Game Over Online ~ Shadow of the Colossus (c) Sony Computer Entertainment



Shadow of the Colossus (c) Sony Computer Entertainment

Published: Tuesday, August 16th, 2005 at 04:42 PM
Written By: Jeff Haynes


In 2001, PS2 owners were treated to an incredibly beautiful adventure game. Ico, a critically acclaimed title, featured a unique puzzler set in a graphically lush world, redefining many of the benchmarks of the genre. Fast paced action was tempered with mentally challenging brainteasers, and environments were enhanced by masterful use of light and shadow. Now, four years later, the team behind this visually amazing title is preparing to deliver a new visual feast for the eyes. Just like Ico, it promises to further redefine the adventure genre once again. Watch your step, because we’re going into the Shadow of the Colossus.





The story of Colossus, as far as we could tell from our non-localized demo, starts tragically. A young unnamed hero crosses a vast wasteland on horseback on his way to a remote temple. As he winds his way down the path and the narrow steps to the interior of the shrine, he nears a lone altar bearing the limp body of a young woman. While it wasn’t immediately clear whether this woman’s relation was to the hero, it’s definitely noticeable that her current physical state causes him significant grief. However, as he’s at the altar, he receives some information that seems to give him hope that he can reverse the young woman’s condition, a fate that seems tied to 16 Colossi that roam the land. Armed solely with a sword, a bow and arrow and his trusty steed, it’s up to the hero to bring these massive beasts to their knees.

One of the most creative things about Colossus is that the player starts out with all of the equipment they’ll ever use in the game. You’ll constantly have your sword and bow at hand, which you can constantly switch between whenever you want. While the arrows seem to be a standard projectile, your sword can be used as a pathfinder of your next objective, shining brighter and with a more focused beam of light from the sun as you move in the right direction. You’ll also be able to put your weapons away to grab additional handholds when you’re climbing cliff faces and leaping for faraway ledges. You can expect to do a significant amount of jumps and wall scaling in this game, simply to get to higher locations.





However, Colossus isn’t a fast paced hack and slash title. In fact, you won’t confront minor enemies or even mini-bosses. The 16 Colossi are the only opponents that you’ll fight. This might sound like an incredibly short and incredibly simple game at first, until you come face to face, or maybe I should say face to ankle with these massive beings. The Colossi in the game are easily 30 times the size of the hero, with large, powerful footsteps that shake the ground. In fact, we found that the three “bosses” in the demo were each larger than the last, and actually constructed of different materials as they towered in the landscape. For instance, one was a furry beast, another was a mixture of fur and bone and the last appeared to be a clockwork machine of stone and other materials.

The largest trick of the game is figuring out how to kill these monsters, finding ways to weaken them or reveal weak spots on their bodies that you can exploit. Some of these monsters might take you up to two hours or more to simply injure, much less kill. Most of the time, this will involve using the sword’s reflective properties to reveal the weak spots of the creature. Plunging your blade into these targets releases a large spray of black blood and energy, bringing you one step closer to fulfilling your goal. However, these creatures won’t simply let you kill them without a fight. They’ll do their best to shake you off their shoulders, heads and other body parts so they can step on you or hit you with their hands, inflicting significant damage on the hero. In fact, you’ll often find that you’ll need to abandon your assault on these beings to simply hang onto them for dear life.





While many people have been focused on the race towards the next gen consoles, Shadow of the Colossus proves that the PS2 still has plenty of juice in the 5-year-old console. The use of visual scale and camera work is skillfully used to make the player stand out against the large, beautifully painted environs. However, this is highlighted even further when a Colossus is onscreen and you get the sense of being literally dwarfed by these creatures. Backed with a beautiful soundtrack, this looks like it will be a game that players will play over and over again. Shadow of the Colossus will be unleashed later this year; check back soon for a full review!



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