 
       
       
	Helicopter simulations have been 
churned out for years and the impact they each 
had only lasted for a few months at a time, but now 
the time has come for some true helicopter 
arcade-action, and Missing In Action 
provides just what we've been looking for. The 
games that will pop to your mind when you 
experience MIA are probably Nuclear Strike and its 
predecssor, Desert Strike (and perhaps SWIV 3D). 
I was pleased to find out that reading the mission 
objectives are a thing of the past in MIA (even 
though it does have objectives), for you 
simply need to locate the enemy targets on your 
map and destroy them to pass a mission. Now, it's 
not just all shoot and kill, there are some tactical 
and strategic elements to the game, but you'll have 
to read on to find out about them.
	The weirdest part of the game is that 
there is no story line: you are basically the best 
pilot to ever hit the skies, and you are back for 
more action. Here is how GT describes the plot: 
You rose through the ranks faster than any 
other pilot in the nation's history. You've logged 
more time in the most advanced military choppers 
than any other man. You've mastered all the sims 
and drills. It's time to put the training to the test. 
YOUR MISSION: Rescue M.I.A.'s. Lead recon 
missions into the heart of Vietcong territory. 
Escort allied tank columns. Spearhead 
seek-and-destroy missions. Live to do it all 
again. Hmmm, where have I heard that before? 
:) Despite its zero-plot basis, I think this game was 
merely designed for some quick fun and action, 
and it succeeds -- but hardcore simulation fans will 
most-likely scratch their heads when they play this 
game.
	As for arcade gameplay, if you've got the 
right set-up, you're in for a wicked ride. There's no 
cockpits, no instruments to worry about, just pure 
action. Basically your HUD consists of targetting 
crosshairs (that vary for each weapon), a 
map/compass, a damage report and a weapon 
loadout meter. The way they created the 
crosshairs is sort of unique: rather than having to 
scavenge the ground for enemy vehicles and 
people, your crosshairs automatically move 
themselves over the nearest target. Once you 
swivel your craft into correct alignment, your 
auto-targetting system will be in effect providing 
precise shots for cannons, missles, grenades etc... 
so in other words, no more manual targetting. As 
for the weapons, they are appropriately illuminated 
so you can both see incoming and outgoing 
ammunition fire. Since the game is based in 
Vietnam, you pilot the most sophisticated crafts 
from the time including the AH-1 Cobra, OH-6 
Loach, UH-1 Gunship, ACH-47A Gunship, and A-37 
Dragonfly. Each helicopter has its own special 
features, some more manuverable than others, 
some that carry more payload. Whatever the 
mission is, the game chooses an appropriate 
attack chopper for you. I would have liked to have 
been able to use my own choice for each mission, 
but at least this option is partially available in 
multiplayer. The scenarios vary every time: 
sometimes your objective will be to escort a craft 
to a designated waypoint, others include rescuing 
stranded pilots and troops, destroying enemy 
sidelines and even preventing enemy strikes on 
your base. Even if you don't like those types of 
missions, there will probably be at least one that 
you will find enjoyable because the game includes 
a full 26 unique missions to accomplish. Some 
objectives are more difficult than others, but the 
game does not progress gradually.
	What I mean by that is the Artificial 
Intelligence is way off. In some missions you will fly 
right through an enemy base and only when you 
circle around for the second time will the enemies 
start firing back. I succesfully destroyed an entire 
base before the enemy triple A's were even able to 
spot me. Then in other missions, you can be 
approaching a similar base, and get blown to hell 
and back for no apparent reason. I believe in 
arcade action, but at least throw some quality A.I. 
if you're going to make a mission-based game.
	Overall I found the control to be 
excellent, especially if you have a suitable joystick, 
such as the MS Sidewinder 3D Pro which I used. 
Basically, any joystick with a throttle and rudder 
will suffice. The throttle controls the up/down 
movement of the chopper, the left/right controls 
the strafing, the forward/backward controls the 
acceleration and reverse, and finally the rudder 
controls the chopper's swivel. Each of the 
weapons can be easily cycled through at will with 
the touch of one button. If you are stuck with a 
keyboard, don't feel too bad, you will still be able 
to play the game. The problem with the keyboard 
was that I found there was not enough flexibility to 
properly avoid enemy fire. And one last note to 
make is the game fully supports Force Feedback 
for all you lucky stiffs who own a FF joystick.
	Multiplayer is a blast! That is, if you can 
get it working.  The IPX works fine, but the internet 
play still has some glitches which GT Interactive is 
working out. If you visit their MIA web site you will 
notice it says **Multiplay via Internet, Modem, 
and Serial Line may not function properly with this 
version of M.I.A.  A patch is currently in the works 
and will be available shortly from this webpage. 
So I will be keeping my eyes out for it. Playing over 
the LAN was truly fun, and the game even includes 
built-in variants. These variants include 
Deathmatch, Teamplay Deathmatch, Capture the 
Flag and Teamplay Capture the Flag. I have a 
feeling the game will popular at LAN parties...
	When you think of arcade games a 
common thing usually comes to one's mind: great 
graphics. Does MIA suceed in this category as 
well? Certainly! The engine they have created is a 
mixture of full 3D action with excellent special 
effects that are suitable for any arcade game. The 
engine can create terrain quite effectively, and 
although it doesn't create thousands of miles of it 
like simulators, it provides you with enough 
grounds for destruction at least... You will pleased 
to find out the game fully supports Direct3D (well 
Glide/OpenGL would have been more pleasing) and 
can handle multiple resolutions depending on your 
video card. I found playing the game at 800x600 to 
be ideal, anything higher and you might not be able 
to make out the ground units. The explosions 
consist of a great mass of debris and fire. 
Pixelation is a tad of a problem on some levels, but 
the models do not suffer, just the ground.  The 
models appear very crisp and the ground units as 
well. I would have liked to been able to see more 
detail in the people animation, because they just 
seem to be sticks moving around. Although the 
graphics suffer some minor flaws, they are 
satisfactory overall.
	The sound effects are suitable for this 
arcade game, but they could have added a little 
more variety. Mostly the game consists of *put* 
*put* *put*'s from the cannons and streaking 
noises from missles. You only hear speech in the 
game when it is appropriate to the mission 
objective order: I prefer to hear some more 
ambient sound and perhaps louder explosions. If 
you have a 4 speaker stereo set up, I can 
understand how the game's sound output could be 
immersive. I guess I won't understand until I get a 
better sound system. On the other hand the 
chopper's spinning blades sound awesome, 
especially when you pass by another a chopper, it 
really feels as if you are there.
	Although the game doesn't qualify for a 
Gamer's Choice Award, I assure you it will provide 
some sort of enjoyment for any arcade fan. So if 
you are looking for a fast-paced, in your face 3D 
helicopter action game I highly suggest Missing In 
Action. If you are coming from the pool of 
simulation fans, you might not find it as 
interesting. Overall, they did a great job on 
creating an arcade experience on the home PC.
Graphics: 15 / 20
Sound: 12 / 15
Gameplay: 26 / 30
Fun Factor: 18 / 20
Multiplayer Play: 3 / 5
Overall Impression: 8 / 10
Overall Rating: 82 / 100