Helicopter simulations have been
churned out for years and the impact they each
had only lasted for a few months at a time, but now
the time has come for some true helicopter
arcade-action, and Missing In Action
provides just what we've been looking for. The
games that will pop to your mind when you
experience MIA are probably Nuclear Strike and its
predecssor, Desert Strike (and perhaps SWIV 3D).
I was pleased to find out that reading the mission
objectives are a thing of the past in MIA (even
though it does have objectives), for you
simply need to locate the enemy targets on your
map and destroy them to pass a mission. Now, it's
not just all shoot and kill, there are some tactical
and strategic elements to the game, but you'll have
to read on to find out about them.
The weirdest part of the game is that
there is no story line: you are basically the best
pilot to ever hit the skies, and you are back for
more action. Here is how GT describes the plot:
You rose through the ranks faster than any
other pilot in the nation's history. You've logged
more time in the most advanced military choppers
than any other man. You've mastered all the sims
and drills. It's time to put the training to the test.
YOUR MISSION: Rescue M.I.A.'s. Lead recon
missions into the heart of Vietcong territory.
Escort allied tank columns. Spearhead
seek-and-destroy missions. Live to do it all
again. Hmmm, where have I heard that before?
:) Despite its zero-plot basis, I think this game was
merely designed for some quick fun and action,
and it succeeds -- but hardcore simulation fans will
most-likely scratch their heads when they play this
game.
As for arcade gameplay, if you've got the
right set-up, you're in for a wicked ride. There's no
cockpits, no instruments to worry about, just pure
action. Basically your HUD consists of targetting
crosshairs (that vary for each weapon), a
map/compass, a damage report and a weapon
loadout meter. The way they created the
crosshairs is sort of unique: rather than having to
scavenge the ground for enemy vehicles and
people, your crosshairs automatically move
themselves over the nearest target. Once you
swivel your craft into correct alignment, your
auto-targetting system will be in effect providing
precise shots for cannons, missles, grenades etc...
so in other words, no more manual targetting. As
for the weapons, they are appropriately illuminated
so you can both see incoming and outgoing
ammunition fire. Since the game is based in
Vietnam, you pilot the most sophisticated crafts
from the time including the AH-1 Cobra, OH-6
Loach, UH-1 Gunship, ACH-47A Gunship, and A-37
Dragonfly. Each helicopter has its own special
features, some more manuverable than others,
some that carry more payload. Whatever the
mission is, the game chooses an appropriate
attack chopper for you. I would have liked to have
been able to use my own choice for each mission,
but at least this option is partially available in
multiplayer. The scenarios vary every time:
sometimes your objective will be to escort a craft
to a designated waypoint, others include rescuing
stranded pilots and troops, destroying enemy
sidelines and even preventing enemy strikes on
your base. Even if you don't like those types of
missions, there will probably be at least one that
you will find enjoyable because the game includes
a full 26 unique missions to accomplish. Some
objectives are more difficult than others, but the
game does not progress gradually.
What I mean by that is the Artificial
Intelligence is way off. In some missions you will fly
right through an enemy base and only when you
circle around for the second time will the enemies
start firing back. I succesfully destroyed an entire
base before the enemy triple A's were even able to
spot me. Then in other missions, you can be
approaching a similar base, and get blown to hell
and back for no apparent reason. I believe in
arcade action, but at least throw some quality A.I.
if you're going to make a mission-based game.
Overall I found the control to be
excellent, especially if you have a suitable joystick,
such as the MS Sidewinder 3D Pro which I used.
Basically, any joystick with a throttle and rudder
will suffice. The throttle controls the up/down
movement of the chopper, the left/right controls
the strafing, the forward/backward controls the
acceleration and reverse, and finally the rudder
controls the chopper's swivel. Each of the
weapons can be easily cycled through at will with
the touch of one button. If you are stuck with a
keyboard, don't feel too bad, you will still be able
to play the game. The problem with the keyboard
was that I found there was not enough flexibility to
properly avoid enemy fire. And one last note to
make is the game fully supports Force Feedback
for all you lucky stiffs who own a FF joystick.
Multiplayer is a blast! That is, if you can
get it working. The IPX works fine, but the internet
play still has some glitches which GT Interactive is
working out. If you visit their MIA web site you will
notice it says **Multiplay via Internet, Modem,
and Serial Line may not function properly with this
version of M.I.A. A patch is currently in the works
and will be available shortly from this webpage.
So I will be keeping my eyes out for it. Playing over
the LAN was truly fun, and the game even includes
built-in variants. These variants include
Deathmatch, Teamplay Deathmatch, Capture the
Flag and Teamplay Capture the Flag. I have a
feeling the game will popular at LAN parties...
When you think of arcade games a
common thing usually comes to one's mind: great
graphics. Does MIA suceed in this category as
well? Certainly! The engine they have created is a
mixture of full 3D action with excellent special
effects that are suitable for any arcade game. The
engine can create terrain quite effectively, and
although it doesn't create thousands of miles of it
like simulators, it provides you with enough
grounds for destruction at least... You will pleased
to find out the game fully supports Direct3D (well
Glide/OpenGL would have been more pleasing) and
can handle multiple resolutions depending on your
video card. I found playing the game at 800x600 to
be ideal, anything higher and you might not be able
to make out the ground units. The explosions
consist of a great mass of debris and fire.
Pixelation is a tad of a problem on some levels, but
the models do not suffer, just the ground. The
models appear very crisp and the ground units as
well. I would have liked to been able to see more
detail in the people animation, because they just
seem to be sticks moving around. Although the
graphics suffer some minor flaws, they are
satisfactory overall.
The sound effects are suitable for this
arcade game, but they could have added a little
more variety. Mostly the game consists of *put*
*put* *put*'s from the cannons and streaking
noises from missles. You only hear speech in the
game when it is appropriate to the mission
objective order: I prefer to hear some more
ambient sound and perhaps louder explosions. If
you have a 4 speaker stereo set up, I can
understand how the game's sound output could be
immersive. I guess I won't understand until I get a
better sound system. On the other hand the
chopper's spinning blades sound awesome,
especially when you pass by another a chopper, it
really feels as if you are there.
Although the game doesn't qualify for a
Gamer's Choice Award, I assure you it will provide
some sort of enjoyment for any arcade fan. So if
you are looking for a fast-paced, in your face 3D
helicopter action game I highly suggest Missing In
Action. If you are coming from the pool of
simulation fans, you might not find it as
interesting. Overall, they did a great job on
creating an arcade experience on the home PC.
Graphics: 15 / 20
Sound: 12 / 15
Gameplay: 26 / 30
Fun Factor: 18 / 20
Multiplayer Play: 3 / 5
Overall Impression: 8 / 10
Overall Rating: 82 / 100