The beginning of the XIVth century brought a sudden change to
the life of the Toltec tribes. We will never know what really
happened, what caused thousands of people to leave their lands
and homes and move up 7500 feet into the swampy Valley of
Mexico to build a huge city. Legend says that a prophecy was
made: Where an eagle will land on a cactus that's the place to
build The City, the capital of a new and powerful empire. By the
end of year 1325 the city of Tenochtitlan was finished and became
the capital of the newly formed Aztec Empire. You're going to see
the legend of Tenochtitlan's building in the intro movie of this, the
latest title from Cryo Interactive, a well-known French based
developer. Aztec's history was tumultuous but very short. A cruel
destiny promptly killed off one of the most fascinating human
civilizations in history. Aztec teleports us into a flourishing Aztec
world, ruled with wisdom by emperor Moctezuma.
The force of the Aztec army was well known among the local
tribes and was best proved by the many provinces conquered
brutally by it. Former leaders of the conquered lands, if they
survived the attack, were left to rule in exchange for a huge tribute
paid to the emperor. But not all of the lords were happy with the
current situation and often plotted against the emperor in order to
recover their lost lands and wealth. The emperor, Moctezuma, was
also the subject of a plot organized by a handful of lords and
priests. The conspirators took advantage of a strange disease that
struck the city of Tenochtitlan and attempted to denigrate the
rightful ruler. Coapil (Little Serpent) was a young huntsman, whose
only concern was to gather the daily ratio of food for his family.
One day while he was wandering in the forest searching for his
prey, Little Serpent witnessed the murder of a nobleman. As if this
wasn't enough, he was charged for the lord's murder, his family
was imprisoned and he was hunted down like a mad jaguar. The
only way to avoid the brief trial that awaited him and the amiable
meeting with the royal jaguars, was to prove his innocence. The
dieing nobleman gave him a strange necklace and told him to
meet a certain poet in Tenochtitlan. So Little Serpent, aware of his
destiny, embarked down the road that led to the City of Gold.
Every time I get my hands on a Cryo Interactive product, I
speechlessly admire the outstanding graphics that come out from
these French designer's hands and minds. I've always said, Cryo
Interactive has the best game graphics I have ever seen,
considering the hardware it requires. Once more the Omni 3D
engine, trademark of Cryo Interactive, show's its abilities. Star Trek
fans will surely remember the holodecks used by Picard and his
crew to escape into a virtual world, to relax and to have fun. Aztec
is a holodeck. Once you join the world, you are completely
absorbed by it, and you lose touch with reality. There was a time
when the classic 2D point-and-click adventures, where you could
watch your hero move between screens, were en-vogue. Lately
the first-person approach is preferred, maybe because the "being
there" feeling is stronger. Aztec is a first-person point-and-click
adventure. Having a strong supporter in the gorgeous graphics I
mentioned, Cryo Interactive has introduced a second mode of
playing (beside adventure). The exploration mode allows you to
wander freely through the streets and channels of Tenochtitlan,
and other important locations present in the game, admiring the
beauty of Aztec architecture, culture and life. Either in adventure
mode or exploration you can always access the encyclopedia.
Aztec is a huge encyclopedia of the empire's life, social and
political organization, religion and people. Every object, building
or person you meet has a short description. If you choose to enter
the game as our hero, you will have to pull your eyes from the
beauty of the graphics to concentrate on the action and puzzle
elements. Puzzles aren't difficult and can be resolved logically, so
our neurons won't be overused. Still, sometimes, I wasn't able to
solve a puzzle even if the solution was rather obvious. In these
cases, Little Serpent's own intellect will help you. For example if
you need to climb somewhere and happen to pass near a ladder
you'll hear Little Serpent thinking that ladder could be of some
use. Puzzles are different enough to keep you connected, ranging
from talking with characters in search of clues to the use of the
right object in the right spot or using the right exit. Sometimes you
can eavesdrop, sometimes you might die (no fear, the game will
restart from the last save, which will be the moment before dieing
if you keep autosave activated). The interface is so intuitive that
even if you play for the first time ever you won't have problems
getting used to it (left click to use, talk, activate and right click to
bring up the inventory).
Aztec's music was very well done. They used seashells for effect
and the rhythm was given by drums and dried seeds tied to
singers' feet and arms. Even if modern instruments were used for
Aztec the music would still feel so authentic you would actually
think it's dated from the Aztec time. Music is not the only sound
you'll hear, the ambience is well represented as well (birds,
market crowd, wind, etc). Also all characters you meet have their
own unique voice and their facial expressions and motion are
synchronized with the speech.
Aztec history, even if it was very short, showed us an extremely
advanced and cult civilization. No wonder Cryo Interactive has
chosen their empire as décor for their latest game of the
cult-adventure series, a worthy successor of Versailles and Egypt.
As usual, quests are games that lack replayability and Aztec is no
exception. It's still a game that shouldn't be missing from any
gamer's collection though, especially as lately these kinds of
games are so rare, thus so precious.
Ratings:
[ 20/20 ] Graphics
[ 13/15 ] Sound
[ 25/30 ] Gameplay
[ 18/20 ] Fun Factor
[ 04/05 ] Storyline
[ 09/10 ] Overall Impression