Some people would say real time strategy is dead and I would 
tend to agree with that after the disappointment brought about by 
TA: Kingdoms.  A relatively new and unheard of gaming company, 
JoWood, has taken it upon themselves to throw another real time 
strategy game into the already saturated market: MayDay.  After a 
little research I discovered JoWood is based in Europe, so I figured 
it might have some new ideas going for it, sadly I was wrong.
	
Mayday is set in the distant future.  You control one of three 
warring sides; United Continent Of America, Asian Federation or 
the Southern Block.  Sound pretty innovative so far huh?  Before 
every mission you have the option of doing researching new units, 
receiving campaign information and viewing your espionage 
monitor to see what spies have found for you. As for gameplay is 
concerned it is more or less the same as every other real time 
strategy game out there. So what is Mayday?s big twist? Most of 
the time you will not start off with a typical base. You must capture 
other buildings in order to add to your own.  Talk about 
innovation.  Missions are the usual fare as well but at least but at 
least they present some pretext for each one.  For example, in 
mission one you are told the Americans are blaming you for 
something and you have to retaliate and take over their turf in 
Jordan.  In the end, it usually winds up being the standard 'find the 
enemy and kick his ass' routine... simple enough.  Units vary from 
traditional ground infantry to various tanks and land speeders. 
There are also a variety of air units made available as the war 
shifts from the ground to the air.
	
By looking at the screenshots, I?m sure you all can tell Mayday 
looks just like your average real time strategy game and you are 
correct, it does.  Mayday only supports software modes and 
includes resolutions from 640x480 all the way to 1024x768. On my 
450mhz machine Mayday ran rather flawlessly and I rarely noticed 
slowdowns.  As for special effects, there are none.  Mayday is 
reminiscent of Dune 2000 or WarCraft. Even the units lack detail 
and don?t exactly offer any inspiration towards making me feel like 
this is a real environment.  The creation of new things like units is 
done via menus in the upper left hand screen, with little pictures 
depicting what each unit looks like.  This method works well and 
blends in seamlessly with the game.  For anyone who can?t stand 
playing a game with mediocre graphics, look elsewhere.
I have two major complaints about Mayday.  First, the AI is 
horrible. I have never seen such poorly done, stupid AI in my life.  
My units were constantly getting stuck on rocks and on each other. 
 When I told them all to attack something; if one unit blocked 
another, the blocked unit just would not move nor attack!  Second, 
there is NO in-game quit feature.  What does that mean for people 
who can?t complete a mission in one sitting?  You have to quit the 
game with ctrl-alt-delete!  What kind of designers don?t even 
include a quit option in the game?!?  [Perhaps they thought they 
had a game so good you?d never want to- Ed.]
	Control is very basic and is just like every other RTS. The 
mouse controls all of the action such as selecting units and telling 
them what to do.  The sound effects are some of the worst I?ve 
ever heard by far. Some effects are so damn annoying I had to 
turn my speakers off at times.  The sound in Mayday is great  if you 
want a splitting headache.
	As far as I can tell multiplayer only supports TCP/IP, but 
then again there could be some other hidden protocols.  As far as 
multiplayer goes, it's average. That means there?s some lag but 
not that much and the action is average as well. 
	If you haven't figured it out already, this game sucks. It's 
simply another useless clone that was made to make money off a 
dying genre.  It strives for mediocrity and fails.  It adds nothing to 
an already cluttered genre.  Mayday has poor graphics, piss poor 
AI and horrible sound.  The only reason to play it that I can 
imagine is being trapped inside by the lack of exit option.

 8/20
8/20
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