Alright.. at the time of writing this introduction I have not yet tried
the new game 'Demolition Racer' from Infogrames, but I am very
excited about it. This should be a game that I will enjoy for many,
many hours. This is exactly the kind of game I love. It has racing
cars and crashes! Well, it SHOULD have those two elements at
least, if the names of games mean anything anymore these days. I
did see a full page ad for this game a number of weeks ago in a
gaming magazine. The ad featured a picture of a very wrecked
racing car... so I'm pretty confident that at least I'll experience
SOME sort of racing and crashing type situations. Given that, I am
very excited. If this game is done well, it could end up being one
of my favorite games to come out... ever. In the past, I have
thoroughly enjoyed other games of this type, like Destruction
Derby 1 and 2, Dethkarz, and even the Twisted Metal Trilogy. This
game probably won?t feature any type of weapons, which is
always a plus, but if there?s some hardcore metal ramming
mayhem, I should be ok. I have just installed DirectX 7, which is
absolutely needed to play this game, and the computer is
prompting me to reboot... so I shall. When I get back to writing
this, I hope to be in a state of extreme bliss having just played an
instantly classic PC Smash-fest of a game.
Damn... Damn, Damn, Damn! Well, this game surely isn't as
good as it could have been and nowhere as good as I had hoped.
What makes software companies do this to great ideas? Here's me
first impression as the game started to play... Oh God this looks
like crap... These are the graphics? They were trying to make this
game sound like a realistic racing and crashing event. These cars
don?t look real at all. They look like toy cars... Toy cars with very
little detail. All I know is that the gameplay on this better be...
Someone kill me! THIS is Demolition Racer?!? These cars DRIVE
like little toy cars... it's like some kind of RC demolition farce of a
race!! NO! NO! This is all wrong... Let me play the real game...
The one they say has the incredible intense 3D driving experience!
This certainly isn?t it!
A bad first impression, which doesn?t get much better over
extended playing.
The object of the Single Race and Tournament modes of
Demolition Racer is to race against 15 other cars and try to rack up
the most 'points' during the race to be placed among the top
drivers. Points are given for various types of crashes and accident
situations you make occur while you are driving. For example,
you might only receive 10 points for lightly hitting a car from
behind while you make your way around the track but you may be
awarded 25 points for causing that car to also do a 360 after you
have hit it. Plus, in some cases there are many points to be had
for pulling off some very hard maneuvers. Try making a jump and
landing on an opponent?s car. That move is called 'death from
above' and will net you 500 points, almost always assuring you the
chance to move on to the next race! This is one of the things that
offers SOME type of fun while trying to get through the game. You
are always aware that you have to ram other cars in order to get
enough points to progress further into the game so you find
yourself having to choose between situations that may yield you
higher points, but that may also put you in worse situation for
being able to finish the race. No matter how well you do with
scoring points you are also going to need to finish the race in
order for any of those points to count. Plus, as an added incentive
to try to win the race as well as amass points for destruction, your
points are multiplied by a number based on your placement in the
race and it is THAT final number that determines whether or not
you have done well enough to move on. Winning the race gets
your point total multiplied by 25 whereas coming in 5th place only
multiplies your points by 9. Because of this, coming in first should
not always be your first priority... When I am able to stay within
the top three cars for most of the race my points gained during the
race are usually lower since I have had little contact with other
cars way up in the front of the pack. Staying back a little for at
least a couple laps really helps to rack up the needed points to
keep you in the running after all of the drivers scores are
multiplied. This can be a little frustrating when you see that
somehow one of the computer racers has not only come in first
place, but also has a huge original point total which, after
multiplying by 25, is a score you can never hope to achieve during
normal play. Having to mix your crashing skills with your driving
skills is one of the aspects that keeps this horrible looking game
somewhat interesting.
I am so disappointed in the graphics of this game. Not only are
they not realistic looking as far as convincing the player that
there's any metal or dirt or destruction or destroyed, dirty, metal
but they are of poor quality as well. I hope that the designers did
not consciously choose to make the game less realistic looking for
kids or something stupid like that because it takes so much away
from the look of the game. If you want to have a little chuckle
while playing this game, look at one of the trees or a spectator or
anything that lines the side of the track before a race begins... the
bad graphics can't hide then. They are just sitting there,
motionless, in all their blocky, pixellated glory.
Even if I could get past the below par graphics and just enjoy an
experience which offers me some exceptional gameplay I'd be Ok,
but this is not the case. The gameplay, like everything else about
Demolition Racer, is very unrealistic and a bit annoying. Don't
expect that the cars in these races will respond or react like any
normal car would in a similar situation. The car-handling,
collisions and physics of the game are far too 'loose' and 'light', if
that makes any sense. What the game plays like, mostly, is some
sort of an RC type racing game. The cars all seem to be like little
toys in the way they react and interact with the environment.
There's always some car flipping, flying, or darting around in a
very unbelievable way. And trust me, I don't expect concrete
realism when dealing with a game which depicts 16 cars pitted
against each other in a race aimed at destruction, but it should at
least not seem like the action you are watching and participating
in has the same effect as taking two Hot Wheels car and ramming
them together as fast as you can on your kitchen floor. If there
were ever a time where any living person were subjected to most
of the crashes depicted in this game... every bone in their body
would be broken as they were bounced around the inside of the
car as it spun like a top about forty times in five seconds. It
becomes downright silly to see it happen so often.
Another main part of the game that needs a lot of work is the idea
of damage, and the way it is handled within the game. Your car
always starts off being in good shape and of course progressively
gets worse throughout the race. Supposedly there is a concept of
'performance degradation', but it is not very obvious at all during
the course of the game. No matter what damage level my car is at
it always seems to handle and drive just fine. Any degradation
that is taking place doesn?t ever seem to be relevant to my car's
performance. The car looks more banged up, and the damage
meter shows me that my car is on the way out, but it never feels
that way while I?m driving, until I explode in a firey death. Plus,
nothing EVER happens to any of the tires on any of the cars. They
are always perfect. That alone to me seems like one of the
biggest oversights in the whole idea of damage in this car
demolition game. Tires would constantly be going flat or popping
off if any of these races were actual events. In what we're given
here, not even a hubcap goes flying. It was cool in a game like
Midtown Madness where you found yourself riding on an obvious
flat tire as your car neared the end of it's tolerance for the abuse
you gave it throughout the game. In Destruction Derby, your tires
would actually come off, causing you great difficulty in trying to
steer your car from then on. Here, we have none of that. Your
tires are always going to be perfect. In fact, they don?t even get
dirty when racing through mud. Sad. The graphics of the car as it
takes on more damage needs a lot of work too. Sure, the car
appears to be a little more banged up as you continue to hit other
cars and objects, but it's never a good-looking kinda banged up.
The car always just gets a little more out of shape looking, and no
particular type of incident offers you any kind of specific graphical
reward. All of the cars seems to just take the same kind of visible
damage, over and over. The programmers seem to have decided
that the idea of the way the car looks while it is being destroyed is
just some kind of a technicality they had to take care of with
mediocre damage textures instead of having fun with the graphics
of the cars being destroyed. Folks, this to me seems like one of
the major things that this game should be about! Displaying the
carnage of demolition racing should have been something to have
a lot of fun with. Sure, when you play the game, you may think
that it is cool to see your hood fly up and stay open for a lap or two
while you continue racing... but it gets old rather quickly when it
seems to happen every race. And, you're really going to start to
hate that damned open hood when you find yourself in a pack of
seven cars and they ALL have their hoods up! So much more
could have been done in this area of the game that it really is a
shame to see the way it has turned out. I would have enjoyed
maybe even once in 20 races seeing the entire front end of a
destroyed car torn off when it is hit at 80 mph by a passing car.
Things like that would have made this game fun to play, over and
over, just to see some new ideas and scenes of destruction. And
perhaps, along with some new 'damage' graphics now and then
they could have even thrown in a new horrible car-damage sound
or something... Like maybe when your front end has taken a hell
of a beating, your engine can sound like it's about to blow up or
something. Or perhaps every once in a while there should just be
some annoying rattle or banging from under the hood. Believe
me, a car that would be subjected to this kind of torture wouldn't
sound as nice as these cars do through the entire race.
There are other game modes in Demolition Racer to try to keep
you entertained and excited about this title but basically every
mode suffers from all of the negative things I have stated. It never
seems all that fun to play the game in the shabby way in which it
has been presented. As you progress, you also unlock more
tracks, modes of play, and cars to keep things fresh, but nothing
seems to work. Multiplay? You like multiplay? Well, so do I!!
But... it seems the minds at Infogrames have decided that they
don?t deem it necessary to offer us any type of multiplay option
whatsoever. No Internet... No LAN... Not even a split-screen two
player version. The worst thing about a missing multiplay option
in this case is that this game NEEDS it! It needs SOMETHING, and
multiplay may have been just the thing to give this game some
added fun. Without it, you're left with just the one player games...
which... well...
I expected so much more. I at least expected some type of more
realistic looking graphics or car physics or something. I know that
there are games out there that have gotten some of these ideas
done right in the past. This game should at least be as good as the
best parts of any driving/crashing game that have come before it.
Driver, Destruction Derby... Damn, even Ironman's Super Off-Road
from the stone-age of video games has more to offer. But no... I'm
left with Demolition Racer and disappointment right from the start.
P.S. I have now played the game quite a bit. As I have stated
before there are few redeeming qualities about this game. The
only thing that makes me ever want to play it now is seeing how
well I can mix my driving skills with me crashing skills to see what
my final point score and placement is in the harder races. Now,
you may see that as being what a good game is all about. That is a
big part of what would make this game so wonderful if it were
attached to a better all-around game but in this case it's not really
fun to do... it's some bizarre personal challenge that has nothing to
do with wanting to play it for being a fun game... I guess it's a
little like playing Solitaire over and over and over... I don?t find
the game of solitaire all that 'fun' to begin with and after a couple
hours of not winning it's no longer about having a good time at
what you're doing, but rather just wanting to win, once, to have
some sense of accomplishment or something. I don't know what
I'm trying to say exactly. I guess I just keep wishing that this was a
game that was made differently... more fun... more something.
Ratings:
[ 10/20 ] Graphics - Functional, but we need a lot more.
[ 09/15 ] Sound - Standard Race Sound - Where's the Destroyed
Engine Noises?
[ 18/30 ] Gameplay - The physics never feel right with the cars.
[ 10/20 ] Fun Factor - Same thing over and over. Becomes a
chore.
[ 00/05 ] Multiplayer - A needed option which isn't available.
[ 05/10 ] Overall Impression - Given other games that have been
done so much better, it's a shame to see this game come out now.