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Command & Conquer: Generals, which should be hitting store shelves in the next couple of days, is Westwood Studios’ next installment in the Command & Conquer universe. With C&C: Generals, Westwood Studios is taking their love child and throwing it into a completely 3D polygonal world, allowing the player to become immersed in the game’s environment. From the limited scenarios in the multiplayer beta, I can tell you that everything looks simply amazing. Tanks rolling over the landscape, jets flying overhead unleashing their payload, troops mobilizing through the cities; everything was pure eye candy. As far as game play is concerned, the one thing players will notice is the lean towards a more genuine environment. What this means is no more telsa coil equipped tanks or Hands of Nod. Fear not though, C&C: Generals won’t be a 100% true-to-life war simulation. Flame throwing tanks, suicide bombers, double-barreled tanks and other wacky units will all be at your command. The game play in C&C: Generals is quite similar to that of the original Command & Conquer titles, but when you start to get more in-depth, you will notice quite a few changes. The first thing is that you no longer “harvest” materials for money. You simply locate a supply depot and send out your supply gathering units to start loading up on “supplies”. Controlling these supply depots will be key in multiplayer battles. All three sides gather supplies differently and it coincides with just how unique each side truly is. Another change is the honor system you, the player, will achieve through glorious combat. The player, through victories, will gain experience points that can be used to unlock new units and weapons. Another nifty feature is the medals you will gain while playing through the single player campaigns. These medals are stacked next to your name and put on display when you log on to romp around in the multiplayer part of the game. C&C: Generals seems like it’s going to be a wonderful balance between single player and multiplayer game types. While playing the beta, some of the folks that were kicking my ass agreed that the three opposing sides: USA, China and the Global Liberation Army were all very well balanced and no one side had any kind of definite advantage over the other. It all came down to utilizing each side’s unique units and devising a strategy that works best for the situation. Look for Command & Conquer: Generals to flank stores nationwide later this week, and watch this space for our in-depth review soon.
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