By: Cyrus
Recently a trend in gaming has been to take classic games and
revamp them. Cool new effects like 3d, digital sound and
full-motion video are added in to make the game better.
Sometimes it works, as in the case of Metal Gear Solid or
Battlezone. Sometimes it fails miserably and the developers
who created the game should be taken out and shot for ruining
a classic idea. I feel that the developers of Way Point Zeta
should be shot for creating a game that is absolute crap. In
every way Way Point Zeta is terrible.
Way Point Zeta is a 3d adaptation of the classic Asteroid
concept. You are supposed to fly around space and break up
asteroids. When you shoot an asteroid it breaks up into several
smaller pieces. In Waypoint Zeta a new twist is added as
different color ores and crystals will appear after you break
apart the asteroids. Way Point Zeta also threw in enemies that
look like they were ripped straight from Wing Commander as
well as a mothership that I believe I saw in X-Wing. You are
supposed to gather the crystals while defending your
mothership. I'll give the developers of Way Point Zeta credit
that its not a bad idea. It has just been so poorly executed that
I want to gag.
Gameplay: Well, it wouldn't be so bad except that the controls
are absolutely terrible. There is no sense of physics. After
pressing a key, you roll that direction and then stop. I mean no
inertia like in the first Asteroids. You just completely stop. The
controls are also quite cumbersome and it is difficult to
navigate. The game gives you three different maps that you
are supposed to overlay to figure out where enemies are. I can
tell you that after an hour of playing it was still impossible for
me to figure out where everything was coming from. The
mothership concept is cool but it doesn't fit into the concept of
the original Asteroids and it just doesn't work. There is no
reason to defend the mothership as collecting crystals seems to
revitalize your mothership's defenses. On another note, the
weapons are uninspired and don't do much damage at
all. Breaking apart an asteroid becomes an extremely
monotonous task. Overall, crap gameplay.
Graphics: Well, they are 3d accelerated, textured asteroids. I
think I recall seeing the asteroid texture in a 3dfx demo but I'm
not sure. Quite frankly the best graphics are on the 'Loading...'
and ship selection screens. The cockpit looks out of some
Apogee shareware game that was released three years ago.
There are some cool light-sourcing effects that occur when you
fire your gun but they get quite erratic after a while.
Sometimes when you fire your laser a green glow will reflect
over the asteroid. Other times the glow will be blue. With the
same weapon! To me that's a small detail that just makes it
ugly. Explosions are ugly and chunky. The program just
overlays several sprites in order to create an explosion.
Needless to say it looks terrible. Oh yeah, the game runs slow
on my PII/266 w/ 12 meg Voodoo2.
Sound: Well there are two sounds in this game: Laser fire and
explosions. No matter what weapon you are firing it sounds the
same. Missiles sound like lasers. Explosions are all the same.
The music isn't bad actually except that its really scratchy.
Multiplayer: A big feature of this game. You can play with any
type of connection pretty easily. The only problem is that
muliplayer sucks because it is no fun, believe me I tried.
Overall: Don't bother picking this one up, even 3d Railroad
Master is a better game. I give this game a large thumb down.
Graphics: 2 / 20
Sound: 3 / 15
Gameplay: 5 / 30
Fun Factor: 0 / 20
Multiplayer 1 / 5
Overall Impression: 3 / 10
Tested on: PII/266; 96mbs ram; Diamond Fire Gl 1000 Pro;
Voodoo2 12 meg.
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