I've played many games over my gaming lifespan. Good ones, bad
ones. Mostly bad ones (since there's always not enough good
things in this world). Usually, regardless of how bad a game is,
though, there's at least something to keep you playing. Contrary to
my traditional War and Peace-like essays on the Good, the
Bad and the Everything Else in a given game, I cannot bring
myself to write anything like that about Midtown Madness 2. Put
simply and colloquially, this game sucks. Bad. There is extremely
few good things about this game (and I'm being open-minded
about it - *I* haven't found any good things about the game
whatsoever). Now that I believe I got the main point across, let us
examine the specifics.
First off, the most important "feature" that made me hate Midtown
Madness 1 in the first place, and which has been diligently
transported over to 2 with little or no modification: car physics. I do
realize that this is an arcade game and thus isn't supposed to be
realistic. But there is a limit to how far the un-realism should go.
When you're playing a game along the lines of San Francisco
Rush 2049 on the Dreamcast, the point of the game is to be
completely off the wall whacked out. They don't pretend to have
real cities, they don't pretend to have real cars, they just go off on
a limb and make a game where you move about in a thing which
appears to be a wheeled vehicle, and that's where anything you're
used to stops. That's fine. If it's a game like that, it can do whatever
it wants with physics. MM2 is supposed to at least be partially
realistic, since it employs authentic cars, authentic cities, and
otherwise tries to provide an impression of realism. So what am I
ranting about? Why, the completely impossible calculation (and
application) of momentum and collision modeling. Without going
too much into physics of motion, let's boil it down to this: when a
body strikes another body of a much larger mass, it's not supposed
to affect it as it would a body of a much smaller mass. What that
means in the game? Simplified, you can drive a VW Bug and flip
over trucks, buses, and double-decker buses. You don't even need
that much speed, either. Examine some of the shots - I tried to
capture that.
Next comes the AI. If you've played Driver, you might argue it was
realistic or not realistic, bad or good, but you would, perhaps,
agree that the cops in the game were fairly good. They were
persistent, but not unrealistically so; it was possible to lose them;
and their roadblocks, while faulty, were at least *there*. In MM2,
you don't have roadblocks; and the cops are the most retarded
creations I have ever seen in a computer game. They PLOW
through objects as if they were driving bulldozers. On the San
Francisco level, there are quite a few limos. Sometimes you will
plow into them and turn them around, blocking the road. What do
the cops do? They plow into the limo and drag it along the road
for a very long while, until it hits something and somehow
disengages. I'm also unclear about what exactly their purpose is.
Technically, assuming you're a high risk to public safety, I would
imagine they would try to tactically plow you into a wall or a light
pole. Light poles just fall down in this game (with a shattering
glass sound - not sure if they mean the pole is made of glass, or
the lamp is under so high a pressure that you hear it explode from
a few meters away), so I would expect that they will try to run you
into a wall. They do, indeed, do that - albeit with completely
inexplicable frequency and with no logic behind it whatsoever.
Frequently, they would just drive happily behind me, bunched up
as 2 - 3 cars, and not attempting any sort of maneuver or any sort
of tactic. Forget roadblocks! With the cop AI that this game has, the
roadblock would probably go on the sidewalk.
So what goes else? Let's pull a random topic out of a hat. Say,
graphics. The graphics in the game are almost good. An
exception: every single car (other than yours and the cops) in the
game. Have a look at some close-ups in the shots, and you will
notice that every car appears to be a flat-shaded unit made of
about three polygons. The background scenery is not bad, and all
the major "attractions" of both San Francisco and London are
present - the Golden Gate Bridge, Big Ben, the Westminster Tower
and all those. In a poorly done twist, every bus carries either a
Microsoft.com or a Angel Studios logo. It's fairly common practice
to carry the designer's logo in the game (though I'm not sure how
much I empathize with that idea), but Microsoft.com? I'm sorry,
that is slightly overboard. Next thing you know, there will be
billboards and TV screens in games advertising actual products.
Another semi-graphics-related issue is camera angles: more
precisely, the absence thereof. There is a "Thrill Cam", which is an
incomprehensible camera angle which appears to be pointing
from the most useless direction, and you cannot move it. As well,
you cannot look back while you're driving - not unless you're in the
"cabin" view (which is an overstatement, because there is no hud
or any sort of a dashboard). If you go in reverse, then the camera
will shift - but that sort of defeats the purpose.
Yet another issue I ran across was inconsistent world geometry,
to put it broadly. One time, I drove into a little pond with ducks or
swans swimming around. "Aww," said I, "how cute. Let's see if we
can drive them over." So I tried. To my utmost surprise (actually,
not quite - I've been playing the game for some time by then, and
learned to not be surprised by anything), the swanduck swam right
through my hood. The second world geometry issue arises when a
big vehicle is raised into the air, but when it descends back to
earth, space is no longer available for it. Then it starts to jump.
Literally. I saw a truck propped up on a railing one time. It was
jumping very hard, attempting to get off the railing. Quite a good
jumper it was, too - I estimate it performed several vertical 6ft
jumps, perhaps more. Buses like to do it, too, especially if they're
propped up on top of passenger vehicles. There were other minor
clipping problems, too - mostly when plowing into traffic at high
speeds. Geometry gives way to "noclip" mode at that point - you
just sort of drive right through. The last glitch that comes to mind is
completely inexplicable. I encountered it only on the London
level. When I plowed into some of the cars, whether parked or in
motion, their wheels fell off. Quite literally. On parked cars, the
wheel would stay in place while the body of the car moved off;
and on moving cars, there was no real pattern. Is that an insult to
British car manufacturing? I have no idea, but that was quite
strange.
There are several modes of playing the game, most fairly common
and seen before. There is the Cruise mode, the race against time,
race against opponents through checkpoints in a non-sequential
mode, and a full-blown race. None of these will probably hold you
for any amount of time. Cruise is only good to explore the city, and
grows mindbogglingly boring after that. The races aren't very
enjoyable, either, since you can't pick the opponents' cars, and so
are stuck driving either the same thing as them or something
better, if there is a choice. Speaking of car choice: this game has
the most uninventive car license selection since… since Midtown
Madness 1. The cars selected are the most mundane and
uneventful cars ever made, and I have not the slightest idea why
they were picked for the game. Let's examine the choices: a Mini,
a few Beetles in different attires, a London Cab, a Cadillac
Eldorado, a Ford F-350 truck, a couple of Ford Mustangs, a bus, a
double-decker bus, a Panoz Roadster, a Freightliner Century truck,
a Hummer, an Audi TT, an Aston Martin DB7 Vantage, a Panoz
GTR-1 and a fire truck. Roughly half of these (i.e. all the buses and
trucks) were easily available in games like NFS as *cheat cars*, i.e.
cars you access with a special code, and that weren't even
advertised as being part of the game. I'm not sure who would buy
this game with the intention of fulfilling his dream of driving a
F-350 truck, or a bus. Or any one of those many Beetles. There isn't
even any proper damage in the game, so the sole reason -
bulldozer driving - is eliminated. The only cars you will probably
even think of driving are the Panoz, the Audi, the Aston Martin,
and maybe, if you really stretch it, the Ford Mustang Fastback, just
'cause it looks cool in chrome. Quite frankly, rather than licensing
these unimaginative vehicles, I believe they should have used
pseudo-names and used resemblances to real vehicles - like Tokyo
Xtreme Racer 2 does for the Dreamcast. Sure, they carry no brand
names - but any car enthusiast recognizes them, and any
non-enthusiast just happily drives them.
Maybe the only redeemable part of the game will be multiplayer. I
found that in other games that were pretty horrible, multiplayer
often saved them - if you have a good opponent. If you're playing
against someone who's good, most of your attention goes to
beating him, rather than noticing all the horrible, glaring
omissions in just about everything. Then, it might become a little
bit more fun.
In closing, would I recommend this game? If you've read this far
and are asking that question, then I must be losing my touch,
whatever little of it I had in the first place. If you liked MM1, then
you will probably like MM2 as well (though I am at a loss to
imagine what there could possibly be to like about it). I would
suggest grabbing Driver and trying that instead. At least cars felt
like cars there, and collisions actually sort of worked nicely. And it
gave an extremely good feel of what a high-speed chase felt like.
This game doesn't. you can drive in the cockpit mode looking back
all the time. It'll work just fine. You won't have any trouble going in
a straight line, regardless of any obstacles. And that's precisely
why I say - avoid this game by all means, and wait for something -
anything - else to come out. Play Freecell in the meantime. I think
it's better.