Game Over Online ~ Fatal Frame 2: Crimson Butterfly (c) Tecmo



Fatal Frame 2: Crimson Butterfly (c) Tecmo

Published: Friday, December 5th, 2003 at 07:06 PM
Written By: Thomas Wilde


In 1950s Japan, Mio and Mayu Amakura, identical twins, are visiting the brook where they used to play, and which will soon be gone. Suddenly, Mayu, who's favoring one leg due to a recent injury, takes off into the woods. When Mio gives chase, there's a flash of somewhere else, old images through a grainy filter, and either she blacks out, or the world does.





When either she or the world returns, Mio follows a trail of fluttering, crimson butterflies down a dark forest path, towards an ancient village which was not there before. Mayu is there, in a clearing overlooking the village, and she's acting very strangely. The path back is somehow gone, so Mio, with Mayu in tow, goes forward, down into the village. In the first building they come to, they find an old camera, referred to in nearby notes as the mystical Camera Obscura, and the notebook of a dead woman, hinting at insanity and dead mad things in the dark.

All around them, old and angry ghosts begin to move.


Fatal Frame is hard to explain, because sooner or later, you have to tell whoever you're talking to that this is the game where teenagers hunt ghosts with a camera.

The premise does sound silly, like Pokemon Snap played for keeps, but the game itself wasn't silly at all. As you progressed through a haunted Shinto mansion, the site of too many past atrocities to list, you were constantly served notice that you were in way over your head. Simple howling spectres gave way to the sword-wielding shades of madmen and murderers, which in turn were replaced by flowing clouds of utter darkness, ghosts so old that they were no longer even human. Running did no good; if you saw one, it would pursue you through walls and ceilings until you turned and fought, thus depleting your already scarce supply of special film.







Long story, made short: Fatal Frame was one of the single scariest horror games in the history of the medium.

Fatal Frame 2: Crimson Butterfly is better.

Tecmo, like Konami before them, understands that horror is all about what you don't see. All God's Village, where Fatal Frame 2 takes place, is a place where time and space seem vaguely wrong somehow, like the rules are subtly different here. Every shadow could hold a secret, and every room a threat.

The subtle little hints are what'll get you scared, and keep you there. A camera angle may veer around unexpectedly, as though someone has arrived and is now watching you. Your footsteps across a tatami-mat floor may seem out of sync, until you stop moving and they keep going, as though someone else is in the room with you but you can't see them. Your flashlight goes out at the worst possible time, and its last fading beams of light show you that you aren't alone in the room. Objects don't cast the right shadows; the soundtrack sounds vaguely like voices, muted by passing through walls; once, I tried a locked door, and somewhere very close to me, a madwoman began to helplessly laugh.







You control Mio Amakura for most of the game, occasionally accompanied by Mayu. When Mayu's in tow, she's given to whispering softly to herself, so quietly that it's almost impossible to hear. The impression she leaves is that whatever you and Mio are seeing, Mayu is seeing something else entirely, and it's horrifying. Add that to her occasional tendency to channel whatever spirits happen to be flying around, and Mayu herself forms one of the game's best methods of suspense.

The other best method, of course, involves the ghosts. They serve as both window dressing and the game's antagonists, as they can literally appear at any time, for just about any reason; boiling out of a wall, rising up from the floor, descending from the sky, or, in one memorable instance, coming straight at you, screaming, from the heart of a flashback sequence.

Fatal Frame 2's combat engine is the weirdest part of the game, but it's gained some flexibility since the original title. When a ghost arrives, or you need to take a picture of something, you press the Circle button to go into first-person viewfinder mode; in this mode, you can strafe with the right thumbstick, while moving your perspective around with the left. If you can see an enemy ghost, and it's in range, keep the ghost centered in the viewfinder to power up the camera. Once it's powered up, or you set the shot up just right, you can fire off a special photograph that hits the ghost, dissipating some of its essence. If you want to actually damage a ghost, as opposed to annoy it, you'll need to use some of the special film that's lying around the village, usually out of sight inside drawers or chests. The Camera Obscura does come preloaded with really weak, infinite-exposure film, but bringing down any but the weakest ghosts with it is like tearing down a concrete wall with a cocktail straw.







In the original game, you could hit the ghost as often as you wanted, but you'd save film and time if you waited for the perfect shot. Fatal Frame 2 changes that; now you can only damage ghosts with that perfect photograph. You'd think it'd be annoying, but it works rather well. There are no throwaway fights in the game, as each enemy means you're jockeying constantly for position and picture composition. (This also means that, to fight a monster, you have to look it dead in the eye as it shambles straight towards you. This is creepy. I recommend it.) One holdover from the original game, unfortunately, is that Mio does not run so much as she slowly jogs, meaning that evasive maneuvers are usually a lot harder than they have to be.

On the other hand, it's a lot easier to run away in this game than it was in the original. Ghosts are more territorial in Fatal Frame 2, which means they usually won't follow you if you duck into the next room. Usually. They often drop stuff when they're defeated, such as quest items or Spirit Orbs, so you'll almost always need to fight.

Speaking of Spirit Orbs, fighting ghosts is also the way to unlock the powers that lie dormant within the Camera Obscura. Taking a photograph of a ghost is worth a variable amount of points, depending upon the damage you did or the composition of the shot, and you can use those points, in conjunction with both discovered Spirit Orbs and camera parts, to improve the camera.







The original game had this feature too, but high point costs on improvements combined with low point values on the ghosts usually meant that you muddled through most of the game with the default camera settings. (Beat it anyway, though. I am a machine.) Ghosts are worth a lot more points in Fatal Frame 2, which means it's a lot easier to improve the camera. Perhaps coincidentally, ghosts also tend to get their more impressive combat maneuvers--teleportation, energy bolts, flight, being really damn fast--earlier in this game than in the original, which can get unsettling. It's like being in an undeclared arms race with the legions of the dead.

They do look good, though. Fatal Frame 2 looks and sounds a lot like the original game, right down to the protagonists' mellow and distant voice acting, but there are a lot of improvements everywhere if you choose to look. The ghosts in the first game were almost too ethereal, and you could frequently lose track of them if you weren't careful. These spectres are more solid-looking, but you can still clearly see the environment behind them; it's amazing to watch, even if you see it while you're trying to frame a shot.

The sound's on the same kind of minimalist track. The effects are top-notch, naturally, as they'd have to be to create the effect they do, and the voices have improved. (Mafuyu Hinasaki, in the first game, was voiced by Tecmo's mail clerk. I'm sure of it.) When there is music, it's quietly discordant tones that are there entirely to create a mood, as opposed to anything you're going to want as an OST. Much like everything else, it's there entirely to scare the holy bejesus out of you.





That's probably the best note to end on. Fatal Frame 2: Crimson Butterfly may be the best horror game on PS2 right now, easily shooting straight past the Silent Hill games. It's the best ghost story you've ever heard, set in the present and past simultaneously, and forms the second installment in what could be a flagship series in horror gaming. If you like horror movies, ghost stories, detective novels, or, well, fun, mark your calendar for December 10th.



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