Just like last year, Red Storm kicks off with one of the first
expansion packs of 2000. Rogue Spear was a great sequel to the
popular Rainbow Six, adding some new versatility to the genre of
First Person Tactical Shooters that Rainbow Six pioneered. Eagle
Watch, the expansion for the original Rainbow Six, brought a few
new options and Urban Ops also brings its own share.
First, I'd like to start of by stating one of my criticisms of
Eagle Watch, because it also exists in Urban Operations. There are
only five new missions, and as I said in my Eagle Watch review
just over a year ago, that's just not enough. In my opinion,
expansions should have around half the number of missions as the
original game and five missions isn't even a third.
With that out of the way, lets discuss what's IN Urban
Ops. Like Eagle Watch, the level designs for the new missions are
quite good. As the title implies, these missions take place in more
confined buildings and streets, complete with civilian by-standers.
The five levels include a subway station, the canals of Venice, a
Turkish Bazaar, a hotel, and a warehouse district. It's definitely a
change to be in tighter quarters; giving it a feel more like SWAT 3.
While only five new missions are included for the
campaign play, there are a few new (okay not new, but the classic
missions from Rainbow Six) missions to play in multiplayer and the
new custom mission option. Yes that's right, there are now custom
missions. You can play any of the levels in any different game
type. Save the hostages, assault, recon, lone wolf, terrorist hunt, or
the new game style option of defend can be played on any of the
included levels. Think that last board you played assault on in the
campaign would be cool for rescuing hostages? Well go ahead
and give it a try. In multiplayer, it adds a little bit more interest for
those of you who'd rather kill terrorists than each other, or in the
small games when you don't have enough players for free-for-all to
be entertaining.
New weapons? Yeah I bet you were wondering about
that. Yes there are a handful of new weapons, but they're not all
that interesting. The SAW light machine gun is now a weapon of
choice, as is the H&K 21, and a new uninspiring sniper rifle. The
terrorists also get one new gun (if you like using theirs in
multiplayer) and it's pretty decent. Nothing really interesting in
there, the H&K 21 is nice, but the SAW is about as accurate as
some the local rednecks that live down here after a night of hard
drinking.
Urban Operations now includes a tab in the settings for
user created mods. I haven't really looked into this yet. With the
exception of Counter-strike for Halflife, I haven't really had the
time or interest to get into non-commercial style mods for games.
There is a community out there for Rainbow Six / Rogue Spear,
but it's nowhere near the size of the Halflife / Quake / Unreal
communities. Good features to include, so hopefully we'll start
seeing some notable mods floating around on the Internet soon.
Urban Operations gives a little more flavor to the style of
play in Rogue Spear, but the levels aren't really that different from
previous missions, with the exception of the innocent by-stander
factor. It's nice to get in the more closed in spaces and change up
your strategies a bit, but it's still pretty much the same idea.
Multiplayer and the Custom Game are the most prominent features
of Urban Operations and help improve the replay value of Rogue
Spear.
While not a super expansion, it is relatively well done,
so if you're a big fan of Rogue Spear, it's a nice addition. Casual
players may get a little bit out of it, but it's probably not the most
cost-efficient use of your gaming dollar.
Ratings:
[ 16/25 ] Volume of Enhancements
[ 22/25 ] Quality of Enhancements
[ 07/10 ] Worthiness
[ 17/20 ] Increased Entertainment Value
[ 10/10 ] Improved Multiplayer
[ 07/10 ] Overall Impression