By: Cruze
Here is a refreshing release from the folks at TopWare. Knights
& Merchants is a real-time simulation of a medieval realm
which you must rebuild from the ashes of rebellion. Releasing
so close to Ceasar 3, one has to draw the comparison between
the two and find, at least in my humble opinion, that K&M
is a bit more fun to play.
>From the TopWare website they describe K&M as follows:
'After many battles, a former kingdom has been divided into
many small principalities and earldoms. The kings troops were
pushed back into one last royal province, and the rulers of the
other provinces waged terrible, destructive wars against one
another. The whole land fell into a state of chaos and now the
former royal capital itself is under siege by the armies of
the rebel lords. You belong to the last remaining group of loyal
King’s men, have been commanded to go to the king in view of
the imminent attack.'
Sounds great doesn't it? Ya, but we've heard all this
before...Can it live up to it? As soon as I fired it up, the engine
for K&M gave me a bit of Deja-vu from the old Warcraft 2 days.
At least the control and view aspects were quite similar and
the snipits of conversation from the peasants at each mouse
click seemed all to familiar. With that said though, the engine
is different enough to be new in that articulate attention was
paid to the most minute graphical detail and some pixel
shading which, although not stunning, provides a welcome
facelift to a good old game-engine. Just coming off several
days of gaming hours in Ceasar 3, I recognized the game's
demand for population micromanagement right away, but was
very thankful to find it far less tedious than the unforgiving
masses in C3.
Basically you start the game with a handful of serfs and a
couple of builders along with a castle and a reasonable store
of goods. From that point, you are charged with various
missions to bring the king back to the throne of the realm and
restore his kingdom to it's former splendor. A quick description
of a not-so-easy task. The first order of business is to build up
your foodstock through farming, butchering, etc... and then
build up an army to help 'persuade' the more thickheaded of
the royal subjects of their dedication to your king.
Graphics: 14/20
As I said, it looked to me a little like the old Warcraft engine
with a facelift, but still a very descent interface to work with.
The game was designed to be run at 800x600 or better and in
256 colour mode. The obvious lack of 3Dfx was disappointing,
but not completely condemning to the game. What they lacked
in technology they tried to make up for with detail. The
ambient animations of the local wildlife and buildings added to
the overall enjoyment of the game. The landscape of the realm
is well detailed and provides a 'True' 3D experience forcing
your peasants to flatten out hills and build around rocks and
trees etc. TopWare claims the engine uses over 250 bit-maps of
40x40 pixels to provide the landscape and set the 800x600
display resolution to compensate for the dated-pixelization. All
the animations are done at 10 images per second with the end
result being a surprisingly colourful and crisp environment for
you to enjoy.
Sound: 10/15
Nothing spectacular here. A good mixture of voices and
different responses for all of the character types (and there are
a bunch of them) from serfs to butchers to miners to
mettalurgists to pikemen and lancers, they all have their own
two bits to throw into the game. The audio is your standard
.WAV fare, and although it does its part in the game, I might
have hoped for a little more background interaction from the
sound department. Bottom line, you hear what you need to
hear and it works.
Gameplay: 27/30
A real excellent tutorial system is available to familiarize you
with the general workings of the game. This helps people like
me who, like a lot of you, see manuals as things to be used as
coasters. One of the really great things about this engine was
the how the AI handled most of the menial and repetitive tasks
so well. Basically you lay out your buldings and set up your
farms and your workers do the rest. The farmers go and plant
their corn and harvest when it's ready. The woodcutter's go
around cutting down the trees. (O ya and for all you
tree-huggers out there quite your whining they DO practice
re-forestation and replant harvested areas.) This makes it
easier to enjoy the game as you aren't constantly trying to find
that annoying little serf who keeps forgetting what he's
supposed to doing with that big chunk of lumber he is carrying.
The toughest part of the game is just planning the layout of
your feudal community and keeping a good balance between
resources, man-power and weapon power. O ya, and don’t
forget weapon power because some of your opponents get
pretty nasty. Each one of your computer opponents will have a
different disposition. The 3 basic types of opponents are: weak
and helpless, neutral and constructive or aggressive and
powerful. If you are into medieval strategy you will really enjoy
this game.
Fun Factor: 18/20
Did I mention yet that this game is a heck of a lot of fun? Well
it is. Because I wasn't burdened with all the really repetitive
jobs (and because I actually (gasp) went through the tutorials) I
was able to dive right into the game and immediately found
myself having way too much fun. The balance achieved
between balancing the management aspects of the game and
doing the real fun stuff (like beating your feuding neighbors
senseless) was almost perfect in my mind. 2 thumbs up.
Multiplayer: 5/5
Yes it supports Multi-play in a variety of forms including, IPX,
Internet TCP/IP, Modem and Serial. Multiplayer chat is fully
functional allowing scheming and plotting between your
closest allies (and your scheming enemies.) Quick and easy to
set-up, I was glad to see the Internet support in a game where
it could've easily been shoved aside in favour of a quick
release. (Ceasar 3 anyone? ;)
Overall Impression: 9/10
If you like real-time strategy/management games, keeping in
mind that Knights & Merchants is set in a feudal environment,
and enjoyed hours of fun with Warcraft2 like I did.. Pick this
one up. Good graphics, with a nice mixture of battle and
resource management, all keep this game stacked up pretty
high on my 'got-to-get-it' list. Game of the year might be a
stretch, but still it gets a 2 thumbs up from me, I hope you enjoy
it.
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