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Here's a quote from our review of No One Lives Forever:
A very commendable part of the game is the AI. I haven't played against such a "smart" AI in quite some time. The coolest example that I have seen to date was Unreal's (which I thought was cool at the time, anyway), where enemies would try to dodge your shots by rolling to the side and such. That was very new and funky for the first 10 minutes or so. Then you knew exactly what they would do, and it stopped being fun. In NOLF, enemies also have a fairly predictable set of patterns: roll to the side; run away; flip over furniture and hide behind it; get help; charge head on; and a few others. The coolest part, as far as I'm concerned, is when you attack enemies, and they hide behind furniture, stick just their hand with the gun out and lay down blind suppressing fire. That is just way too cool. The enemies will also often check if their comrades are alive or not by crouching over them and checking their pulse (excellent time for a silenced shot to the head!). Sometimes they even say things like "Uh-oh, this doesn't look good, dead body here!"
I'm working on a Budget here!
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