Fang, City of Lost Souls, once known as the City of Plenty.
Years ago darkness filled the sky in the shape of Melkor the
Red Dragon. Old and steeped in malice, it rained fire and
destruction upon the peaceful inhabitants of Fang. Melkor
enslaved the people to its will, oppressing them with fearful
ferocity, feeding on them, and stealing their wealth. He forced
them to build a labyrinth, deep in the hillside above Fang. The
Dragon made it his lair, and filled it with all kinds of tricks,
traps and loathsome monsters to guard him. Baron Sukumvit,
once the ruler of Fang, tried to free his city from the terror of
the dragon. He let it be known that anyone who slew the
dragon would receive a great reward. Ever since, warriors and
heroes have tried to overcome the trials of the labyrinth and
kill Melkor. Survival is unlikely, yet many take the risk, for the
prize is great - a purse of 10,000 Gold Pieces. The first year,
seventeen brave warriors attempted "The Walk" , as it later
came to be known. Not one reappeared. You have decided that
you will attempt "The Walk", for the reward, or perhaps to free
the people of Fang from the evil Dragon, and to avenge those
that have suffered under his foul dominion.
For me, this is a long anticipated release (could you tell?). I
have been looking forward to this game since it was first
announced back during the Tomb Raider craze. While the story
line is completely cheesy, the game itself is what's important.
As you can expect, it's third person perspective ala Tomb
Raider (and made by the same company, what are the
chances?) you get a choice of the female heroine (again TR) or
a burly unshaven Conan wannabe. There is no advantage to
using either, just different models and skins (which I'm sure we
can expect to show up as Quake II mod and skins). The game
play itself is not as smooth as TR though, I found the camera
jumpy and unfluid. You occasionally get disoriented as you are
running around and the camera decides to give you a
theatrical, yet difficult to maneuver screen view. The
characters motions suffer from this also, the jumps are
unnatural looking and detract from truly emersing yourself into
the game. Your begin with the standard sword to defend
yourself with and gain better weapons as the game progresses.
Now before you get ready for an action fest I will tell you now -
'It ain't so'. DD has more puzzles in the first level than TR did in
the whole first half of the game which is probably the
explanation for only 10 levels to the game. DD also sports
Multiplay but, as usual, Deathmatch only! In the case of
Deathtrap Dungeon, this is really a design faux pas. If you are
going to create a game that is heavily puzzle oriented, why
have a brainless multiplayer deathmatch option? It's like
having Virtual Rubics Cube with the multiplayer option of
taking turns blasting the cube to smithereens. It exists only for
one reason - salability! Not because it's a good idea or fun.
The graphics in the game are mediocre and borderline bland
even in 3DFX. The textures are low res and things like shading
and light sourcing (other than fire) are either too subtle or non
existent in a lot of areas. The sounds are, well, sounds -
nothing special. I would guess the CD would have some nice
gothic tracks to listen to but there are no additional
atmospheric sound effects. There is some attention paid to
detail like blood appearing on the characters face as they
slowly expire, all the monsters die with limbs flying and
decapitation, but a 300 foot drip from a parapet grants you
nothing (Go figure).
The controls are your standard TR/Quake genre with a nasty
inventory system. You use the function keys to select a
category, which in turn opens the sub categories which you
use the same function keys to select with. Needless to say,
during a sticky situation you have little or no hope of selecting
anything quickly. The save game feature is horrid (and not
working thanks to Class), you can only save at certain intervals
when an illuminated skull (one of the games only 3D
enhancements) pops up. Your typical PSX style save feature
and really should have been changed for the PC version.
Overall this game could have been better and I am
unfortunately disappointed in its release. The combination of
camera angle switches and occasionally difficult keyboard
control detracted heavily from my enjoyment while the
sometimes clueless puzzles left me frustrated. However, the
learning curve was nice and smooth.
Graphics: 10 / 20
Sound: 7 / 15
Gameplay: 15 / 25
Fun Factor: 10 / 20
Multiplayer Play: 1 / 5
Packaging: 0 / 5
Overall Impression: 6 / 10
Overall Rating: 49 / 100