We've hunted birds, deer, and numerous other animals, I think we 
even hunted Rednecks (as ironic as that may be), so why not 
dinosaurs? That's what Ukrainian developer Action Forms figured 
last year, when they released the original Carnivores, and here we 
are a year later and Carnivores 2 roars onto the PC just in time 
for... the holiday season. The original Carnivores was released 
amongst a clutter of other hunting titles last year, but yet managed 
to stay above the pack with it's strong visual and audio elements. 
So what can we expect from the sequel? Pretty much the same 
old song, but is that a good thing or a bad thing?
The sequel emphasizes, if anything, more variety in terms of 
dinosaurs. In the original Carnivores, there were only three 
dinosaurs that were actually carnivores. Carnivores 2 adds two 
more meat eaters, the spinosaurus and the ceratosaurus, to the 
mix which already included the velociraptor, the allosaurus, and 
the tyrannosaurus. There are new plant eaters as well, including 
the anklyosaurus. They've also added a number of dinosaurs to the 
fray simple for atmosphere, rather than sport. If you hunt, for 
example the brachiosaurus, you'll receive no reward for your 
efforts, since these dinosaurs aren't listed as the hunted.
Much like the original Carnivores, the hunting is based on a credit 
system. At the beginning of the game, armed with a pistol, players 
must kill dinosaurs to earn credits in order to open more 
dangerous and exotic locales, enabling the use of more advanced 
weapons and tools, and allow players to select dinosaurs from the 
list that are more rewarding to hunt. Another difference between 
the original and sequel is the limitations placed by the credit 
system. In the original, you were restricted to one piece of 
equipment at the beginning of the game, as well as hunting one 
particular dinosaur. In Carnivores 2, you can carry as many 
weapons and hunt as many dinosaurs and you can afford too.
There are five different locations to hunt dinosaurs which span 
through vast jungles, forts, hills and mountains. As mentioned 
above, there are nine different dinosaurs you can hunt for credits, 
including the always difficult T-Rex, where only a shot between 
the eyes will destroy it. There are six different weapons to choose 
from, ranging from a lowly pistol, to a sniper's rifle. There's a 
handful of equipment you can take on your hunt as well, including 
a radar and cover scent, to help improve your chances of finding 
the dinosaurs you're looking for, as well as staying clear of those 
you're looking to avoid.
The graphics in Carnivores 2, much like the original, are great. 
The dinosaurs are carefully detailed and move around the locales 
with incredible realism. When shot and wounded, dinosaurs leave 
trails of blood and when you shoot them with tranquilizers, you 
can see them stumbling around. The environments are also quite 
beautiful. Forests are dense and swamps and merky. Added into 
Carnivores 2, is the ability to hunt at three different times of the 
day: dawn, day, or night. The night missiosn are seen through the 
distinctive green tint of night goggles, whereas sunlight permeates 
hunts that take place in the morning. The effects generated look 
great. The audio also continues to be top notch.  Each dinosaur 
has it's own distinctive call, and the larger dinosaurs are rather 
loud and scary. The atmosphere of each locale is much improved 
as well by the addition of sound effects ranging from leaves 
brustling, to streaming water. Once again, Action Forms has done 
a terrific job in the visual and audio departments.
So what's wrong with Carnivores 2? Well, much like the original, it 
consists of long, mundane walks through each locale, looking for 
that oh so elusive dinosaur. The radar certainly helps track them 
down for you, but it still becomes boring after awhile. Obviously 
this is exactly what hunting is all about, you're not going to find 
your prey that easily. However, while it might have worked in the 
original Carnivores, it makes for uninspiring gameplay in the 
sequel. What this title could really use is some objective based 
missions to go along with the hunts. I'm not going to steal any 
ideas from Trespasser or Jurassic Park, but a little imagination 
could go a long way, especially in a game where the audio and 
visual elements are so strong to begin with.
Let's see now, excellent graphics, realistic sound... oh, and they 
added the digit 2 to the end of Carnivores. Clever! Besides the 
addition of a few new dinosaurs, Carnivores 2 does little to expand 
on the original game. They've got a solid 3D engine, but I think it's 
time they use a little of their imagination to create a real solid 
gaming experience. Something with a little substance. Maybe then 
they wouldn't have to sell their games so cheap.

16/20
12/15
18/30
12/20
0/5
6/10