By: Cruze
Psygnosis Entertainment, another great extension of the minds
that brought us the Sony Playstation, deliver their latest 3D
action adventure in the new Sci-Fi release, 'Or Die Trying'. As a
member of the crew on the air-ship Nautiflyius, you are on a
mission to deliver the mystic 'Green Pearl' to the city of Calli,
who is in desperate need of it's potent magic. An epidemic
sweeping through the great city threatens the entire populace,
their only hope rests in you. En-route with the pearl to Calli, the
Nautiflyius is pulled, by some mysterious force, crashing down
into a strange tower. Here, with the ship damaged and
in-operable, the crew must explore their hostile surroundings
and find enough equipment to repair the ship and continue on
their journey.
'Or Die Trying' is a 3rd person, over-the-shoulder, action game
with a good measure of puzzle solving and a demanding
requirement for hand-eye co-ordination. You play the game as
one of 4 crew members, each with their own bio sheet, skills,
spells and weaknesses. The primary objective of the game is to
locate the correct parts to get the Nautiflyus back into
operation, but this is embellished throughout your trek with
various secondary objectives, some required, others to be done
at your discretion. Your jaunt through the 8 levels of the tower
takes you through varying environments, each with their own
pitfalls, dangers and local alien wildlife.
The game plays as a 'you-need-this-go-find-it' title. Although it
has been somewhat dubbed as a Tomb-Raider knockoff, after
playing O.D.T. for several hours I fail to see the comparison.
The unique mixture of different gaming elements built into
ODT really make it a hard one to categorize. It starts off with a
deceptively simplistic action/adventure looking interface, but
very quickly as you start gaining experience, learning spells
and gaining weapon skills a far more detailed, almost
role-playing element, begins to evolve.
Each one of the four possible characters available for you to
play in ODT have distinctly different abilities which will
dramatically affect how you re-act in the game. Armour,
weapon control, Spirit (or mana) and experience are the key
statistics of your hero/heroine. (Yes they had to throw in a hot
little red-headed number with a size 3 waist and a walk like a
professional dancer to appeal to the younger members of the
audience.) Weapons are broken down into 4 categories, light,
fire, ionic and fusion, each requiring specific powerups, ammo
and possessing a range of effectiveness against the 40 or so
bad guys in the game.
Graphics: 13/20
The display engine in 'Or Die Trying' provides a solid graphical
3D environment with a good splash of 3Dfx support to enhance
the game. Super-smooth frame rates, a wide range of weapon
and spell effects and various environmental conditions (such as
rain and water) would have to be the highs of the display
section. Unfortunately, several nagging design flaws such as: a
complete lack of any kind of backdrop when outside, (yes I am
serious, it is simply jet black except for the immediate vicinity
in which you are standing) a far too short range of vision, and
the absolute absence of any kind of real lighting effects push
O.D.T. into the realm of an arcade experience, which, in my
mind, is somewhat dated.
Sound: 12/15
The sound is well done. A nice break from the usual fair of
monotonous footsteps and various ambient noises, the O.D.T.
programmers went the extra mile for the game with different
movement sounds depending on terrain type and even
randomizing them between 3 or 4 different effects for each
type. Stereo is used to provide an additional 3D enhancement
which, when added with the fading features as you approach
or leave the source of the sound make for an effective tool as
you navigate your way through the different sections of the
level.
Gameplay: 17/30
As a unique gaming system, kudos to Psygnosis on the
interesting blend of platforms in 'Or die Trying', too bad they
just didn't mix that well. From the original role-playing twists of
character development to the arcade blasting action and
finally the somewhat simplistic puzzle-solving elements of the
game, O.D.T. can be labeled a true cross-platform experiment.
The sacrifice made for the cross-platform system was that by
combining only some of the elements from each type of game I
found myself constantly looking for the extra features of each
system. ( The occasional BFG9000 would've been nice in the
weapons department, maybe some character interaction to
develop the role-playing side of my hero or something a little
less reminiscent of Prince of Persia 2 would have gone a long
ways to increase the puzzle-solving side of the game. Floor
plates and light blasters just don't cut it for me anymore.) These
things along with the terrible save-game interface and the
constant falling off of ledges into a bottomless void made for a
bit of a disappointment in the gameplay section.
Fun-Factor: 14/20
As an arcade action game 'Or Die Trying' provides an
entertaining diversion for a few hours before some of the really
nasty foes begin to make your life a little miserable.
Wandering aimlessly through a level searching for that one
piece of equipment you missed gets extremely tedious though,
and the player's apparent inability to stay on small walkways
and the habitual strolling blindly off of precarious ledges did
little for my enjoyment of the game.
Multi-Player: 0/5
'Free multi-player patch to be available in March of 1999' What
can I say except lame. If you are going to incorporate a
feature, do it. Asking people to buy the game and then later (if
its a good seller) they'll supply multi-player isn't the way to
market. Even at that, the multi-play is dubbed as a 4 user lan
addon or 2 user modem play, not great.
Overall Impression: 6/10
'Or Die Trying' is a uniquely different type of game that
envelopes platform features from most of the major genres.
The arcade style interface is somewhat difficult as there is
simply so many things to control on your character. (weapons,
spells, explosives, energy units, etc.) I hate to stifle peoples
creativity, but unfortunately with O.D.T. this new type of engine
just didn't seem to work. Bottom-Line, the first 2 hours are
arcade action, the last 10 to 15 hours require character
development and patience.
Highs:
A very different storyline and Sci-fi/fantasy environment make
for some refreshingly interesting plots in the game. The fully
configurable user-interface in addition to the brave attempt at
blending the RPG/Action/Adventure genre's into a single new
gaming system.
Lows:
Annoying save game interface. Lack of any really challenge to
the game. The arcade style interface when the game is
actually much, much more
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