I have always immensely enjoyed the Jagged Alliance series. I
discovered the first one by accident, and absolutely loved it. I
didn't get a chance to enjoy quite as much Deadly Games, but I
was in full blast again with the second JA, and now, with
Unfinished Business. The curious part about JAs is that, while they
gather awards by the dozens, they don't seem to be that famous -
moreover, the company couldn't even find a publisher for
Unfinished Business for quite some time. People need to stop
publishing educational and other moronic titles and really check
into where the good games are.
Regardless, onto the actual game. This is billed more as an
expansion pack than a new game, and that it is. There aren't
really any new visual improvements, and the additions are
traditional for an expansion pack: more weapons, more/different
mercs, and more areas. The story goes something along the lines
of a new threat to Arulco: some crazy madman dude who has a
big huge factory stuffed with nuclear missiles, and he is going to
nuke Arulco into the stone age if they do not surrender their mines
to them. You are, of course, hired to kick his ass and make sure
that doesn't happen. The story is cheesy, but then again, that isn't
really the point of the game - Jagged Alliance has always been
about the gameplay more so than anything else.
The first thing you notice that is quite different from JA2 is that
when you go to AIM or MERC to hire your mercs, you no longer
hire them on a weekly/daily basis, but on a one-time flat payment
basis instead. This becomes quite convenient for some of the more
expensive mercs, but you don't have that much money to play
with, so you can't really hire the expensive ones, because you will
get completely *destroyed* right at the beginning (more on
difficulty later). You can also import your old character from JA2 if
you want, but that results in the difficulty level being slightly
upgraded from whatever you chose initially - which is NOT a good
thing, believe you me. If you choose, instead, to generate your
character, you will find that the method is identical to JA2, except
that the weapon you get at the beginning feels (I'm not fully
positive if it actually is) much crappier than in JA2. Of note is that if
you do import your old savegame, all the mercs in your team will
preserve their characteristics (though you will have to rehire
them).
Sir-Tech claims that there are 20 new levels in the game, and I
have seen 19 of them. The game does not take very long to
complete, but then again, that depends on the difficulty level. At
first, I wanted to be brave and courageous, and chose
Intermediate (my reasoning was, "Hey, I've played them all so far -
I can't be THAT bad"). Well, I was. I couldn't get past the first
couple of levels. So I restarted and went down to Novice. Here, I
found a strange discrepancy. Some levels are inordinately difficult
(even though you are on Novice). Yet others are ridiculously easy.
When you choose the difficulty level, "Expert" results in a warning
saying that the company thinks it's a very tough level and you
shouldn't attempt it lest you are fully sure. Since I was
(unfortunately) unable to get very far on Intermediate, I cannot
verify how some of the harder areas are on it, but they were quite
hard even on novice. Unfortunately, the difficulty usually doesn't
lie in the tactics that the computer utilizes to scalp you - it's in the
positioning of the enemies. If it's a narrow hallway, you can bet
your ass there will be a couple of guys down at the end of it
looking your way (and usually getting an interrupt), armed with
LAWs, grenades, stun grenades, and so forth. They also usually
have powerful sniper rifles, and seem to be extremely skilled with
long-range burst mode. If it's a city, you can bet (a) that all the key
points are covered by snipers, (b) there are a LOT of them, and (c)
there are dudes on rooftops to make your life more fun. If it's a
room, there will be people hidden somewhere where you can't
see, staring directly at the entrance, and way better with
guns/sniper rifles than you are.
That describes the difficult parts. The easy parts are fairly
dumbfounding, as well. After I leveled up my characters a bit, and
wound up with some nice weaponry, I stopped being careful in
some of the intermediate areas (i.e. forests, roads and such). I
would go in, guns blazing, sometimes using stealth mode (but
usually not), and just wipe out the opposition completely and
without any challenge whatsoever. (Then I would hit a city, and
the previous paragraph would restart again).
Another issue that comes into play is money. Specifically, how
easy it is to come by. You don't have to pay your mercs, but you
can (theoretically) hire some new ones (but I wasn't able to do it,
because I was unable to find a certain item that is required for
that). Usually, though, you will spend your money on weapons and
on fancy ammunition for those weapons (besides the Steyr AUG,
most of the new cool guns use custom ammo, which costs a lot
and is usually not on the battlefield). However, you pick up so
many junky guns along the way, that you can always sell them to
an arms dealer for whatever money, and make a killing on that.
Just to save you the trouble, though, you should be able to
scavenge at least $40,000 off dead bodies and from looting the
poor (?) folk of the country.
The new additions to the game are rather enjoyable, especially
the guns. I was always a fan of sniper rifles in JA/JA2 (perhaps
because I was never really able to sneak up on people), and here,
JA2 really shines. My favourite addition (predictably, I guess) is the
Barrett M82A2, a 44 damage @ 150 range sniper rifle. Ammunition
for it weighs an incredible amount (1kg for 11 rounds), but it's well
worth it (if your character can use it well). It will easily kill with
one shot, often with a very gory one (lethal headshots usually
result in the head being blown apart with a nice fountain of blood).
The second place is shared between the H&K PSG1 (38 @ 50) and
the VAL Silent Sniper Rifle (it's just very cool). Of course, you can
still perform all the modifications like before (increasing the range,
decreasing the AP cost of firing, adding scopes, etc.) though
usually you won't really care about the modifying mods, and just
go for the laser/optical scope and such. Reason is that most
weapons have a pretty good range anyway (and chances are, you
won't want to try it on anything over a screen's width anyway - at
96 - 97 MK my snipers still usually miss at that range), and most
weapons (besides the Barrett) cost a relatively low amount of APs,
so you can fire them a few times in a turn.
One (two actually, but same category) addition that is extremely
useful in JA2:UB (and I wish were there a very, very long time ago)
is the visual display of cover and where your merc can see
(whatever that is called). If you hold down "Del" and move the
mouse cursor somewhere, it will display a coloured square which
will reflect the current enemies and what cover that square would
have relative to them. If it's red, that's a dangerous area. Green =
safe. Orange = maybe. Of course, if there happens to be an enemy
hidden one square away from where the cursor says green, that'll
be some tough luck - but it makes sense. If you hold "End", you
will get the information on what your merc can see. Here, green
will mean that you should see that spot in any of the three
positions (standing, crouching, lying down), yellow - two of three,
orange - one of three, and red - none.
That having been said, JA2:UB is still but an expansion pack. The
way you should see it is like this: if you loved JA2 (like I did), then
you owe it to yourself to play this. If you hated JA2, though, there
is nothing in this that will make you change your mind: in fact, the
higher linearity (compared to JA2) will likely turn you off even
more, and you are probably better off waiting for JA3, whenever
that will be. For now, we have to live with UB, as well as
user-created campaigns (the map editor used to create the levels
is included with Unfinished Business). So, for the fans, this is a
worthy expansion pack/game, and one I would definitely
recommend playing.
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