By: Pseudo Nim
Well well well, another Russian game. It's quite impressive,
actually, that independent of the current economic crisis there
games keep on coming out by Russian developers - and damn,
they're pretty good. (Feel free to 'beg to differ', but I liked Vangers
and Rage of Mages a LOT). This time around, it's a truck simulator,
named Hard Truck: Road to Victory. As the name implies, the basic
idea of the game is truck racing - but there's a lot more to it than
that.
To start with, the game actually has a story. Yes, it's not a usual
boring championship sim - there's a background to it - check out
Cruze's great summary of it below. The idea is that you not only
race your truck, but use it to carry goods around - and get
rewarded for that. More, you can upgrade your car with the money
you receive - and although there are no weapons, just about
anything else is available. The idea is reminiscent of the classics
like Elite, Death Track or Privateer - and, although the game isn't
precisely the same caliber, it's still quite fun. Goods available to
carry around include the most varied mix, from cottons, fabrics
and Pentium processors to champagne and the ubiquitous vodka.
A neat feature of the game which I haven't seen in others is the
fragility factor - for example, if you're carrying fabrics, you can go
on a bulldozer rampage, hitting your opponents as hard as you
want - but if you load up on vodka, watch out - any hard hit on the
truck is bound to destroy a percentage of your cargo, thereby
decreasing your bounty at the end.
Since I mentioned inflicting damage on trucks, I should mention
the visual part of it. Car damage is modeled pretty well, and differs
depending where you hit the truck - 11 o'clock breaks a headlight,
12 might rip off your hood (or, depending on the strength, damage
your engine), 7 o'clock might break your taillights, and so forth.
However, I haven't seen side damage, which therefore leads me to
assume only front and aft damage is modeled, every other kind is
pretty much ignored. Other visual effects include smoke, fog,
exhaust, atmospheric effects, skid marks, and even particle effects
demonstrating grass expelled from under the wheels when the
driver thinks he's driving a lawnmower. The only problem with all
of those effects is, they don't feel like they're bound to the object -
they rather feel like a transparent bitmap animation that's mapped
onto the general area where the action happens. For example,
exhaust doesn't gradually appear from the exhaust pipe - it just
appears as a black cloud which drifts back fast, and you have to
assume it came from your exhaust pipe. The grass sprayed from
under the wheels is a bit better, but the smoke from braking or
skidding is just about as bad. The water on the windshield is
probably the coolest effect I've ever seen, though - when you drive
in adverse conditions (only rain, unfortunately - no snow, drizzle,
hale, meteor showers, or acid rain) the water stays on the
windshield, gradually obstructing visibility, until the wipers are
turned on. When they are, they remove water from their area of
effect, leaving it outside the radius of effect - thereby giving a very
natural feel of the windshield wipers. Last wipers I remember
were in Test Drive 3, and the effect was similar, albeit not nearly
as good. Other effects are pretty average - the lightning for
instance. Actually the lightning is way below average - it just
sucks. But at least you don't see it too often. And there are some
clipping problems - some less severe, some a lot more severe. You
can see some in the screenshots, where, at some point, you can
see the truck through a cliff; at another time, you see a truck's
wheels half-embedded into the ground. Unfortunate, but
nonetheless there.
The truck dynamics are pretty good. It will skid if the radius of
curvature of a turn is too high, or if you're moving too fast, or if you
can't use your brakes properly. It skids more on grass than on
asphalt, too. The neat part is that other drivers skid too - and not
only that, they screw up hairpin turns and run into walls, as well.
They also fight among themselves, unlike in other games where
you're one against the world. They will go for you, though, if
you're within reach - they'll try to run you off the road with minimal
damage to themselves. You can have from one to eight opponents,
either single-player, or multi - the idea remains the same: grab the
goods, and make it to the finish line. A useful feature is repairing
on the fly - a la Carmageddon. It doesn't repair brake wear or tire
wear, though - those have to be fixed at the base. Slightly
annoying is the damage factor: as you incur more damage, you go
slower. I damaged my wheels at some point in such a way as to
cause permanent damage to directional control, but,
unfortunately, the most common effect is a simple slowdown. Also,
the only components of the car that actually wear out are brakes
and tires - items such as, say, shocks or steering components can't
be damaged - they go into the third category, dubbed 'truck'.
Like I mentioned before, you have a choice of a few tracks to race
on. That is, there's one that's a pure race, one that seems to me an
Enduro-type race which I miserably failed on every time I tried,
and four 'get the goods to the boss' type of tracks. Very cool is the
fact that on the cargo races you can almost always take more than
one route to get to your objective - some shorter, some longer,
some loaded with a bunch of crazy 10+ toners trying to have you
level every single streetlight, and other ways with no one but you
and the quiet rain drops echoing on your windshield. The graphics
on each of the tracks are decent, but I'm not completely sure for
what reason the game uses my 3Dfx card. The terrain looks
high-color only upon a close examination, it looks pretty pixelated
otherwise, and the only objects that the eye gracefully rests upon
are trucks themselves, and, of course, the Coca-Cola booths. The
trucks are pretty well-modeled, with sponsors' badges, and colorful
paint schemes. Unfortunately, the outside view doesn't take into
account windshield wipers - whether you turn them on or off
doesn't make much of a difference. The background pictures are
usually pretty nice - albeit, again, low-res. And I wonder why the
game slows down at some points? Doesn't look like there are that
many polygons to process... Oh, and on a completely different
topic, the parking brake is made interesting use of - rather, it's
completely useless. It is, however, used in its proper fashion -
when you hit the parking brake key, it comes ON. And the car
stops. And stays there. I haven't managed to make use of it the
way most today's games make use of it - as a substitute to a
heavy-duty boot in the old cars. Fine, that analogy sucks. But the
point is, you can't use the parking brake to skid in this game - so
I'm not sure what its use is. Maybe to park the truck and hold it in
place? Could be.
The orchestral theme for the game is pretty good. That is, there is
no orchestral theme - but the sounds are pretty good. Skidding
sounds, the thuds of someone breaking your vodka shipment, glass
breaking (though you don't SEE glass breaking), and the metal
grind of you going square into a cement wall - everything's there.
The engine noise is good, too - it's (should I sound that impressed,
though?) actually different for all trucks. And the interiors of all the
trucks are different, too - Volvo, Zil, IVECO, Mack, Scania, Kamaz,
Kenworth trucks are present in the game. Interesting is something
I've long longed for in a game - when you turn, your point of view
moves slightly, and the truck tilts visually - a completely natural
occurrence, but completely omitted from games these days.
Moreover, you can actually look around the cabin - in the left
window, or the right window. The neat thing is, it doesn't screw up
like, say, Rainbow 6 did - you could actually cheat and try to look
at objects with the corner of your eye - they got brightened and
zoomed a slight bit. Worked really well, especially to avoid blind
fire into an alley which you can't see (turned into blind fire into an
alley that you can't see but you know is there).
Some unfortunate lowdowns (and I know some of you might
disagree with me here). For one, there are no parked cars. Don't
you think it's cool when you park your Jag Sovereign outside for a
change, and a crazy trucker plows into it at night? Or pedestrians:
there are none in the game. But, I suppose, this isn't Carmageddon
(I hear in 2 there -will- be a truck to inflict havoc on unsuspecting
pedestrians, so I suppose I can wait). There's no usual Sunday
traffic, either - the cities look pretty dead and daunted without it.
And headlights are weird - although the company claims that 'road
lighted by headlights', I neither found a way to turn them on, nor
did they turn on automatically. Good thing I wasn't smuggling
vodka.
Overall, Hard Truck is a pretty decent game, though not up to par
with the likes of Vangers and Rage of Mages. The engine is a
slight bit dated, but, on the other hand, statistics have to be faced:
considering how long (NOT long, if you don't know) Russia has
been in the whole game development business, it's impressive that
most of their titles are that good. Sure, the engine of Hard Truck is
a bit shabby - but it's enjoyable, with an original concept, and lo! -
it's not a first person shooter OR a real-time strategy game, of
which our American comrades have pumped out zillions. At least
the tidal wave died out a bit. I have a feeling a Tomb Raider wave
is close nearby. I even saw shots from one game, everything up to
the main character being an, ahem, female of noticeable
dimensions. Originality? Sorry, come back in a bit. Either way (to
return to my wrapping-up comment on Hard Truck), even though
the engine is somewhat decrepit, and the translation didn't sound
like it was done by anyone even remotely as qualified as the
Vangers people, the game is still fun. (Incidentally, when I went to
SoftLab's [the developer's] site, I was so impressed with their
English that I thought I was on the wrong site for a while. What
happened with the game's translation?]. Either way... you might
wish to check it out if you like original, fun games. I suppose
there's a certain limit of the replay value of Hard Truck... but I
haven't reached it yet.
Highs: Original concept (I keep on saying this, for this
game, RoM, Vangers), fun gameplay, great physics, damage is
well-modeled.
Lows: Graphics engine is a bit antiquated, terrain is
somewhat boring, especially the race tracks - all that's there are
Coke booths (which is fine), and Esso booths - but that's about it.
Well, except for the occasional houses and skyscrapers and
buildings that remind me a lot of my old high school Brr.
Overall: a fun game, which may not appeal to some who
are in search of something that'll make their hardware seem old
and useless (try Trespasser). You may wish to check it out
otherwise.
Graphics: 15/20
Sound: 11/15
Gameplay: 20/30
Fun Factor: 17/20
Multi-Player: 3/5
Overall Impression: 7/10
Tested on: Intel P200 / 64MB RAM / 3D accel + Monster 1 - 3Dfx /
SB32
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By: Cruze
Tired of open wheel racers, balanced and computer controlled
suspensions and hiding behind 5-point racing harnesses? Get
ready for some real skill as you climb behind the wheel of a big rig
in Buka Entertainment's latest release, Hard Truck - Road to
Victory. The UFO crash of 1997 in Serbick, a tiny valley in the
Western Sayan region of the Soviet Union, has completely
changed the world economy. BFD has emerged as the new energy
solution to society and is only found in the limestone at that crash
site. Villages have sprung up in the remote area, but resent
flooding and washouts have cut off almost all access to them. Now,
only the best of the best can make the necessary trek into the
unforgiving wilderness and supply the desperate villagers with the
critical supplies of food, medical equipment... oh yes and of
course... vodka!
WOW, quite a mouthful, and that's only half the storyline. It seems
Buka has gone to quite some trouble to provide the background for
their latest hard drivin', tire squealin' arcade/simulator release.
Check out the website for more details, but basically, the storyline
for hard-truck boils down to 'whoever can deliver the good first
gets the most cash'. You are a truck driver, hopefully one of the
best, who has received some backing from investors to try and get
some goods into the stranded villages mining the precious energy
'BFD'. Needless to say, the sooner you can get your goods to the
villages, the more profitable your venture as the needy citizens
fork over their precious ore for the daily essentials like food and
water. (Oh, and Pentium II processors are available to haul too,
but MAN are they expensive.) Not so hard you say? Well obviously
the lure of easy money has brought other investors and they have
their own drivers trying to be the first to deliver their goods to the
markets. Drivers that, although they don't carry .45's, are not above
running you right into the side of a mountain to keep you from
beating them to Serbick.
Hard Truck is self-dubbed tractor trailer 'arcade/simulator'. The
user has the option of first person or 'chase' views for hauling his
rig on its speedy delivery route. Additional features such as 'in-cab
monitors' allow you to also turn on mini windows to track various
other views of the rig so that you can keep tabs on any nagging
competitors or overly aggressive road warriors trying to remove
you from the scene. By making fast and safe (not bashing the
goods to pieces) deliveries, you accumulate cash which can then
be re-spent on stocking up with more products for the next haul or
purchasing add-ons and powerups for your rig. The hauls are done
in stages on your route to Serbick, each stage allows you to drop
off and pick up goods for the next stage. Be careful not to spend
all your money though, because, guaranteed, you will need some
for 'on the road repairs' as the computer controlled rigs battle you
for that coveted first shot at the next delivery.
Graphics: 14/20
Hard Truck - Road to Victory uses a fairly simplistic graphics
engine, but does support hardware acceleration. On my first go
'round with HT, the game didn't detect my hardware and the
results were frightening. Early 90's graphics that barely ran,
chunking through at 9 fps with terribly fuzzy details and
pixelization. One word, Yuck. Once I figured out the accelerator
configuration, the HT interface became reasonably smooth and far
more desirable to look at. the frame rate did compromise on me
again when I had 3 trucks on screen bashing each other around for
road position, but other than that it was smooth sailing.
Almost nothing, aside from the odd light pole and mailbox, is
available in the game in the way of environmental objects for you
to 'inter-act' with, and the overall graphical fair is pretty ho-hum for
most of the game. Scenery includes buildings for the city areas,
trees for the 'between cities' areas (I swear they only drew 1 tree
and used it for every piece of foliage in the entire game) and
mountains for, you guessed it, mountain areas. I can not stress
enough that if you do not have a 3Dfx accelerator card, proceed
with caution. Without it the graphics in HT go from somewhat
mediocre to downright scary. Consider yourself warned.
Sound: 11/15
At first, the audio effects in Hard Truck were quite appealing,
especially the rain and water sounds. Unfortunately the monotony
of a constant patter of rain just didn't enthrall me, and after a while
I found most of the sounds in the game just too repetitive. (e.g.:
shifting gears every 5 seconds, same squeal of the tires, same
pelting of rain even inside tunnels) What sounds there are in the
game are done very well, but a little audio diversity would have
gone a long way to helping the entertainment value of this
release.
Gameplay: 18/30
Think of this game as a tractor-trailer rally race over a diverse
range of terrain, each requiring their own particular style of
driving. Control is handled via keyboard or joystick, (although if
using joystick you will find there is still a need to use allot of stuff
from the keyboard) and the truck can be driven in either automatic
or standard transmission configuration. Each level is started by
driving your truck through various staging areas where you can
load up on goods, buy new parts and features for your rig or
purchase an entirely new rig. Of course all this costs money, but I
found that I always had enough money to buy the stuff I wanted.
As you race against the computer controlled rigs in Hard Truck,
you come to see very quickly that they have little regard for their
own safety as long as they can jeopardize yours. Each level, or
rally, has several possible routes to the finish, each one different
enough that it requires a different style of driving and will provide
you with different hazards along the way. This not only adds
replay value, but gives you a chance to get away from your
nemesis road-hogs when traffic gets a little congested.
A couple of noteworthy bugs have to be mentioned in the game as
they were pretty glaring after the first half hour. Road signs,
although not big enough for you to read, inflict incredible amounts
of damage to your rig, sometimes even crippling it completely. So
don't take your usual, monster-truck-madness casual style of
dealing with them as a single one can cost you the game. An
unfortunate amount of clipping problems still exist in the retail
version of Hard-Truck which don't really detract from the
playability of the game, but made for some interesting surprises as
I was off driving into things and suddenly found myself tumbling
through a great void spinning away into nothingness.
Fun Factor: 15/20
For whatever reason, HT does begin to grow on you. Whether it's
just for the sense of power at having an 8 ton truck under your feet,
or the completely different feel of racing around in a semi-rig, I
didn't get bored trying out the different combinations of truck /
terrain / rig-enhancements. What was the most fun you ask? I'd
have to say getting in front of the pack, slamming on the old
parking brake and watching the fleet of big-rigs scatter off into the
ditches, piling into each other like a trainwreck.
Multi-Player: 2/5
Multiplayer for HT - Road to Victory comes in the form of Direct
play drivers. Modem, serial, IPX and TCP for internet are all on the
Multiplay menu. Unfortunately, after play-testing over a high-speed
digital internet connection (just to clarify for all of those people
who are of the impression that 56k is high speed, I say 'digital' to
imply 'T1') I have to say that the lag encountered on the network
multiplay rendered the game completely unplayable in this form.
Overall Impression: 6/10
The interesting dynamics of a big-rig truck and over-aggressive AI
opponents help to make Hard Truck a refreshing change to the
standard racing sims of today's PC entertainment market.
Highs: Ultra nasty opponents who do their best to make your life
miserable, a wide variety of driving conditions and the challenging
physics of maneuvering a semi-rig at speeds in excess of 90 Mph
would be some of the strong points of the game.
Lows: A somewhat dated graphics engine (although it does
support 3D acceleration) and the lack of 'interaction' with your
environment. (i.e. not much in the way of inanimate objects or
pedestrians or even any other traffic)
Bottom Line: Unless you think you'd make a good hardcore truck
driver and just have to get this game, I'd have to say give it a pass.
Tested on: Intel P200 MMX / 64MB RAM / 3D accel + Monster 1 -
3Dfx / SB16
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