After defeating the evil magician Baron Dante and saving Rufus,
King of the Gobbos in the original game, Croc is at it again in Fox
Interactive's arcade sequel, Croc 2. While platform games continue
to dominate the console market, it's hard to fine a good platform
title for the PC these days. Besides Rayman 2: The Great Escape,
which seems to be the benchmark for such PC titles, the only
recent noteworthy platform game was Earthworm 3D, which
suffered horrendously from poor camera work. Croc 2 fairs slightly
better than it's insect pal, but not by much.
The sequel picks up where the original leaves off. All is quiet in
the Gobbo Valley since Croc got rid of Dante, but Croc feels
unsettled. One day, while walking on the beach, Croc finds a
message in a bottle that leaves him wanting to search for his
long-lost parents. As his search begins, Croc finds out the evil
Baron Dante is at it again, this time kidnapping the Gobbo kings.
It's up to Croc to rescue the Gobbo kings, face off against the
Baron himself one more time and find his parents. Ho Hum, all in a
day's work.
Ok, so the story isn't best-seller material, but the motive is there to
set off on Croc's latest adventure, which leads our scaled-hero
through over 40 levels within four Gobbo tribe villages. As opposed
to the original title, Croc 2 is an open-ended title. The game
doesn't progress in a linear fashion. Since the game is divided into
four sub-levels, you can pick and choose your route. The goals
remain the same however, so although you have the option of
selection which village to enter first, the simple fact of it all is that
you must complete all four villages in order to win the game (and
unlock a Secret Village to boot).
Since the original title, Croc has also learned a few new tricks.
Croc can now hang, do Power Flips, Boost Triple Jumps as well as
picking up and throwing items. There are also a number of special
events that occur during the game such as a cart race through a
mine, flying a hang glider and floating in a hot air balloon. There
are also plenty of hidden levels and mini-games scattered
throughout Croc 2 as well including a shooting gallery and a cart
racing game. Finally, you can collect crystals in order to trade
them in with Swap Meet Pete for power-ups and bonus items such
as Gummi Saver Jumps and Extra Lives.
Similarly to Earthworm Jim 3D, the storyline and goals are
communicated through character interaction. You'll learn
objectives and hints by conversing with Gobbos from each of the
villages. Each level is packed with all sorts of characters including
Gobbos, monsters and of course the all-powerful, all-new bosses.
You'll even come across a boss that has a crush on Croc
apparently, Soveena the Squid. It all builds up to an exciting
encounter with Baron Dante himself.
The biggest problem with Croc 2 is the same problem we saw in
Earthworm Jim 3D a few months ago, that being the inconceivable
camera angles. Although it fares slightly better than Earthworm
Jim, the camera positioning continues to provide some extremely
awkward views of the action. It roams freely pending the direction
Croc's moving in as well as the objects in the vicinity. The end
result are views that at times make jumping and navigating near
impossible without adjusting the camera manually. Another
problem with the game is the relative ease at which I breezed
through it. The bosses were less than difficult and even the special
events (hang gliding, cart racing) placed throughout the game
were less than spectacular moments.
Graphically, Croc 2 is an improvement over the original, but still
lacks the quality found in such titles as Rayman 2. The
environments, and really everything in this game, are extremely
colourful but also quite bland. The characters seem poorly
animated and the only highlight in terms of visuals is some
fantastic effects seen in a few explosions during the game. The
audio, I'm glad to say, is much better than the visual department.
The soundtrack is upbeat and plays right into the theme of each
village. There's no real speech in the game despite the fact that
the Gobbos and Croc speak to each other, they do so in a
language that is unintelligible to say the least.
One of the unique features of Croc 2 is the introduction of
Omniplay, an option that allows two players to share control of the
game. It doesn't allow two people to physically control two
separate characters, but it does allow somebody to control our
hero while the other controls the camera angles. It's an interesting
addition to the game but one that will probably see limited use. I
can't see how somebody can have fun controlling the inner
workings of a camera while somebody else does all the
butt-kicking. Maybe I'm wrong though.
Croc 2 isn't necessarily a poor game, in fact it's fairly entertaining
and priced right. I think younger gamers would really enjoy this
arcade game but I'm sure veteran gamers will find the camera
angles cumbersome and the gameplay far too easy. Simply put,
Croc 2's bark, or roar, is much worse than his bite.
Ratings:
[ 13/20 ] Graphics
[ 12/15 ] Sound
[ 23/30 ] Gameplay
[ 13/20 ] Fun Factor
[ 02/05 ] Storyline
[ 06/10 ] Overall Impression