Wake up your musket or grab a tomahawk in this challenging
historical game where role-playing meets real-time strategy.
Grow your character through the American conflicts of the
1700's, learning new skills and acquiring wealth and power,
while managing real-time battles and looking after your base,
your resources, and your friends: altogether a more human
way to command and conquer.
Back again with another review, I, this week, get to review
Fields of Fire. I'm going to try a better style of reviewing this
week so hopefully, it'll be a little more interesting.
Fields of Fire (FOF) takes place in the early 1700's, placing you
either as a Frenchmen or a Redcoat fighting against each other
in the early colonization days of the United States. The game is
VERY detailed. I first thought it was just a RTS with a
colonization theme. However, it goes much further. It's a RTS,
an RPG, and a Civilization type game all rolled into one. This
leads to somewhat of a micromanaged game that will chase
away those who just want to go and kill things.
When you first start out, you get to pick one character. This
character will be you throughout the game, so if he dies, game
over. He'll be able to learn new skills from others as the game
goes along as well as teach them to the other characters. He
has attributes that affect his accuracy, his speed, and more that
gradually increase throughout the game.
You have at all times, two different groups to manage. The
NPC-type people that guard your fort or who you get to control
in some of the missions and your party, which is led by your
character and other characters you find in the game. This party
is the one you definitely need to watch. All characters you find
in the game stay with you and are available for every mission
unless they die. Therefore it's in your best interest to keep them
alive, since down the road you'll be out of party members to
run missions with.
The game works in two parts. One is your main fort screen.
This is where you are when you're not in a mission. Just
because you're not in a mission doesn't mean there's nothing
to do. It works basically the same, your fort can be under attack
from Indians or the opposing side, or could be attacked by
bears or wolves, so you need to be prepared to defend it as
well. You can recruit men to man the fort to keep out the ugly
nasties. The second part is the actual mission. These tend to
be much harder than defending your fort. You create a party
from the available characters and try to beat the missions.
Some include ambushing an opponent or taking out a cannon
that's attacking one of your forts.
Your currency is mainly brought in from hunting animals for
their skins, which can be done during missions or around your
fort. You also can collect items from killing people such as
telescopes that let you see farther.
All in all, it's an in depth game that if you're a war gamer you'll
probably like it. If you're an RTS gamer, it's probably not your
type as it consists of quite a bit of management and keeping
tabs on your characters. If you're a turn based gamer, this
game might be for you, it's not turn based but it's got the feel
that TBS players like.
Graphics 12/20
When I started playing this game for the first time, I was not
impressed. The graphics aren't real interesting. The game
appears to run best in 800x600 and if you try running it any
higher it looks too small. It does have character shadowing and
raised terrain, but it's not anything real interesting. All the
menus are PCX and bland, but it's enough to get the job done.
Sound 9/15
Once again.. nothing too impressive here. You've got the
generic background birdie chirps. Wolves and bear's growl
and howl when they attack you or something else in the game,
which alerts you to a possible danger. Gunshots sound like
gunshots, just not real exiting.
Gameplay 21/25
The gameplay is outstanding. There is so much going on in the
game, it keeps you busy. This could also be a bad thing for
those of you who don't like trying to figure out what's going in.
You can be out hunting or protecting your fort from animals or
natives or be out running a mission and engaging in skirmishes
with your opponent. The interface is pretty easy to use. You'll
probably want to turn the game speed up all the way since it
ran a little to slow for my taste.
Fun Factor 14/20
It definitely attracted my attention this entire weekend. The
replay value is probably pretty low however, since the missions
are the same, but that's no different then a Starcraft or what
not. It's probably a little too deep for the average gamer but
those who liked Civilization or some of the better strategy
games (RTS or TBS) would probably like this game once they
got into it.
Multiplayer 3/5
I gave it a try and I must I say, I wasn't real impressive. It
mainly comes down to finding your opponent and shooting him
until either you're dead or he's dead. After playing the single
player it really leaves you with a bad taste in your mouth.
There's no development of characters and it appears to have
very little strategy involved. One bonus: I didn't have any lag
on my superfast modem connection. This is definately not
something to buy for multiplay only.
Packaging 3/5
Overall Impression 8/10
I liked it... it's complex, but not enough to confuse someone. It
has good aspects of strategy, character development, and
action/adventure. It may be a little too historical for some of
you that must have your nukes and lasers. I happen to like the
simple muskets and bow and arrow combat you get to
experience here in FOF.
OVERALL SCORE: 70%