There are a great many games revolving around the criminal
world that have been spawned lately for the PC, including novel
titles like Grand Theft Auto or the more mediocre kind; Gangsters.
The whole premise of Heist is to defeat security and retrieve stolen
goods, which include money among other things. To this effect,
players are tasked to equip, plan and execute a robbery in a series
of linear style missions. Released by Virgin Interactive Europe, it
is nice to see one of the stalwarts of gaming from the last decade
(Dune & Lands of Lore publisher) come back into the mainstream
with, while not an opus magnum in itself, at least an innovative
idea nonetheless.
Technically, Heist plays from a third person isometric view. The
player interacts with onscreen personae via the mouse using
standard RTS conventions to control item use and weapons.
Throughout the game you can hire individual members onto your
crew (usually through some sort of quest) and they augment your
team by being varied in abilities. Each member comes with skills
in Weapons, Electronics, Lock Picking, Health and Speed.
Obviously a Hacker type character will be inferior to the Veteran
character when it comes to weapons and vice versa when it comes
to defeating exotic security gadgetry like thermal cameras or
security alarm systems. The graphics, being none too
extraordinary, is able to render pedestrians, cars and many
buildings. At night, there is a pleasant lighting effect from cars
and structures. As this game is about robberies, your primary
concern will probably be with the buildings of which include
things like drug stores, electronics stores, casinos and of course
banks. Each building comes with a different security value
assigned to them, so it is expected that a supermarket will be a lot
less heavily guarded than a bank. Entering buildings presents a
dialog box that tells you what you can do there. Sometimes,
depending on the building, you can buy things but most of the time
you will be trying to scope out the place for possible security
measures.
The actual robbery takes place as follows. Targeted buildings can
be protected by a combination of the following: personnel,
security devices, locks, vaults and finally you will have to account
for loading time. Specific character attributes noted above
correspond to the various measures. The Hacker would be a lot
more useful on security devices and locks while the Assassin or
Veteran will be effective in subduing personnel. Even the time of
the day you scope out a particular building affects the security
present.
Each time a person scopes a place, it inevitably raises suspicion.
The developers have created a suspicion meter and another meter
to indicate how long your characters are taking to assess the
targeted building. Again, a gun-toting member of your crew will
have a much tougher time in assessing buildings quick enough
before being kicked out by the security. After you scope a place
out, performing the heist works on a similar notion in that an alarm
and heist meter begin to count down. If the alarm meter counts
down
before the heist meter, the alarm will ring and the police will be
called to the scene. Luckily, when you perform the actual heist,
you can move in your less than stealthy characters to help with
subduing personnel or hauling out the loot.
Unfortunately, that is effectively how all robberies will be carried
out on every single building. If you're thinking of performing
near-impossible heists like in the movie Entrapment, you're going
to be in for a letdown. On the one hand, there are a lot of cameras
and other security measures to prevent you from robbing a certain
place. However, with a solid crew member equipped with
countermeasures like an IR goggle for the IR camera, these can be
subdued. Even with all the gadgets in the world, you only serve to
make the heist meter count down faster than the alarm meter; not
very exciting so to speak. You definitely will not have the
opportunity to hack codes, rig little keypads, and snatch other
people's passwords like in the movies either.
Heist is wrapped around a storyline involving mafia wiseguy
Jimmy "The Gent" Conway, whose practise of robbery is a
sideshow to his more 'official' mafia business. Conway gets
himself in jail and is freed by an unknown boss. Thus, from then
on, you're somehow indebted to this person and have to perform
his bidding; usually trying to muck up other criminals' lives. Each
mission brings you to a new city locale with a wide variety of side
quests that you can pick up in bars or motels to get you in contact
with the right people so you can retrieve whatever you're looking
for. Sometimes the missions are simply to steal something. At
other times you are ordered to rescue people (which are
effectively the same as regular robberies except the prize is the
person instead of the loot) or destroy things (cars and people
included). Each locale is a living and breathing city with cars
driving around, although sometimes in a repetitive, moronic
fashion. Most of them are small enough that you can run from one
place to another. Naturally, drawing a gun or robbing a store
unsuccessfully will attract 'heat', while running to an isolated area
or going into a safe house will normalize 'heat' so you can throw
the yoke of the police off again. If you can't stock up before the
mission, usually there are shops (gun shops in particular) to help
you out or you can simply rob those stores without paying for the
merchandise. These are more like voluntary quests, although by
the end of the game, you'll have more than enough money to
forego wanton robberies altogether.
The planning part comes when you have to note police patrols that
run in fixed patterns, assess your target location, get enough
countermeasures to overwhelm the place and secure an escape
route (i.e. just anywhere without the police). If you make off with a
successful heist though, usually there is no need to plan a
dramatic getaway. Often, there are other criminal factions in the
game world with you; including bikers, drug lords and the usual
mix of unfriendly bunches. Here you'll have to engage in some
firefights (or run to the police). Firefights are as easy as clicking
on your target. Ammo is unlimited so there is no need to spend
money to maintain your cache of weapons. This reminded me of
Postal and there is no unlimited supply of law enforcement so the
sadistic among you can perform mass genocide without anyone
stopping you. Since this is an isometric game, a lot of the tricks
from previous games continue to work. For example, in a
well-placed ambush, you can still trap people behind terrain
obstructions while having a clear line of sight; easily finishing off a
whole slew of police. In my experience, I found when the fighting
starts, it's simply better to group all your characters into a bunch
and fire at will, since enemies will die faster (and have less
chance to return fire) in this
manner. Enemies in motion are harder to click on and constantly
agitate the on-screen characters. A few times my character would
somehow end up outside of the map and be unable to come back
into the main playing area. Still stranger is when I killed a police
officer who has no health and keels over but miraculously gets
back up, yet I'm unable to target them again.
Aurally, this game is decent but it has no spectacular feature to
recommend it. There is a considerable amount of voiceovers but
they become monotonous soon after, especially the movement
acknowledgement speech. Compounded to this is the non-affable
protagonist of the story whose wiseguy accent is a bit forced.
Moreover, any significant portions of dialog, especially those
within a building, bring up a dialog box that has to be read to the
end before it can be closed with the customary "X" at the top right
corner.
Sometimes the focus for this box is lost and you have to click
around until you activate the dialog box before you can proceed
again. Other times, I entered a building that I was not supposed to
rob but because I could click the heist icons under the dialog box
(I am pretty sure it's supposed to disabled as a big "PAUSED" sign
covers some of the box), I performed a heist despite the fact that
the security guy said I was not welcome in that
building. Furthermore, the objectives within the multi-faceted
missions are sometimes unclear as well. Despite the fact that you
have two sources of information on your objectives, there are still
some places where you have to find a person but if you weren't
paying attention to the conversations, you could easily be lost and
unable to complete the mission (plus there is a lack of in-game
saves). Perhaps the most irate feature is when you press the
escape key, the game believes you want to automatically abort the
mission without warning. It is rather ironic that a game with
dialog boxes that won't go away, that the developers didn't find
time to put one to warn you if you're aborting the game.
In the beginning of this review, I described the process to perform
a heist verbatim, like a manual, only because I wanted to illustrate
just how anticlimactic the developers made the bread and butter
of their game. It plays more like a papers, rocks, scissors game;
good crew and expensive countermeasures can overcome sneaky
security. Watching two bar graphs go down is not exactly what I
was expecting. Certainly, the developers were going for the
tension or adrenaline that one gets watching the movies but this
didn't work for me. When I started this game, I thought with its
emphasis on assembling a crew and the planning involved, it
would be like a game reincarnation of the excellent film "Heat".
One of the reasons why this game is inherently deceiving is
because its shell art is so reminiscent of movies like a
turbocharged "Gone in 60 Seconds". It looks like a fast
action-paced robbery game and failing that, perhaps a game
about the intricacies of performing impossible heists (a la Thief).
Sadly, that isn't the case here. The only
redeeming features are the artwork and gameplay, which brings
this title up to a passing grade, but without those, the only heist
that's happening here is for those bills from your wallet.
See the Game Over Online Rating System