Before we begin the review, it?s important to explain something off 
the top. This title has been developed by Metropolis. It is being 
published in the UK by Topware as Gorky 17. It is also being 
published in the US by Monolith, under the title Odium. To make a 
long story short, Odium and Gorky 17 are interchangeable names 
for this particular title, so don?t be confused by that. On with the 
review!
The intro movie, which shows some Russian choppers flying about 
a city and a creature suffering from several sight impairing 
ailments, seems to have almost nothing to do with how you begin 
the game. Without any sort of briefing or actual introduction to 
your mission, you start at a little harbor somewhere. It?s dark, 
gathering from the fact that the menu looked a bit ghoulish. Your 
team consists of NATO soldiers armed with big guns and that 
aforementioned creature of the intro. You would be of the opinion 
that your objective is to wander around and shoot lots of bad guys; 
You would then be proved immediately right as the game enters 
it?s "combat mode". Combat mode is much like that of Final 
Fantasy, however unlike Final Fantasy you are given no 
introduction to any of the options available in combat, which is 
fine, because there aren?t many. After this brief action scene, the 
game begins to unfold.
 
  The one thing you will notice immediately is the background 
scenes, since they are gorgeous. The best artwork I have ever 
seen is displayed in every section you come across in the game, 
and every combat scene. This must have taken them quite a while 
as the level of detail in these pictures is just mind-boggling. 
Sometimes you just feel guilty passing through a screen so quickly 
because you know how long it must have taken artists to create 
such picturesque landscapes. The models are also nicely done, 
and can utilize 3D hardware to display your well rendered NATO 
soldier?s and the hordes of deformed hybrid nasties with big pointy 
teeth and guns. 
The turn-based combat quickly starts to deplete your ammo supply 
as you realize that most of the game is going to be a hunt for 
scarcely available ammo for your small collection of different 
guns. Hand-to-hand weapons are nicely done though, with 
baseball bats, axes and crowbars all leaving their impressions on 
the craniums of varying evil things. A gripe here though would be 
that the guns are all rather simplified, as you have your rifle, 
pistol, shotgun, Uzi and a small collection of specialized weapon. 
Every weapon is actually useful in a different situation, so you can 
never really try and get an "upgraded" or simply "better" weapon, 
and the only way to increase your hybrid killing speed is to use 
your favorite weapon as often as possible to increase your skill 
level with it. Your characters gain experience through battle, and 
stat upgrades are available at level ups, but its disappointingly 
simplified again with only a few traits, of which even less are 
actually *useful* options for upgrading. 
Wandering around the lusciously realistic maps is sometimes a bit 
difficult as you cannot always see what areas are accessible, and 
which ones are cut off. This actual "adventuring" part of the game 
is also quite well done, with items you have to gain, and quite a 
few secret areas you can access if you know what you are doing. 
These however are not widely advertised and can be rather hard 
to find so it?s quite an achievement when you do get to it. Its also 
rather important to find these secrets, as some guns (like the 
Napalm Launcher, which is in the first area) if not uncovered, will 
never be seen again and the stacks of napalm ammunition you 
find near the end of the game are wasted. The main focus of the 
game though, is on the battles, and every few battles you will 
come up against a bigger bad guy, nicely introduced by a 
beautifully rendered cut-scene. Now of course the story must all be 
a bit bullocks with all these evil hybrid things to shoot. Later on 
however, the story actually starts to become pretty interesting, and 
is, dare I say, almost gripping near the end (Though some of the 
concepts involved are a bit silly). 
  Hey this all sounds pretty good so far, but of course it doesn?t 
come without its gripes, however minor some of them may be. You 
sometimes get more characters to join your party, and after 
outfitting them nicely, they bugger off at some undetermined point 
along with all your stuff. Irritating. Another thing which could have 
easily been there is that it would have been really nice to go 
*back* a section perhaps to pick up something you just realized 
how to gain. Now, comes the biggest flaw of all, the one that 
makes it fall from the reaches of stardom with a thud back to its 
reality. It?s short. Yes ladies and gentlemen, "Odium (Gorky 17)" 
suffers from a severe case of being rather short. Now of course as 
a reviewer I play through these things perhaps a bit quicker than 
your average gamer, but its still gonna be short. The whole thing, 
the beautifully constructed backgrounds and all these nice big bad 
guys, the  introductory cut-scenes and all feel so incredibly tightly 
compacted together as if they were trying to reach a limit of game 
playing hours and just had to crunch it all up as much as possible. 
It is understandable in my opinion, as all the artwork that has gone 
into the game must have taken ages to make already, the one 
thing stopping it from being longer is the artwork. But the whole 
thing feels a bit short-lived, the rather limited variation of guns 
(just your extremities), the small amount of statistics to upgrade 
and your limited combat system all give you the feeling of a rather 
short lived experience. 
  If you?re one of those people who read the game title, scroll 
down to the bottom for the game rating, and then perhaps skim 
over the last paragraph to check its summary, you can just go right 
back up there and begin reading from the start just like everybody 
else.  It?s a gorgeous looking game all the way through, not with 
all the 3D  lighting effects  and bells and whistles, but the 
illustrious 2D backgrounds and also very well done cut-scenes 
along with some nice character modeling make almost everything 
in Odium (Gorky 17) look good. Then comes the bad point of 
basically every aspect of the game being rather simplified, lending 
the whole experience as being a rather "quick to finish" title. If 
you?re a fan of turn-based combat with NATO soldiers wandering 
around for some adventuring, this one?s for you.
Ratings:
[ 19/20 ] Graphics
[ 14/15 ] Sound
[ 24/30 ] Gameplay
[ 16/20 ] Fun Factor
[ 03/05 ] Storyline
[ 08/10 ] Overall Impression