Game Over Online ~ Preview - The Getaway (c) Sony Computer Entertainment



Preview - The Getaway (c) Sony Computer Entertainment

Published: Friday, January 17th, 2003 at 05:34 PM
Written By: Jeff 'Linkphreak' Haynes


While it may surprise some parents and infuriate others, games aren’t just for kids any more. 2002 was a banner year for this philosophy, as titles like GTA: Vice City, Resident Evil: Zero and Mafia took over consoles and PCs all over the world. Some critics have argued that the gratuitous violence or adult situations are the only reasons why these games are successful. However, as machines get more advanced, younger gamers grow up and gaming becomes more mainstream, more mature titles will inevitably be produced. With one glance at the heightened production values or well-scripted plots of these games, it’s evident that those controversial features are not gimmicks, but merely tools to augment the realism of the game. Attempting to capitalize on this gritty trend, next week Sony and Team SoHo will release The Getaway, a grim, bullet-fueled crime drama.

The Getaway comes across like a modern British film noir, with its lead characters truly personifying the anti-hero role. Players are cast as Mark Hammond, a former bank robber, thief and petty thug who’s retired from his life of crime. With a new job, a wife and a little boy, Mark’s life seems to finally be on a peaceful, law-abiding track. Unfortunately, old habits die hard, and so do crime bosses. Deciding to put Mark’s “talents” to use, a crime boss named Charlie Jolson sets a plan in motion to blackmail Mark into performing jobs by kidnapping his wife and kid. During the abduction, things go horribly wrong, leading to Mark’s wife getting shot and killed in front of their son. Arriving too late to stop the assailants, Mark runs after the criminals who’ve snatched his son to exact revenge.







If this sounds like a typical plot for an action title, take heart, because the designers have implemented numerous elements to distinguish The Getaway from other titles. The first, and most obvious feature is the elimination of any onscreen icons or interfaces, opting instead for a clean graphical user interface. Team Soho’s initial goal was to place players into an action movie, and you’ll be surprised just how effective removal of these ubiquitous symbols is to drawing you into the story. Instead, the game provides visual cues during the driving and shooting sequences to inform you of your progress.

In the demo, driving sequences were initially used to chase down fleeing enemies in fast, reckless races, although there are also moments where you’ll simply need to get from one place to another with a dangerous amount of speed. If you’ve ever seen any action sequences that have ranged through the streets of London, you might’ve noticed just how narrow, congested or confusing the streets can be. Well, in one of the largest photo-capturing sessions in gaming to date, Team Soho managed to capture forty square kilometers of the city and recreated it perfectly for the backdrop in The Getaway. So if you’ve ever wanted to sprint across London Bridge, drive past Big Ben or watch the Thames fly past your window without actually going to England, this is the perfect game for you.







Over 60 actual cars have been placed in the game to populate the streets with traffic, with everything from Alfa Romeos and Peugeots to Range Rovers and Hondas. Each model has realistic statistics, measuring things like handling, top speed, and maneuverability. This means that a Saab will be able to quickly outmaneuver a FedEx truck, but the truck will be able to take more damage. Speaking of damage, collisions and dents are calculated in real-time based on the impact, speed and other factors. As you have more and more accidents, you’ll be able to see the damage to your tires, hood, and car body, along with feeling the impact to your vehicle’s handling and speed. If you remain in the same damaged car for long enough, your radiator will begin to smoke and spit water, actually obscuring your vision. Further damage can lead to car explosions, meaning that you’ll probably want to “acquire” another vehicle by forceful means. However, beware of the police! The cops in The Getaway can be fanatical about their jobs, tracking you down for major violations such as hit and run to problems as minor as running a red light.

When you do manage to reach your destination, Mark typically has to sneak his way into dangerous areas, outnumbered by at least 10 to one. Whether he slides across walls or creeps his way into danger, inevitably he’ll wind up in a firefight. To prevent fully exposing himself, he can use walls for cover, jumping out to take a clear shot at a reloading enemy. If that’s too risky, you can blindly fire around a corner or over an object. In larger battles, you’ll probably run out of ammunition, but at least you can pistol whip enemies that get too close or use them as human shields until you can pick up weapons from fallen enemies.







The amount of detail within The Getaway is simply mind-boggling, especially when it comes to the captured detail of the city. Not only did they manage to recreate every square inch of the filmed forty kilometers, but they even included extraneous details that you might not notice. There are signs in the windows of stores that you can clearly pick out offering sales, specific placements of trash bins and other items. It also manages to display these graphics with a minimal amount of draw in and imperceptible slowdown. This also extends over to the vehicle models, which display phenomenal destruction and deformity when placed in crashes. Additional attention should be placed towards the game’s particle system, which does a very good job of obscuring vision (as in the case of exploding fire extinguishers or radiators) as well as tracking individual bullets and debris.

The character models within the game come across with a very smooth, realistic manner. It doesn’t hurt that all of the cutscenes were motion captured, which allowed the designers a lot more control over each character’s movement. The designers wanted to place the player into a movie, and thanks to the high-resolution cinematics and attention to physical detail, The Getaway comes across like a mature animated film. Character’s faces depict individual emotions such as disdain, anger and fear just as a real person would, and the lip-synching is actually perfectly done to match with the game’s audio.







Speaking of the audio, this is one of those games that definitely are made for adults. Featuring enough four letter words to make hardened sailors blush, the language within this game will get your mouth washed out with soap, or at least get you grounded if your parents walk through the room at the wrong time. Curse words aside, the delivery of lines from the voice actors are very well done, and actually feel appropriately weighted. Along with this comes the thick accents and slang of Britain, so you’ll hear Cockney, North London and other flavors of England scattered through the game. All of this is placed on top of a great soundtrack that mixes jazz and blues with orchestral scores to create a hip, urban sound that feels as gritty as the onscreen action. The Getaway should hit store shelves next Tuesday, so check back here soon for a full review!



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