resources like dilithium,
kelbonite and nitrium, and exploring the vast worlds while
eliminating any threats to your existence. Each of the three
factions is relatively unique in their abilities, for example the
Federation is stronger when it comes to science and technology
while the Romulans enjoy better cloaking abilities. Each of the
factions sports their own unit types as well, so each of the big
three is definitely it's own unique experience.
The first of many problems rears its ugly head right off the bat.
Each mission features a series of objectives: Primary, Secondary
and Tertiary. The primary goal is the only one needed to complete
each mission, although obtaining secondary and tertiary goals will
improve your score and rank. The primary objectives are relatively
generic: establish colony, mine for resources, upgrade buildings
and build a strong army in order to explore and eliminate your
enemies. The problem is, most of the missions are designed to
take up to an hour or more to complete. With no available save
game function during play, this is sure to cause frustration,
particularly when you have to replay missions that you don't
succeed at. There doesn't seem to be a quick way to do things,
and that's not necessarily all because of the mission design, but
also due in part to the lack of some of the most fundamental
real-time strategy elements.
Star Trek: New Worlds features a 3D engine similar to that of Earth
2150. The interface is also relatively generic, with the usual menu
to the right of the screen in which you use to build and interact
with units. A mini-map, termed a 'Tricorder', appears below the
menu on the right to show any one general area. The mini-map
can in fact be maximized and used as the main game screen,
however I wouldn't recommend such a decision. Graphically, New
Worlds is a mixed bag. While the lighting effects, weather effects
and terrain detail are satisfactory, the vehicles and buildings could
use more polish. The detail level goes hand in hand with the
camera work, which is implemented like any standard 3D RTS.
You'll need to zoom out in order to see the whole picture, but
unless you zoom in close, you won't be able to recognize or
distinguish each of your units. More detail in the units and
buildings would allow you to stay zoomed at a reasonable
distance and still be able to perform certain tasks without worrying
about what or who you're selecting.
There are several key basic elements that must go into a RTS and
New Worlds seems to be missing just about all of them. The
inability to queue units and the lack of unit formations are
inexcusable omissions. Add on the fact you can't set waypoints
and unit control becomes even more problematic. Selecting units
and moving them to desired areas can be an adventure since
manoeuvring the worlds is a daunting task. You can scroll using
the mouse, or you can double-click on the 'Tricorder', but if you
double-click on the mini-map, you de-select your troops. So
basically you have to select your troops and scroll the main screen
until you find the desired location you wish them to move to. Toss
onto that the fact that units move at an incredibly slow pace and
you'll realize why missions can take more than an hour to
complete.
If you haven't already turned and run from this game, let me touch
briefly on a few other flaws the game sports. The unit menu to the
right only displays a few vehicles/structures, so you'll find yourself
scrolling to find the desired unit you wish to produce. Also, there are
relatively few surprises as you progress through the missions. Most
of the tech tree is revealed in the first or second mission because
in order to build certain units, you need to upgrade structures a
number of times and all of the upgrades are immediately
available. You could essentially see everything the game has to
offer in the first mission. Finally, there's no skill adjustment, the difficulty
level is pre-set.
I don't want you to get the idea that there's nothing good in New
Worlds, because there is. For one, troops must be trained and they
gain experience throughout the missions. The audio, particularly
the voice acting, is great. The sound effects could have been a
little more inventive, but they get the job done. The mission
briefings are top notch and the unit diversity between each faction
is satisfying as well. Unfortunately these are all 'icing' type
elements. The core of the game is where all the problems lie and
without that, there's no reason to play this game.
New Worlds supports multiplayer via TCP/IP as well as
Mplayer.com, but only up to three players can play at one time…
oh, and it doesn't seem to work at all. Trying to connect with
another player caused my game to crash on numerous occasions
and when I went to join a game on Mplayer, there was no one to
be found. I guess I wasn't the only one having problems with this.
Star Trek: New Worlds has the feel of a game that is unfinished.
Can a patch save this experience? I'm leaning towards a no on
that, there are just too many issues to deal with here. New Worlds
reminded me a lot of that recent RTS, LucasArts released, based
on the Star Wars universe… what was that one called again?
Yeah, neither is memorable enough and neither is
worth checking out either, so stay away from New Worlds at all
costs.