F I R S T
game type: Adventure
game of the year: Outcast
publisher: Infogrames
vote rating: 30%
further information: "Outcast is an excellent mix of action and adventure, boasting an excellent combat and movement system and great replay value. The game should keep you entertained for many hours straight until you have finally completed it, and the wonderful music plus speech immerses you into the world as you wonder what event your next action will trigger. The voxels are used to their full potential, displaying some beautiful (and some dull) outdoor environments, making the whole world look far more alive than polygons could ever be capable of doing. There are flaws, but I just cannot think of any right now. The only person to whom I would not recommend buying this are those who have a 'thing' against voxels, and those who despise action or adventure games." - Wolf
   

 

 

 

 

 

 

 

SECOND
game type: Adventure
game of the year: Gabriel Knight 3
publisher: Sierra Studios
vote rating: 29%
further information: "In conclusion this is one of the best games I have played in quiet a while. The ending is simply spectacular and is worth working hard to get to. When it comes to storylines, I have to take off my hat and congratulate Jane Jenson to be the Agatha Christy of Mystery Adventure games. I hope there would be a fourth Gabriel Knight in the near future (rumor has it Gabriel will be taking a trip to Scotland to investigate something to do with ghosts)." - Pseudo Nim
   

 

 

 

 

 

 

 

 

 

 

 

THIRD
game type: Adventure
game of the year: Omikron
publisher: Eidos Interactive
vote rating: 22%
further information: "So, in retrospect, is Omikron worth the dollar of the average poor computer gamer? I think so. It has a few rather minor glitches, but in general, this is a very solid game, with a very involving story line, different modes of play (adventure/fight/shoot/swim, though the latter is fairly redundant ? they should?ve incorporated the swim controls into the adventure mode? probably the two modes were written by different teams, or something), the most complex city model I?ve seen in a game so far. The idea of a soul that can travel to different bodies makes it even more enjoyable, since you have to work on improving your fighting style with other characters, too. If I had one complaint about the game, it would probably be the savepoint + cost per save idea? but I suppose that?s life. Fortunately, savepoints aren?t excessively rare, and you do tend to collect a good number of Magic Rings, so you should theoretically be fine. And kudos to Eidos for putting up a strategy guide ? finally, a company thinking about the gamers rather than the royalties from the printed guides." - Pseudo Nim