For the past few years, NASCAR sims have been few and
far between. Although the genre hasn't been saturated with many
games, it has been primarily dominated by one company. Papyrus,
Sierra's racing division, has been virtually alone and free to
develop their sims as they chose. In 1995, they put out the highly
acclaimed NASCAR 2, sequel to an earlier release. NASCAR 2 had
excellent graphics (for the time), great realism, good options, and
good handling and physics. A few years went by and sims got
more and more realistic. NASCAR 2 was fading quickly as a viable
sim. With fans of the original craving a new version, Sierra rushed
out NASCAR 99 to the masses. I, for one, was very disappointed in
Sierra's product. It was more or less, NASCAR 2.5. After three
years, I was hoping for something more along the lines of NASCAR
3 with a new engine. Instead I received a refined 3 year old
engine with very basic graphics enhancements. Right then, I
decided, it was time for a new company to step in and put out a
new NASCAR game. Four months later, EA has stepped up to the
task with NASCAR Revolution.
Officially licensed by NASCAR, with 31 real drivers and
17 speedways, you'll be running with the best. EA also included 6
NASCAR legends, including Richard Petty and Bobby Allison, to
give NR a little nostalgia.
EA is renowned for having stellar graphics, so right from
there I was ready to play a good looking game with some nice eye
candy, of which NASCAR 99 had virtually none of. I was not to be
too disappointed by EA's graphical performance. The cars are
nicely modeled although the reflection glare was a little too much.
Damage modeling was very well done as well. Rubbing up against
other cars will leave tire marks on your body paneling, rubbing the
track walls will leave paint on the walls, and accidents, of course,
will dent or break off pieces of your car. The stands modeling is
about average with your pixelated mess of spectators. The tracks
as a whole look nicely detailed though. What really stands out is
the pit crew. NASCAR 2/99 had sprite pit crews that didn't move. EA
goes all out here and we've got full-fledged polygon characters
that move and go through all the actions of changing tires, filling
the fuel tanks, etc. The animation is well done and really adds to
the experience of racing. I did experience some slowdown when
there was a big accident running at 800x600 on my TNT and PII
300, but other than huge accidents it ran very smoothly.
NASCAR Revolution is laced up nicely with speech. In
addition to the track spotter you had in NASCAR2, you also get
crew chief and commentary speech. EA usually goes for the
professionals when doing commentary and this is no exception.
NR gives you TV presentation by Bob Jenkins and Benny Parsons.
Engine audio is realistic enough, although it's rather hard to
emulate the sheer volume that would really be experienced at a
race. Bumping and grinding sounds quite realistic, although a very
minor bump sounds a little too loud (only two different types of
sounds, each with 5 different effects). The environmental sounds
are very few. You sometimes hear your opponents' cars when
they're next to you, but it's choppy and doesn't enhance the
experience. 3D audio support probably would have enhanced the
game greatly. CD audio is also included to give some background
music while going three wide at 180 mph.
Gameplay is actually rather good. It doesn't quite live up
to the realism level set by NASCAR 2 but it does do a decent job of
maintaining a high level. It also features similar settings for
adjusting the difficulty except it goes a little further that by setting
options certain ways, NR can actually be turned into more of a
viable arcade racer. Not exactly a DethKarz but nonetheless it's
not too shabby. When you configure it for a simulation mode it
does a good job as well, although the difficulty isn't as high as
NASCAR 2. The damage modeling was also a little strange.
Damaged tires didn't appear to make the car handle any different,
it just made the car drive significantly slower.
The AI in NR is VERY shaky. NR gets almost all of it's bad
marks due to this factor alone. During accidents, computer drivers
make absolutely no attempt to avoid other cars, resulting in yet
another accident. One time, I damaged my car on the second to
last lap so I thought I'd just drive slowly towards the finish line. I
was cruising around doing about 90 and I looked in my rear view
and saw the leaders coming up on me. I moved down to the inside
of the track on a straight-away to let the leaders go buy. One of
them moves down behind me and crashes right in to the backside
of my car. AI is also a concern for other reasons. Unlike NASCAR2,
the AI takes over during cautions, which in itself isn't a bad thing.
However, for some reason, it likes to slow down and then suddenly
speed up and ram my car into the car in front of it. Another
problem also stems from AI during cautions. When the restart
comes out, some of the cars just drive all over the road, hitting
OTHER cars causing yet another caution. (An accident only
happened once during this while I was playing, but the actual
"drunk" driving happened more than once).
NR also doesn't appear to follow the regular season
NASCAR schedule for some reason. I don't know why EA would
ditch that since NASCAR fans memorize dates and order of events.
(NASCAR fans are some of the most diehard sports fanatics alive) I
do realize that NR hacked out some of the real regular season
tracks, including DAYTONA! How could EA not get the most famous
NASCAR racetrack in the game? One other thing that bothered me
was during pit stops, you can only change ALL the tires or the right
side. No option for changing left side. In racing, the right side does
wear faster than the left, but if you damaged your left side tires,
you should be able to change just the left side.
The control, for the most part, is pretty good. I used my
Gravis Xterminator and it handled quite well. The car doesn't seem
to brake well all the time which can cause some problems trying
to avoid accidents and what not. It can easily be played from the
keyboard so most everyone can play it with little problem.
Multiplayer flops miserably in yet another EA title. This
time EA didn't even bother to put tcp/ip support in so the terrible
Internet multiplayer EA is infamous for can't even be attempted. It
does support IPX so it has some quality potential as a LAN based
game. If you're into LAN parties and want a more realistic driving
game, this only isn't too bad.
It's fun for a number of reasons. First, it's not as
complicated as previous games. Sure you can customize the car
setup to tweak out your car, but it's not all that crucial. It's not quite
the sim NASCAR2 is, so sim fans might be disappointed, but not too
badly. Except for the AI glitches (if you keep out of accidents,
you're fine) it's a decent sim. If you're more of an amateur simmer,
then it should suit you fine. It does a good job of making a
good-looking NASCAR themed game that isn't too difficult and is
entertaining. Multiplayer lowers down the replay value a bit as
well.
Overall, it's a decent, yet shaky racing simulation. Since
NASCAR sims are extremely limited and a truly "new" game hasn't
come out in years, it's definitely worth a look for someone who
likes NASCAR, likes racing sims, or wants a little bit more realistic
racer than Rollcage. I find it fun even with it's nuisances. It plays
well, looks nice, and is adequately entertaining.
Highs: Finally a good looking NASCAR sim
Lows: AI is very shaky, too much gloss on the cars,
seasons aren't based on real NASCAR
17/20
11/15
23/30
16/20
3/5
8/10