By: CompuAcid
Time is running out, you've got the firepower, you've got the
moves, and you're all alone. Barrage takes you into to
high-speed hover fighter aircraft, launching you into outdoor,
underground, and underwater 3D environments. Your mission
is to aim, fire, and devastate everything in your sights before
the clock reaches zero. On the surface, this game seems to be
full of non-stop adrenaline-pumping action, but in reality the
game seems to fall short of interesting.
Barrage immerses the player into a variety of environments
from depths of the ocean to the streets of downtown Chicago.
When the designers decided to build a game that relies
completely on 3D hardware acceleration only, they aimed to
offer massive, surreal environments where the player had the
freedom to explore every inch of the area unlike the
claustrophobic feeling created by today's first-person shooters.
You would expect the graphics of such a revolutionary game
to be spectacular, to say the least. Yet they look inferior to
most of today's offerings. Mango Grits didn't want science
fiction environments as in its counterpart Incoming. They
wanted to project life, nature, and civilization as realistically as
possible. Ships reflect off the water, mountains create dark
valleys, and explosions light up the darkness. Everything
about the game is modeled to resemble its real-life
counterpart.
You sit in the cockpit of a futuristic hovercraft that is armed to
the teeth. The helicopter like vehicle has the ability to go
anywhere, underwater, underground, and above ground. If
you looking for non-stop arcade action, then Barrage will be
the game for you. However, if you are into strategy, you'll be
quite disappointed. Your mission is to shoot everything that
moves and if you want to, everything that doesn't move while
completing your objectives in the allotted time frame. Nearly
everything in Barrage can be destroyed, from the radio towers
down to an innocent fisherman on the lake. Of course
everything in Barrage also explodes exactly the same,
redundant manner. The metal radio tower explodes into a
fireball as if it were filled with gasoline. You have two basic
weapons: the cannon and missile launcher provide you with
unlimited ammo to utterly destroy everything in your path.
There is no damage caused from collision or time to really
gaze at the scenery. The game is split into five environments:
Prairie, Tunnel, Canyon, Chicago and Ocean.
In the New England Prairie you're objective is to gain the five
power buoys to access the portal. You start in the middle of as
a train slowly passes by and fades off into the distance. A
billboard plays to the empty roads from the village. From out
of nowhere jet fighters scream over your head and tanks open
war on your nimble craft. Each power buoy gives you
additional time if you can breach the rotating density fields and
make your way to the center. The race is on to complete the
objectives and survive for the next mission.
Your next mission is to make your way to the end of the tunnel
while destroying the anti-gravity bi-linear ultra isotropic flux
generator (I have one at home, but haven't figured out what it
does to this day). If you think this mission is simple, then you're
quite mistaken. This mission puts your piloting skills to the test
as you dodge exploding gas pipes, leaky toxic waster
containers, chain link fence barriers, and armed turrets. Winds
are creating by fans to blow you off course and gravity fields
try to pull you back. Remember to keep all hands and feet
inside the vehicle at all times.
The Grand Canyon will take you through the canyon,
underwater and inside hidden caves. This is the level where
you designers wanted you to truly see the boundless
architecture of the game. Your goal is to the same as the first
level, clearing all military targets to reach the portal. Be sure
and take a look at the nice hotel and golf course.
Finally you're back to mass civilization in Chicago. Destroy the
outlaw police units that have taken over and your own to the
last mission. Be careful, it's a windy night with lost of
skyscrapers to dodge. With all the wide avenues and many,
many objects, this is clearly the best level for multiplayer.
The Ocean level is the best, last, and most difficult level in the
game. You must recover all five components of the nuclear
weapon and infiltrate the evil island to destroy the super gun.
You've have got to battle jets, helicopters, boat tanks, guided
nuclear warhead, minisubs, subs and missiles, missiles,
missiles.
Although the levels vary in gameplay and design, the
gameplay becomes very monotonous after the first level. A
skilled player can defeat the levels in no time at all. The AI
isn't terrible awful, but lacks any real skill against a talented
player. Although if you just like to see things blow up, then the
game will be perfect as long as you don't mind playing the five
levels over and over.
War isn't made to be quiet, and the designers clearly
understood that. Jet fighters scream as the fly past, explosions
rumble, and tanks sending pummeling shots at your hull. It
was of extreme importance to create a soundscape that was
not too redundant, while retaining a realistic fashion. The
speech was fairly decent and was adequate at explaining the
objectives of the mission.
In today's line of computer gaming, decent multiplayer
capabilities have become a factor into the "life" of a game.
Barrage also supports two to eight players over the Internet,
modem, serial link and LAN multiplayer in four environments.
Playing over a 56k modem, the gameplay was fairly decent,
yet it soon got kind of boring with open terrains.
Overall, the game does have some strong points in graphics
and excitement, but will fall short to gamers wanting strategy
and action. The game offers five basic levels and decent
multiplayer, so if you want play a little shoot-em-up on a
Sunday afternoon, then this is the game for you. However, if
you're looking for this to be Barrage to be the next "Incoming,"
then keep looking.
Graphics: 15/20
Sound: 14/15
Gameplay: 21/30
Fun Factor: 14/20
Multiplayer: 3/5
Overall Impression: 5/10
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By: Hades
Barrage....in another life this game was called Incoming. It is
a futuristic flying simulation where you pilot the FreeLancer
550 through several different zones. The concept of the game
is awesome but it fell through in many respects.
Graphics-
The graphics are only par for a 3D only game. I will say that
the explosions were quite gorgeous, however, as good it may
look the fact of the matter is that the coding on the game was
obviously not where the money was spent. The graphics
engine is so sub-par its not even funny. I have a 12 meg
Voodoo2 and you would think I would get more than 10 fps out
of the game wouldn't you? I could direct my craft straight up
and only then would I see my fps go above 30. Explosions are
abundant in this game, hell even the trees explode when you
shoot them. Everytime you get hit you loose time and you get
knocked about. It takes a few seconds to adjust which ends up
being more like 30 seconds because it chunks around a few
times until it catches up. I would expect frame rates below 30
on a game like Unreal but not on a game like this. Keep in
mind I tried 800x600 but the choppy graphics was even worse
in this mode than it was in 640x480.
Sound-
What is there to say about explosions. Not much. The game is
one explosion after another. The gun gets annoying fast,
however it is always fun to blow stuff up, whatever the means.
There is some pre-mission speech explaining what to do and
there is speech during the mission to set you in the right
direction should you go astray. There is never a silent moment
in this game. Between getting pumelled by missiles and
running into trees there is always an explosion or crunching
sound awaiting you.
Gameplay-
This is another part of this game that is seriously lacking. It
does seem to support Force feedback, however, due to budget
constraints I have not gotten to test this out yet. So I am stuck
with my sidewinder 3d pro. Keyboard and joystick combo
worked great for me. It is very hard to aim your gun, but your
missiles seem to lock on to the targets quite well without too
much aiming. You can fly around pretty much anywhere you
want but when you reach the game's boundaries that's it. It
turns you by itself which is a pain if your trying to outrun a
helicopter or a missile. Again the poorly coded graphics
engine takes its toll on the gameplay. Its near impossible to try
and recover from a collision while battling the 9fps choppy
screen too.
Fun Factor-
This game could actually be a great game. The concept is
great, you get to fly around, blow things up, go underwater and
go inside subways and tunnels. You couldn't do THAT in
Incoming. It has a replay quality since there is always going to
be something different next time you play a mission since
there is enemies flying around just waiting to pick you off. The
fun however is very limited due to the poor frame rate which
renders the game almost unplayable.
Multiplayer-
The one redeeming quality to this game. It has all that you
could ask for. Blowing up your friend, via modem, serial, IPX
or Internet play. I did enjoy waxing my friend with a missile
and then sitting by and watch him try and outrun it.
Overall Impression-
I have a hard time recommending this game. It seems to have
a serious coding problem, maybe its because I have a k6-2/350
and not a pII/350, but a Voodoo2 is a Voodoo2 whichever way
you use it. These are the games where I can finally put my
Voodoo2 purchase to use and it is worse than a game that runs
fine in 2d mode using my processor to move the textures
around. I even tried using my Millenium G200 as the default 3d
driver and still no luck. And that is even optimized for the k6-2
with 3dnow. Maybe there will be a patch for this game to
correct this, maybe not. Until then I recommend holding off on
this game.
Graphics: 3/20
Sound: 10/15
Gameplay: 13/30
Fun Factor: 15/20
Multiplayer: 5/5
Overall Impression: 3/10
Reviewed on: K6-2/350, 128meg 6ns SDRAM, Millenium G200
8meg, Creative Voodoo2 12meg, Creative AWE32 8meg,
ViewSonic 21"
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