By: Pseudo Nim
In the gaming history, numerous are examples of spin-off games
based on a popular series. More so, usually these spinoffs are
somewhat, to put it mildly, worse than their predecessors. Take the
Command and Conquers. There too many of them, but which ones
are truly good? In my view, the original, as well as Red
Alert. All the addons, i.e. Aftermath, Red Alert Strikes Back, The
Return of Red Alert, How The Red Alert Can Be Used To Prevent
Multiple Sclerosis Syndrome, as well as others - they're just plain
annoying. What about Wing Commander? It's the most respected
series of games in my list, and yet there was WC: Academy and
WC: Armada. Armada was actually not too bad, considering it had
- *gasp* - multiplayer, but that was much too ahead of its time.
Academy was just a waste of time, it wasn't even fun. In any case,
to sum up that really long intro that sort of got out of hand, one of
the better spinoffs that I know, one that actually is better
than that off which it's spun, is Descent: Freespace. And this time
around, Descent: Freespace: Silent Threat (I could never get the
punctuation right in that name. I don't think Volition could, either -
I have a strong feeling I saw it written at least in two different ways
on their site. Not even talking about the smaller magazines.)
The action in Silent Threat is set abot fourteen years after
the start of the Great War. As you know (or as you don't know), at
the end of Descent: Freespace, the giant evil destroyer Lucifer is
destroyed. It happens in the hyperspace passage to Earth though,
and the result of the explosion of Lucifer's five reactors completely
collapses the passage, thereby cutting off Earth from the rest of the
civilized world. Universe, I should say. Or our dimension. Thing is,
the Vasudans (you know, the ones who secretly sponsored the
Hammer of Light but never really admitted it?) and the humans are
growing restless of each other. Occasional attacks are starting to
happen, and the turning moment happens when a wing of human
fighters engage a Vasudan convoy, with intentions to kill. The GTI
gets pretty unhappy about things like this happening without its
knowledge, and your first mission is to preserve the peace treaty,
which would surely be broken if the Vasudans found out about this
unauthorized attack. Slight interlude: I wonder if the storywriter
read anything about Stalin. I happened to be reading some history
at the time when I played the game, and some very intereting
parallels can be drawn... but then again, all dictatorships is
similar. Stalin's had some interesting twists... but this is not a
history lesson. Your orders are to warp into the system where the
attack happened, and eliminate all witnesses. No, that doesn't
mean the rebel humans. Well, it does, but it also means the
Vasudans. I suppose the guess is no one'll miss some loser 20-ship
convoy. Um, that must be it. Anyway, in the course of the mission,
one of the Vasudan ships escapes. Your next mission is even more
ingenious: the escaped ship has been tracked to a nearby system
which is home of a Vasudan cargo depot, guarded by three
destroyers and a couple of wings of fighters. Your mission is to go
in and wipe out all 'witnesses'. Pretty prozaic. I'm sure no one will
miss three destroyers, a load of cargo and a star system.
There'snot much I can say about what the expansion pack adds to
the game, since it really isn't much other than the missions. On the
other hand, D:FS had some of the nicest graphics I've ever seen in
a space sim, and there's definitely not much that can be added on
that account. The particle systems, the exquisitely-modeled
explosions, wicked ship detail - everything rocked. Except for the
ships, I'd say. I still think they were a bit bland, unimaginative -
and what I really want to know, is who came up with the naming
system used in the game. 'Shivans'? 'Wing Aries'? Kain? Arjuna,
Krishna (from Mahabharata)? Please. If the developers were so
unimaginative as to take the religious texts or myths of different
cultures, take out all the neat-sounding names and use them?
That's sad. Here, Origin gets all the kudos for their naming of the
Kilrathi. Thrakhath, Vakhtoth, nar'Hhallas - now that's originality.
Damn, they might've as well named the wings and objective as
chess pieces - 'Destroy Knight', 'Capture King', 'Protect Rook'.
Apart from those complaints, there really aren't many others. I
mean, Volition took a great name (although I always hated
escaping those mines in Descent after you took out the reactor - I
always thought it was pointless and useless) and made it even
better. I don't know if the multiplayer got any better in FS:ST, I do
remember trying multi in the original, though. Slow doesn't
describe it. Having tried a one-on-one by modem, even though the
lag meter said 500 to 700 ms, the lag was significantly higher than
that - probably much over a second. The more objects, the worse -
and Freespace loves particle streams and miscellaneous debris.
A note on the computer AI. I'm used to the Wing Commander-like
wingman (or wingmen in the later WC's), where your wingman is
like a baby - you have to protect him, he's a person, therefore
indispensable, and, at times, he's pretty good cannon fodder.
Imagine my surprise when I saw that you could have up to
eleven wingmen in Freespace, and more - they were
actually useful! Not only do they tell you when someone's on your
tail, but they also attack, defend, and generally do a very good
job. More so, they are skilled, so they don't die immediately,
either. Impressive stuff. And, if they all die, sometimes you can
even request an extra wing for backup - talk about 'at all costs'.
And no one penalizes you for losing them. I suppose it's not too
great in a sense, as it sort of encourages wingman loss, but on the
other hand, had Volition intended them to be indispensable, it'd
add an eject capsule to the ships or something.
Overall, Freespace is a great game - and Silent Threat is a great
addon to this great game. Even though it brings nothing new
except for missions, ships and weapons, that's really not needed -
the sound is there, the music is there, all that's needed is some
good old-fashioned kickbutt action.
Highs: great graphics, gameplay, AI, ship customization options,
challenging missions
Lows: storyline must've been found in a dumpster by a trailer park
refugee and accepted without any editing; high detail level
requires a monster of a machine; multiplayer is really lagged, lest
you belong to the class of high-bandwidth-blessed mortals.
Graphics: 20/20
Sound: 13/15
Gameplay: 28/30
Fun Factor: 18/20
Multiplayer: 3/5
Overall: 10/10
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