There are a great many games revolving around the criminal 
world that have been spawned lately for the PC, including novel 
titles like Grand Theft Auto or the more mediocre kind; Gangsters.  
The whole premise of Heist is to defeat security and retrieve stolen 
goods, which include money among other things.  To this effect, 
players are tasked to equip, plan and execute a robbery in a series 
of linear style missions.  Released by Virgin Interactive Europe, it 
is nice to see one of the stalwarts of gaming from the last decade 
(Dune & Lands of Lore publisher) come back into the mainstream 
with, while not an opus magnum in itself, at least an innovative 
idea nonetheless.
Technically, Heist plays from a third person isometric view.  The 
player interacts with onscreen personae via the mouse using 
standard RTS conventions to control item use and weapons.  
Throughout the game you can hire individual members onto your 
crew (usually through some sort of quest) and they augment your 
team by being varied in abilities.  Each member comes with skills 
in Weapons, Electronics, Lock Picking, Health and Speed. 
Obviously a Hacker type character will be inferior to the Veteran 
character when it comes to weapons and vice versa when it comes 
to defeating exotic security gadgetry like thermal cameras or 
security alarm systems.  The graphics, being none too 
extraordinary, is able to render pedestrians, cars and many 
buildings.  At night, there is a pleasant lighting effect from cars 
and structures.  As this game is about robberies, your primary 
concern will probably be with the buildings of which include 
things like drug stores, electronics stores, casinos and of course 
banks.  Each building comes with a different security value 
assigned to them, so it is expected that a supermarket will be a lot 
less heavily guarded than a bank.  Entering buildings presents a 
dialog box that tells you what you can do there. Sometimes, 
depending on the building, you can buy things but most of the time 
you will be trying to scope out the place for possible security 
measures.
The actual robbery takes place as follows.  Targeted buildings can 
be protected by a combination of the following:  personnel, 
security devices, locks, vaults and finally you will have to account 
for loading time.  Specific character attributes noted above 
correspond to the various measures.  The Hacker would be a lot 
more useful on security devices and locks while the Assassin or 
Veteran will be effective in subduing personnel.  Even the time of 
the day you scope out a particular building affects the security 
present.
Each time a person scopes a place, it inevitably raises suspicion.  
The developers have created a suspicion meter and another meter 
to indicate how long your characters are taking to assess the 
targeted building.  Again, a gun-toting member of your crew will 
have a much tougher time in assessing buildings quick enough 
before being kicked out by the security.  After you scope a place 
out, performing the heist works on a similar notion in that an alarm 
and heist meter begin to count down.  If the alarm meter counts 
down
before the heist meter, the alarm will ring and the police will be 
called to the scene.  Luckily, when you perform the actual heist, 
you can move in your less than stealthy characters to help with 
subduing personnel or hauling out the loot.
Unfortunately, that is effectively how all robberies will be carried 
out on every single building.  If you're thinking of performing 
near-impossible heists like in the movie Entrapment, you're going 
to be in for a letdown. On the one hand, there are a lot of cameras 
and other security measures to prevent you from robbing a certain 
place.  However, with a solid crew member equipped with 
countermeasures like an IR goggle for the IR camera, these can be 
subdued.  Even with all the gadgets in the world, you only serve to 
make the heist meter count down faster than the alarm meter; not 
very exciting so to speak.  You definitely will not have the 
opportunity to hack codes, rig little keypads, and snatch other 
people's passwords like in the movies either.
Heist is wrapped around a storyline involving mafia wiseguy 
Jimmy "The Gent" Conway, whose practise of robbery is a 
sideshow to his more 'official' mafia business.  Conway gets 
himself in jail and is freed by an unknown boss.  Thus, from then 
on, you're somehow indebted to this person and have to perform 
his bidding; usually trying to muck up other criminals' lives.  Each 
mission brings you to a new city locale with a wide variety of side 
quests that you can pick up in bars or motels to get you in contact 
with the right people so you can retrieve whatever you're looking 
for. Sometimes the missions are simply to steal something. At 
other times you are ordered to rescue people (which are 
effectively the same as regular robberies except the prize is the 
person instead of the loot) or destroy things (cars and people 
included).  Each locale is a living and breathing city with cars 
driving around, although sometimes in a repetitive, moronic 
fashion.  Most of them are small enough that you can run from one 
place to another.  Naturally, drawing a gun or robbing a store 
unsuccessfully will attract 'heat', while running to an isolated area 
or going into a safe house will normalize 'heat' so you can throw 
the yoke of the police off again.  If you can't stock up before the 
mission, usually there are shops (gun shops in particular) to help 
you out or you can simply rob those stores without paying for the 
merchandise.  These are more like voluntary quests, although by 
the end of the game, you'll have more than enough money to 
forego wanton robberies altogether.
The planning part comes when you have to note police patrols that 
run in fixed patterns, assess your target location, get enough 
countermeasures to overwhelm the place and secure an escape 
route (i.e. just anywhere without the police).  If you make off with a 
successful heist though, usually there is no need to plan a 
dramatic getaway.  Often, there are other criminal factions in the 
game world with you; including bikers, drug lords and the usual 
mix of unfriendly bunches.  Here you'll have to engage in some 
firefights (or run to the police).  Firefights are as easy as clicking 
on your target. Ammo is unlimited so there is no need to spend 
money to maintain your cache of weapons.  This reminded me of 
Postal and there is no unlimited supply of law enforcement so the 
sadistic among you can perform mass genocide without anyone 
stopping you.  Since this is an isometric game, a lot of the tricks 
from previous games continue to work.  For example, in a
well-placed ambush, you can still trap people behind terrain 
obstructions while having a clear line of sight; easily finishing off a 
whole slew of police.  In my experience, I found when the fighting 
starts, it's simply better to group all your characters into a bunch 
and fire at will, since enemies will die faster (and have less 
chance to return fire) in this
manner.  Enemies in motion are harder to click on and constantly 
agitate the on-screen characters.  A few times my character would 
somehow end up outside of the map and be unable to come back 
into the main playing area.  Still stranger is when I killed a police 
officer who has no health and keels over but miraculously gets 
back up, yet I'm unable to target them again.
Aurally, this game is decent but it has no spectacular feature to 
recommend it.  There is a considerable amount of voiceovers but 
they become monotonous soon after, especially the movement 
acknowledgement speech.  Compounded to this is the non-affable 
protagonist of the story whose wiseguy accent is a bit forced.  
Moreover, any significant portions of dialog, especially those 
within a building, bring up a dialog box that has to be read to the 
end before it can be closed with the customary "X" at the top right 
corner.
Sometimes the focus for this box is lost and you have to click 
around until you activate the dialog box before you can proceed 
again.  Other times, I entered a building that I was not supposed to 
rob but because I could click the heist icons under the dialog box 
(I am pretty sure it's supposed to disabled as a big "PAUSED" sign 
covers some of the box), I performed a heist despite the fact that 
the security guy said I was not welcome in that
building.  Furthermore, the objectives within the multi-faceted 
missions are sometimes unclear as well.  Despite the fact that you 
have two sources of information on your objectives, there are still 
some places where you have to find a person but if you weren't 
paying attention to the conversations, you could easily be lost and 
unable to complete the mission (plus there is a lack of in-game 
saves).  Perhaps the most irate feature is when you press the 
escape key, the game believes you want to automatically abort the 
mission without warning.  It is rather ironic that a game with 
dialog boxes that won't go away, that the developers didn't find 
time to put one to warn you if you're aborting the game.
In the beginning of this review, I described the process to perform 
a heist verbatim, like a manual, only because I wanted to illustrate 
just how anticlimactic the developers made the bread and butter 
of their game.  It plays more like a papers, rocks, scissors game; 
good crew and expensive countermeasures can overcome sneaky 
security.  Watching two bar graphs go down is not exactly what I 
was expecting.  Certainly, the developers were going for the 
tension or adrenaline that one gets watching the movies but this 
didn't work for me.  When I started this game, I thought with its 
emphasis on assembling a crew and the planning involved, it 
would be like a game reincarnation of the excellent film "Heat".  
One of the reasons why this game is inherently deceiving is 
because its shell art is so reminiscent of movies like a 
turbocharged "Gone in 60 Seconds".  It looks like a fast 
action-paced robbery game and failing that, perhaps a game 
about the intricacies of performing impossible heists (a la Thief).  
Sadly, that isn't the case here.  The only
redeeming features are the artwork and gameplay, which brings 
this title up to a passing grade, but without those, the only heist 
that's happening here is for those bills from your wallet.
See the Game Over Online Rating System